This is an interesting remark given that also in the SSHIP I was wondering what is the right timining for the units. I don't know if they're the same unit, just mounted and not-mounted, or these are different. Current coding in the SSHIP is as follows (and it seems to follow somehow the logic of the SS6.4):
Code:
;==============================================================================================================================
;- RUSSIA range archery_range -------------------------------------------------------------------------------------------------
;- NOVGOROD range archery_range ------------------------------------------------------------------------------------------------------
recruit_pool "EE Peasant Archers" 1 0.08 3 1 requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and not event_counter HANSEATIC_LEAGUE 1
recruit_pool "EE Peasant Archers" 1 0.11 3 1 requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter HANSEATIC_LEAGUE 1 and not event_counter EUPHROSYNE 1
recruit_pool "EE Peasant Archers" 1 0.08 3 1 requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter MONGOLS_INVADE_ZALESYE 1
recruit_pool "Prussian Archers" 1 0.06 3 1 requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter FULL_PLATE_ARMOR 1
recruit_pool "Prussian Archers" 1 0.13 3 1 requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter FULL_PLATE_ARMOR 1
;- KIEV range archery_range ---------------------------------------------------------------------------------------------------------
recruit_pool "EE Peasant Archers" 1 0.08 3 1 requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and not event_counter MOSCOW_FOUNDED 1
recruit_pool "EE Peasant Archers" 1 0.11 3 1 requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter MOSCOW_FOUNDED 1 and not event_counter EUPHROSYNE 1
recruit_pool "EE Peasant Archers" 1 0.08 3 1 requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter MONGOLS_INVADE_ZALESYE 1
recruit_pool "Prussian Archers" 1 0.06 3 1 requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter FULL_PLATE_ARMOR 1
recruit_pool "Prussian Archers" 1 0.13 3 1 requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter FULL_PLATE_ARMOR 1
;----- Archers
recruit_pool "Prussian Archers" 1 0.07 3 1 requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
recruit_pool "Prussian Archers" 0 0.07 0 1 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
;----- Crossbow Militia - a new unit at this stage
recruit_pool "EE Crossbow Militia" 1 0.04 2 0 requires factions { russia, kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter RUS_CROSSBOWS 1 and not event_counter RUS5_ANDREY_RUBLYOV 1
recruit_pool "EE Crossbow Militia" 1 0.07 2 0 requires factions { russia, kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter RUS5_ANDREY_RUBLYOV 1
;----- new units at this stage
recruit_pool "Dismounted Junior Druzhina" 1 0.07 2 0 requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
recruit_pool "Dismounted Junior Druzhina" 1 0.09 2 0 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
recruit_pool "Luchniki" 1 0.06 2 0 requires factions { russia, kievan_rus, } and event_counter MONGOLS_INVADE_ZALESYE 1 and not event_counter RUS6_UGRA_RIVER 1
recruit_pool "Luchniki" 1 0.08 2 0 requires factions { russia, kievan_rus, } and event_counter RUS6_UGRA_RIVER 1
Code:
;==============================================================================================================================
;- Russia stables barons_stables ----------------------------------------------------------------------------------------------------
recruit_pool "Senior Mounted Militia" 1 0.10 2 0 requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
recruit_pool "Senior Mounted Militia" 1 0.13 2 0 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
recruit_pool "Junior Druzhina" 1 0.10 2 0 requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
recruit_pool "Junior Druzhina" 1 0.13 2 0 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
recruit_pool "Mounted Luchniki" 1 0.07 2 0 requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1 and not event_counter HANDGUN 1
recruit_pool "Mounted Luchniki" 1 0.10 2 0 requires factions { russia, kievan_rus, } and event_counter HANDGUN 1
recruit_pool "Polotsk Boyar Druzhina" 1 0.07 2 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MONGOLS_INVADE_ZALESYE 1 and hidden_resource russia or hidden_resource kievan_rus
recruit_pool "Polotsk Boyar Druzhina" 1 0.10 2 0 requires factions { russia, kievan_rus, } and event_counter MONGOLS_INVADE_ZALESYE 1 and hidden_resource russia or hidden_resource kievan_rus