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Thread: Question about Mounted Luchniki late arrival

  1. #1

    Default Question about Mounted Luchniki late arrival

    I've been playing 6.4 as Kiev, and noticed that while Luchniki arrive with the advent of Heavy Armor, Mounted Luchniki do not arrive until "new_era_begins".

    I was curious if that was intentional, since according to their description "Alexander Nevskii made good use of his mounted luchniki at the battle of Lake Peipus in 1242, where the Teutonic Knights found themselves outflanked and under a hail of deadly arrows from these swift mounted warriors." That date of 1242 aligns better with the Heavy Mail event than with the "new_era_begins" event.

    For reference:

    earls_stable:
    recruit_pool "Mounted Luchniki" 1 0.5 2 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1

    kings_stable:
    recruit_pool "Mounted Luchniki" 1 0.67 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1

    versus:

    archery_range:
    recruit_pool "Luchniki" 1 0.84 3 0 requires factions { russia, kievan_rus, } and event_counter new_era_begins 1
    recruit_pool "Luchniki" 1 0.67 2 0 requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter new_era_begins 1


    Regardless, I'm enjoying 6.4 with all its tweaks and fixes very much. Cheers.

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Question about Mounted Luchniki late arrival

    This is an interesting remark given that also in the SSHIP I was wondering what is the right timining for the units. I don't know if they're the same unit, just mounted and not-mounted, or these are different. Current coding in the SSHIP is as follows (and it seems to follow somehow the logic of the SS6.4):
    Code:
    ;==============================================================================================================================
    ;- RUSSIA range archery_range -------------------------------------------------------------------------------------------------
    
    
    ;- NOVGOROD range archery_range ------------------------------------------------------------------------------------------------------
    
    
    		recruit_pool	"EE Peasant Archers"	1   0.08	3  1  requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and not event_counter HANSEATIC_LEAGUE 1
    		recruit_pool	"EE Peasant Archers"	1   0.11	3  1  requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter HANSEATIC_LEAGUE 1 and not event_counter EUPHROSYNE 1
    		recruit_pool	"EE Peasant Archers"	1   0.08	3  1  requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter MONGOLS_INVADE_ZALESYE 1
    
    
    		recruit_pool	"Prussian Archers"	1   0.06	3  1  requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter FULL_PLATE_ARMOR 1
    		recruit_pool	"Prussian Archers"	1   0.13	3  1  requires factions { russia, } and not hidden_resource tartars and not hidden_resource desert and event_counter FULL_PLATE_ARMOR 1
    		
    ;- KIEV range archery_range ---------------------------------------------------------------------------------------------------------
    
    
    		recruit_pool	"EE Peasant Archers"	1   0.08	3  1  requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and not event_counter MOSCOW_FOUNDED 1
    		recruit_pool	"EE Peasant Archers"	1   0.11	3  1  requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter MOSCOW_FOUNDED 1 and not event_counter EUPHROSYNE 1
    		recruit_pool	"EE Peasant Archers"	1   0.08	3  1  requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter MONGOLS_INVADE_ZALESYE 1
    
    
    		recruit_pool	"Prussian Archers"	1   0.06	3  1  requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter EUPHROSYNE 1 and not event_counter FULL_PLATE_ARMOR 1
    		recruit_pool	"Prussian Archers"	1   0.13	3  1  requires factions { kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter FULL_PLATE_ARMOR 1
    
    
    	;----- Archers
    	
    		recruit_pool	"Prussian Archers"	1   0.07	3  1  requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
    		recruit_pool	 "Prussian Archers"	0   0.07	0  1  requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
    
