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April 10, 2023, 12:56 AM
#1
Civis
How do I change which factions can convert pastoral camps to cities?
Want to do a wacky campaign where I spread the benevolent light of civilization to all non-Greeks which means lifting up those backwards herders into cities wherever possible. Koinon Hellenon crushing all opposition and turning shepherds into settled city dwellers in central Asia? Sign me up!
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April 10, 2023, 08:56 AM
#2
Re: How do I change which factions can convert pastoral camps to cities?
1. Make a backup of data/export_descr_buildings.txt and keep it somewhere safe
2. Open data/export_descr_buildings.txt using Notepad++ and Ctrl+F to search for building convert_to_city
3. You should see the wooden_castle_to_village, stone_keep_to_small_town, and castle_to_large_town upgrades a little bit further down.
4. For each of them, you'll see the faction requirements as { f_parthia, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_nabatu, f_boii, f_getai, f_carthage, }
5. Replace all 3 occurrences with { f_kh, f_parthia, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_nabatu, f_boii, f_getai, f_carthage, }
6. In the future, just add the internal faction name to this list of requirements
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April 10, 2023, 10:42 AM
#3
Civis
Re: How do I change which factions can convert pastoral camps to cities?
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