So, i played EB and many other mods quite a lot, and i wish to express my opinions about europa barbarorum I both as a player and as a modder myself.
There are things i liked a lot, things i didn't quite like, so let's start:
- Battles are slow, the killing rate is low, mainly thanks to the low weapon lethality. Even when surrounded, a strong unit can still fight, while in vanilla game for example, encircled units get slaughtered almost immediately.
- Infantry more important than cavalry. Since we are not in the middle ages where knights dominated the battlefield, it is quite right that cavalry is less important.
- Slow economy and settlement's growth. You have to choose, high taxes but no growth, or low taxes and you can upgrade your settlements.
- Many units, historically accurate and diverse.
Ok, things i think should/could be fixed to make EB even better:
- Cavalry maybe too weak? For example heavy cataphracts lose even to levy spearmen. I think this is not quite right, expecially since elite cavalry is super expensive while levy troops are very cheap. I don't like the idea of cavalry crushing infantry like in many other mods, because it's inaccurate and stupid, but here, cavalry is probably too weak and too costly.
- Balance between spears and swords/axes. I don't know why this choice but spears have a high attack but low lethality. Swords and axes have lower attack but higher lethality. Maybe it should be the opposite?... spearmen are defensive while swords and axes are more offensive, so spearmen with better defense and lower attacks should be more accurate. The weapon lethality can be changed to be the same, just give stronger units better attack ( also because the game engine when resolving battles doesn't take lethality or armor piercing factor into account, only the amount of attack/defense )
- Phalanxes too strong? Just like in vanilla RTW, units can't get past the spear wall and they are killed quite swiftly. They are weak when flanked or encircled but too strong frontally, which gives the player a powerful weapon. This is expecially true for pantodapoi phalangites, because they are cheap and very cost effective.
- Sea trade too good? When you get the more advanced shipyards you can get more trade fleets, and sea trade grows exponentially when you own cities with a shipyard. Factions with access to a lot of sea trade tend to grow exponentially, maybe too fast...
Please discuss if you like.