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Thread: Adding Effects to Newly Unlocked Factions in Rome 2

  1. #1

    Default Adding Effects to Newly Unlocked Factions in Rome 2

    Hello!

    I've just unlocked a minor faction with the help of multiple tutorials here on TW Center but I'm having trouble learning the ins and outs of the effects (particularly for specific factions). I've tried to reverse-engineer some mods to figure out how they did it but my trial-and-error system isn't working.

    Does anyone know how I could designate effects to fill that bottom right slot (see pic below)? Magnar went over this briefly on Youtube but it was just an intro video and not in-depth really. I'm not necessarily looking to create effects for factions, but I will if I have to. Editing/compiling effects from vanilla files would be just fine for me.

    Any resource or tutorial would be gratefully appreciated!



  2. #2

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Moved from Tools, Tutorials and Resources.

  3. #3
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    You can assign effects with the effect_bundles_to_effects_junction_table, but also the other effect_bonus, effects_bundles, effects_tables can be important:



    You add them with PFM/RPFM to your mod.
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    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  4. #4

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    would you know how I assign it to the Cherusci specifically? I tried renaming the suebi portion to 'cherusci' and nothing happened. Maybe there's another db table that does that

  5. #5
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    You need to make a Effect Bundle entry first, before you can make the entry in the junctions table . The tables are related to each other, as the names of the Columns are showing.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  6. #6

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Yeah that makes a lot more sense...lol thank you!

  7. #7

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    Just got a chance to try this and no luck just renaming the effect_bundle and effect_bundles_to_effects_junction_table from suebi to cherusci. I reverse engineered the Para Bellum factions mod and looks like they created new effects for every single faction. Might be the only way you are able to do this...that would be my guess

    I cannot find a single tutorial on the internet about this either, which is strange to me since there are a ton of effects mods
    Last edited by Maximinus Thrax; January 03, 2023 at 12:01 AM. Reason: posts merged

  8. #8
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    There is no Tutorial for this, but its not that difficult. Your duplicated and renamed effect_bundle_key need an entry in the localisation_loc too to be displayed at your Monitor.
    Cause tomorrow is a brand-new day
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    Don't give a damn about what other people say
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  9. #9

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Yes I did that too. But what shows up in its place (and in the Summary tab while in the campaign itself) is the default "Bandits!" trait where there is no wealth from any resources


  10. #10
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    And did you duplicate and rename the

    rom_faction_trait_germanic_suebi_foreign_disdain
    rom_faction_trait_germanic_suebi_tribal_conflict
    rom_faction_trait_germanic_suebi_tribal_conquerors
    rom_faction_trait_germanic_suebi_venerable_elders

    to for example:

    rom_faction_trait_germanic_cherusci_foreign_disdain
    rom_faction_trait_germanic_cherusci_tribal_conflict
    rom_faction_trait_germanic_cherusci_tribal_conquerors
    rom_faction_trait_germanic_cherusci_venerable_elders

    as own entries in the effect table?

    And for example

    rom_faction_trait_germanic_suebi_foreign_disdain
    rom_faction_trait_germanic_suebi_venerable_elders

    have entries in effect_bonus_value_basic_junction_table too.

    You must duplicate and rename them for your effects too.
    Last edited by Morticia Iunia Bruti; January 03, 2023 at 04:04 PM.
    Cause tomorrow is a brand-new day
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    Don't give a damn about what other people say
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  11. #11

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Yep, everything that had suebi in it within those three db effects tables I changed to cherusci, same w/ the localised files. I also tried just adding a few random effects from other rom_factions into an effect bundle and trying it that way but that didn't work either. Have you tried this before or do you usually just ignore it when you unlock factions to play?


  12. #12
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    I have and i can add effects and effect_bundles to the unlocked faction.

    To quote myself:

    You can assign effects with the effect_bundles_to_effects_junction_table, but also the other effect_bonus, effects_bundles, effects_tables can be important:
    You have not duplicated and renamed the effects in the corresponding effect_bonus_tables.

    For example:

    rom_faction_trait_germanic_suebi_foreign_disdain
    rom_faction_trait_germanic_suebi_venerable_elders

    have entries in effect_bonus_value_basic_junction_table too.

    You must duplicate and rename them corresponding to your effect.
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  13. #13

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    I went through every single effect_bonus table and found two with the suebi ones in them, duplicated them and renamed them to cherusci. It still won't show up for me in the game. Am I renaming the db tables wrong? Maybe doing something wrong with the localised files? I feel like something should have at least indicated that it was trying to work


  14. #14
    Morticia Iunia Bruti's Avatar Praeses
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Hm, i remembered this morning that there was a change that a faction could have only two positive effects. At Release 2013 there were more positive effects/effects_bundles, 3 or 4.

    So you can't apply 4 positives effects at the same time anymore. Perhaps this is the problem now.

    I suggest you test first if only one effect works.

    I would start with tribal conflict.

    Suebi Faction - Total War: Rome II - Royal Military Academy (honga.net)

    And then a second one.

    If not, look if all localisation.locs are there.

    But at the least the germanic faction group effects should work. Did they?

    Can you show me a screen of your effect_bundles_to_effects_junction_table too?
    Last edited by Morticia Iunia Bruti; January 04, 2023 at 08:15 AM.
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    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  15. #15

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    I deleted everything except for the tribal conflict in all the tables and no luck.

    The germanic faction group effects do work but that's because I haven't really touched them, it's only the specific faction traits I've been messing with.

    Is there a better way to do this in assembly kit per chance? Also, maybe it has something to do with a UI table for the effects?

    Here is my effect_bundles_to_effects_junction_table before I deleted everything but tribal conflict. This is exactly how the suebi one looked -


  16. #16
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    No i changed it per pfm, it has nothing to do with UI, but i have an idea: change only the effect_bundle key for cherusci tribalconflict but not the effect_key, let this Value und ganze in the junction und effect_table.
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    Don't give a damn about what other people say
    Because tomorrow is a brand-new day


  17. #17

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Like this? Still no luck


  18. #18
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    And the entry in effect_bundles_table?
    Cause tomorrow is a brand-new day
    And tomorrow you'll be on your way
    Don't give a damn about what other people say
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  19. #19

    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    What would I change in the effects_bundles_table? Shouldn't it remain rom_faction_trait_germanic_cherusci as the key inside that table with the localised description and the UI icon + bundle target?
    Last edited by Bailey J. Pope; January 04, 2023 at 05:23 PM.

  20. #20
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    Default Re: Adding Effects to Newly Unlocked Factions in Rome 2

    Yeah if you set it to that value it would be enough.

    I will look at my mod tomorrow, it works with factions traits for all minor factions. I will control every damn table if i have forgot something.

    As last try tonight delete please the "germanic" in the effect bundle key.
    Last edited by Morticia Iunia Bruti; January 04, 2023 at 05:28 PM.
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