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Thread: Patch 1.0 for build 3

  1. #1

    Default Patch 1.0 for build 3

    Patch 1 for build 3 Medieval Mod 1191




    ***you only need this if you downloaded the mod before 2-16-23 I reuploaded build 3 to include this patch and fix a few launch issues.
    =========Drop in your data folder of the mod.=================
    ==============================================================

    1. new CAI, using a slightly modified pieter cai (seems to be working well so far)
    2. new ne body guard models
    3. several texture changes to blend in better with newer units. For example just re-texturing an old bc unit armenian cavalry really improved the look. Did this on some mounts and several units.
    4. ai general will be more difficult to deal with (new buffs.)
    5. changed money script to azumi saved me tons of monitors in script and seems to have sped things up some.
    6. bully/extorsion script has a higher chance to trigger (5 or 6 percent if meet requirements). basically if you refuse the ai's demand you'll get bad relations or attacked from a neighboring faction.
    7. added several dismounted general reward events from accomplishing certain things such as pleasing soldiers guild or church.
    8. changed model strat for russia and kiev generals and captains.
    9. fixed missing captain unit cards for bulgaria
    10. fixed messed up texture for slave georgia flag officers
    11. Eastern Spearmen merc changed look slightly
    12. Kwarezmian Cavalry merc much different look
    12. changed some textures for mongols, kypachs (darker)
    13. fixed crashes at chernigov and reval or any armies for that matter using missing textures for new slavic flag bearers
    14. nerfed how much income is given for sacking city or exterminate
    15. reduced number of spies and assasins you can have at one time.
    16. fixed slav jav merc silver captain.
    17. reduced how much ai can increase population even tho some of it seems hardcoded but its much better.
    18. increased ai public order
    19. added some files I forgot to add in build 3 for bai
    20. fixed some wrong banners for rum that were left out of build 3
    21. fixed errors in traits for volga bulgaria descriptions
    22. fixed missing ui cards for units I came across
    23. Jerusalem knights and bodyguard are redone.
    Please give feedback or feel free to ask questions, feel free to pm me as well.

  2. #2
    bitterhowl's Avatar Campidoctor
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    Default Re: Patch 1.0 for build 3

    Great news!

    Want to ask you (by some temporary reasons can't install last versions of your mod at the moment) - how many ai_personalities do you have in CAI?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  3. #3

    Default Re: Patch 1.0 for build 3

    I wanna say 4 or 5, but there all very similar minus some religious modifiers. I just don't have the patience to monitor multiple different cai, but I may go back to my old files again and do some adjustments.

  4. #4
    bitterhowl's Avatar Campidoctor
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    Default Re: Patch 1.0 for build 3

    I can propose my default CAI to test, and if it will perform good enough I can clone it for mod religions.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

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