    
    	;----- Crossbow Militia  - a new unit at this stage
    	
            recruit_pool	"EE Crossbow Militia"		1	0.04	2  0  requires factions { russia, kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter RUS_CROSSBOWS 1 and not event_counter RUS5_ANDREY_RUBLYOV 1
            recruit_pool	"EE Crossbow Militia"		1	0.07	2  0  requires factions { russia, kievan_rus, } and not hidden_resource tartars and not hidden_resource desert and event_counter RUS5_ANDREY_RUBLYOV 1
    		
    	;----- new units at this stage
    	
    		recruit_pool	"Dismounted Junior Druzhina"	1	0.07	2  0  requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
    		recruit_pool	"Dismounted Junior Druzhina"	1	0.09	2  0  requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
    
    
            recruit_pool "Luchniki"		1	0.06	2  0  requires factions { russia, kievan_rus, } and event_counter MONGOLS_INVADE_ZALESYE 1 and not event_counter RUS6_UGRA_RIVER 1
            recruit_pool "Luchniki"		1	0.08	2  0  requires factions { russia, kievan_rus, } and event_counter RUS6_UGRA_RIVER 1
    Code:
    ;==============================================================================================================================
    ;- Russia stables barons_stables ----------------------------------------------------------------------------------------------------		
    
    		recruit_pool	"Senior Mounted Militia"	1	0.10	2  0  requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
    		recruit_pool	"Senior Mounted Militia"	1	0.13	2  0  requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
    
    
    		recruit_pool	"Junior Druzhina"			1	0.10	2  0  requires factions { russia, kievan_rus, } and not event_counter EUPHROSYNE 1
    		recruit_pool	"Junior Druzhina"			1	0.13	2  0  requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1
    		
    		recruit_pool	"Mounted Luchniki"			1	0.07	2  0  requires factions { russia, kievan_rus, } and event_counter EUPHROSYNE 1 and not event_counter HANDGUN 1
    		recruit_pool	"Mounted Luchniki"			1	0.10	2  0  requires factions { russia, kievan_rus, } and event_counter HANDGUN 1
    		
    		recruit_pool	"Polotsk Boyar Druzhina"	1	0.07	2  0  requires factions { russia, kievan_rus, } and event_counter HEAVY_MAIL_ARMOR 1 and not event_counter MONGOLS_INVADE_ZALESYE 1 and hidden_resource russia or hidden_resource kievan_rus
    		recruit_pool	"Polotsk Boyar Druzhina"	1	0.10	2  0  requires factions { russia, kievan_rus, } and event_counter MONGOLS_INVADE_ZALESYE 1 and hidden_resource russia or hidden_resource kievan_rus
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  3. #3

    Default Re: Question about Mounted Luchniki late arrival

    After a quick read through the Wikipedia article on the Battle of Lake Peipus, it appears the mounted troops involved on the Russian side were mostly Nevsky's Druzhina, plus a smaller force of cavalry from the allied Turks. So it was not a late-style professional, non-noble, standing army, but rather Nevsky's kin and closely bonded nobles with military training. Thus I think the current unit timeline aligns pretty well with that particular piece of history. So it's probably just the description for the Mounted Luchniki that is off.

    Thanks for the input!

  4. #4
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Question about Mounted Luchniki late arrival

    Quote Originally Posted by WilliamByrd View Post
    After a quick read through the Wikipedia article on the Battle of Lake Peipus, it appears the mounted troops involved on the Russian side were mostly Nevsky's Druzhina, plus a smaller force of cavalry from the allied Turks. So it was not a late-style professional, non-noble, standing army, but rather Nevsky's kin and closely bonded nobles with military training. Thus I think the current unit timeline aligns pretty well with that particular piece of history. So it's probably just the description for the Mounted Luchniki that is off.
    Thanks for the input!
    If you're more interested in this battle, and the campaign around, you may have a look at a recently published board game: Nevsky.
    Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
    ..............................................................................................................................................................................
    If you want to play a historical mod in the medieval setting the best are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
    ..............................................................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
    Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
    Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!

  5. #5

    Default Re: Question about Mounted Luchniki late arrival

    Fantastic, thanks!

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