Is there any way to make the AI more vulnerable to food exploits? I kind of sucks to see an enemy with no food and no economic power despite the action of my 3 agents and army, just happily recruiting units all day. Also a rebel force spawned off and started recruiting level 5 units 14 turns into the game :p Any way to cap this as well would be interesting to curb the power of the AI a little bit during campaign. I don't need it to last 400 turns...