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Thread: Timed recruitable units

  1. #1

    Icon5 Timed recruitable units

    I want to make a unit recruitable only after a historical evvent occurs. Problem is i don't know how to make it :)
    If anyone help me i'll be glad :)

  2. #2

    Default Re: Timed recruitable units

    There is a condition in export_descr_buildings called event_counter which can be used with the recruit_pool effect as in:

    recruit_pool "You Unit Type" 1 0.2 2 0 requires factions { england, } and event_counter your_historic_event_name 1
    When you use the historic_event command in campaign_script (or elsewhere), it increments an event counter with the same name by +1 and will thereby satisfy conditions in EDB like the one above. If you're working off of vanilla M2 or a mod, check export_descr_buildings (EDB) for usage examples.

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