So making a few finals edits to my EDU and one of these days I might actually play the game. Have a new computer and everything. I think the newest game I've run on it so far used about 30% capacity, and it's not because the computer is a monster . Quite sad really. I might stress-test it later with Minesweeper or Doom Roguelike.
Anyway, I asked about this before but crickets. Some cavalry, namely Hetairoi, Bactrian bodyguard (same thing really), the old Acheamenid elite cav, maybe a few others, have 10+ attack secondary weapons with AP (Bactricans have 11 attack, AP). This is very far beyond anything other cavalry have. For comparison, cataphracts, more modern units, have 7, AP, while other Cav have 9 or 10 but no AP.
I read or dreamed somewhere that it's because the cav in question have the heavy kopis, an admittedly cool and dangerous looking weapon. However, convincing me that this weapon choice historically made them as more effective as they were more cool and edgy looking has failed.
Can anyone confirm that this is indeed the reason, provide some argument to justified the inflated stats, or explain something I may not be aware of such as slower animation etc. that would balance it out.
Thank you.