Introduction
I have very little knowledge about making TW mods, so I'd be very grateful for more ideas, feedback on feasibility, general usefulness and balancing problems these ideas would create. Please let me know if anyone wants to cooperate on this.
I've been thinking about the potential of Priests and what could be done about them in order to make them a satisfying, historically accurate part of the game. As there is much less priests in the game (especially in the beginning), we could focus on the remaining individuals a bit more. For the first 100 turns or so, I only had two priests, which seems both pretty manageable, but also under-utilized. All I did with the priests was increasing religious conversion in a province once the Pope told me so, and occasionally go fight some heretics.
Could we turn Priests into much more influential characters, as they were in history? Could we actually make them memorable, create a bond with the player, make them influence the gameplay and improve roleplay? And, most importantly, how could we do this just expanding existing mechanics?
Historical background
Just taking from what I've read: During middle ages, priests were very influental characters. From converting heretics in pagan lands, being murdered and becoming martyrs and saint patrons of whole nations, performing the role of scientists, physicians and philosophers, to striking unrest, igniting rebellions and starting reformation.
Existing Vanilla mechanics: What we can work with
This is what I figured can be worked on with Priests. Please correct me if I'm using some terms wrong, and if there's things I'm missing. In general, most of the priests are only getting 2 to 3 ancillaries, so there's enough space for that.
Triggers
- Agent created
- End turn in region
- Time in region
- End turn in settlement
- Time in settlement
- Interactions with a witch or heretic
Missions
- Papal missions
- Council missions
- Guild missions
Here's how it works in vanilla:
https://totalwar.fandom.com/wiki/Pri...II:_Total_War)
Rough Ideas Dumpster
Here I'm trying to propose: Trigger / What happens in Priest's life / How that could translate to a game mechanic. I haven't even gotten too deep into reading about the role of Clergy in Middle ages and there seems to be plenty of potential.
Priest: Triggers
- Agent created / Priest Consecrated / Ancillary or Trait created – Not worth adding anything probably, maybe just a better explanation in Agent created text
- Time in settlement with Library / Spend time in library / Very low chance of getting a Book ancillary (maybe with Scholar trait, like with Generals?)
- Time in settlement with Religious building and School / Writing and translating / Very low chance of writing a Tractate ancillary
- Time in settlement with a religious knights order / Being influenced by the order / Getting Cisterian trait
- End turn in settlement with a religious building / Preach / Increased conversion or reducing religious unrest in the settlement – isn't this in the game already?
- Time in settlement with brothel buildings / Getting corrupt / Getting negative traits, just like Generals
- Time in settlement with high tier religious building / Chance to get Provost trait, if Piety high enough: Basicaly adding a step between a Priest and a Cardinal; Can't become cardinal without this trait.
Priests: Effects on General
- End turn in settlement with a general and religious building / Baptize the general / Chance for the general to trigger "Baptized" trait (exclusive with Orthodox), way to increase their piety, give the priest a reason to travel around baptizing family members.
Priests: Missions
- Papal mission: Time in region – Spread religion in pagan lands / Chance of getting killed and becoming martyr and eventually patron saint / No idea how this could work further without scripting, ideas welcome
- Papal mission: End turn in region – Pilgrimage to Jerusalem / Trait to increase Piety
- Papal mission: Time in Region – Pilgrimage to Rome / Speaks Latin Trait / Needed to become a Cardinal
- Guild mission: Time in Region – Study in Paris / Positive trait like Merchants have the Studied in Bologna trait
Cardinals: Triggers
- Time in settlement with high tier Religious building and a University / Becoming specialized / Chance of getting Abbot, Doctor Universalis, Philosopher, Mathematician, Doctor Ecclesiae traits: Inspired by this Wiki; Could be very rare and have multiple effects
- End turn with high tier Religious building / “Provincial titles” for Priests like Bishop of Prague if cathedral present. One per character.
- Time in settlement with Hight tier Religious building and University / Writing and translating / Very low chance of writing a Codex ancillary
Cardinals: Effects on General
- End turn in settlement with a general / Influence the general / Low Chance of Triggering a General's trait, either Increasing or decreasing their piety based on Cardinal's faith
- End turn in settlement with a general / Influence construction / Decreasing time needed to build high tier religious buildings
- End turn in settlement with "Orthodox" trait general and High-tier religious building / Influence the general / A small chance to remove that trait?
Less viable ideas, scripting probably needed
- If a priest or cardinal has certain traits, he could be requested to be sent to a council, with a time limit. He can be condemned as a heretic and burned at stake; Basically just the Inquisitor mechanic somehow triggered.
- Mentioned above, becoming Martyr and Patron saint, there's a whole world around relics and martyr remains: Could be as simple as Martyr’s robe, or more specific, like Cross of Saint Adalbert. Not sure how these could be acquired, probably time in region after a priest is murdered there, but that doesn't pose much of a challenge. Would be also great if Generals could acquire those, so relics are not that incredibly rare.
- Scripted event: Inspired by the Hussites in Bohemia, there could be a an event where a high-level heretic spawned, probably with a couple of rebel stacks with him, Prague could just revolt, etc.
- Priests also composed songs and translated Bible; Probably not worth exploring.