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Thread: Weird texture issue

  1. #1

    Default Weird texture issue

    I am attempting to reskin vanilla units for a mod. The results are.... odd, to say the least, as the units look like they've been drenched in oil; I've edited only the .texture file, not the normals or the model itself, but I wonder if there's some shading or normal map issue.


  2. #2
    Louis Lux's Avatar Into the Light
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    Default Re: Weird texture issue

    Can you upload your mesh and textures?

  3. #3

    Default Re: Weird texture issue

    I haven't edited the model, under the naïve assumption that a simple reskin (the only thing I changed was swapping the French fleur-des-lys for the Este Eagle) would not affect it.

    Here is the texture.
    Attached Files Attached Files

  4. #4
    Louis Lux's Avatar Into the Light
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    Default Re: Weird texture issue

    I would still like to see what's going on with the unit even if you didn't modify it.

  5. #5

    Default Re: Weird texture issue

    Here it is.

    ETA: two separate units, one texture, CTD on load for a custom battle (used French feudal knights which are unchanged and work fine with other units.) Guessing it's a bad texture... are there any special settings required for saving the DDS? I generated MipMaps on export.
    Code:
    26 dismounted_english_knights 
    1 3 
    71 unit_models/_Units/EN_Pplate_Plate/dismounted_english_knights_lod0.mesh 121 
    71 unit_models/_Units/EN_Pplate_Plate/dismounted_english_knights_lod1.mesh 1225 
    71 unit_models/_Units/EN_Pplate_Plate/dismounted_english_knights_lod2.mesh 6400 
    2 
    7 england 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    58 unit_sprites/england_Dismounted_English_Knights_sprite.spr 
    7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_ferrara.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    58 unit_sprites/england_Dismounted_English_Knights_sprite.spr 
    2 
    7 england 
    67 unit_models/AttachmentSets/Final Special Heads_england_diff.texture 
    67 unit_models/AttachmentSets/Final Special Heads_england_norm.texture 0 
    7 denmark 
    67 unit_models/AttachmentSets/Final Special Heads_england_diff.texture 
    67 unit_models/AttachmentSets/Final Special Heads_england_norm.texture 0 
    1 
    4 None 
    16 MTW2_Slow_2H_Axe 0 
    1 
    19 MTW2_2H_Axe_primary 
    0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    30 dismounted_english_knights_ug1 
    1 3 
    75 unit_models/_Units/EN_Pplate_Plate/dismounted_english_knights_ug1_lod0.mesh 121 
    75 unit_models/_Units/EN_Pplate_Plate/dismounted_english_knights_ug1_lod1.mesh 1225 
    75 unit_models/_Units/EN_Pplate_Plate/dismounted_english_knights_ug1_lod2.mesh 6400 
    2 
    7 england 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    62 unit_sprites/england_Dismounted_English_Knights_ug1_sprite.spr 
    7 denmark 
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_ferrara.texture 
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 
    62 unit_sprites/england_Dismounted_English_Knights_ug1_sprite.spr 
    2 
    7 england 
    67 unit_models/AttachmentSets/Final Special Heads_england_diff.texture 
    67 unit_models/AttachmentSets/Final Special Heads_england_norm.texture 0 
    7 denmark 
    67 unit_models/AttachmentSets/Final Special Heads_england_diff.texture 
    67 unit_models/AttachmentSets/Final Special Heads_england_norm.texture 0 
    1 
    4 None 
    16 MTW2_Slow_2H_Axe 0 
    1 
    19 MTW2_2H_Axe_primary 
    0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Last edited by Undead Martyr; December 15, 2022 at 01:27 PM.

  6. #6
    Louis Lux's Avatar Into the Light
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    Default Re: Weird texture issue

    Save as DXT5. Can you upload the mesh as well?

  7. #7

    Default Re: Weird texture issue

    The meshes are the vanilla Chivalric Knights and English knights meshes (unpacked into a separate directory) and I don't see a DXT5 option on exporting with GIMP.

  8. #8
    Louis Lux's Avatar Into the Light
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    Default Re: Weird texture issue

    It might be called BC3. It should be under Compression when you export as .dds.
    Last edited by Louis Lux; December 16, 2022 at 08:25 AM.

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