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Thread: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

  1. #661

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    A question.

    On Seljuk border with Cuman i though it was only Gorganch as they are the closest. But turns out they also border with Karakum(i forgot the name, that wooden castle that cannot be upgraded because it's an oasis settlement).

    I have to asky why? Why not just let the Gorganch take the brunt of the Transoxiana frontier? They are both very far from each other but because they border Cuman i have to waste money to garrison both of them so Cuman don't have any funny idea even if they are my ally for now.

  2. #662
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by vovery View Post
    It's true - the army can be disbanded if not able to finance it. Unfortunately currently the first upkeep costs are already charged before it's the player's next turn after the army appears when an AI faction takes a settlement, which can make the player's coffers run dry. But then of course, it's advised by pop up messages to keep a few thousands in case of unforeseeable events. Both of the times I wasn't at war with the faction who took the settlement, so the armies weren't too usable at those moments, as initiating a war is such a hard hit for reputation.
    And yes, one extra general isn't actually that bad, unless the player faction is very small when the general is spawned. I've noticed new children are mostly born when settlements => all generals & unmarried adult princesses, and in some rare cases even when the player has one settlement less than the total headcount of generals + princesses. But if taking care of the total number of adults in the faction, I guess getting new children to born isn't too problematic except for perhaps Scotland and Portugal, which both require quick expansionism, but have no rebel settlements to quickly conquer. And neither of them can receive an extra loyalist general in the early game without perhaps losing a settlement first, as there are no free rebel settlements for neighbouring factions to take, so it's indeed just a small impact overall.
    so now, as you've got experience with FR and LT (a new one?) - upload a save so that I can add it here :-)


    Quote Originally Posted by eyelurker View Post
    A question.
    On Seljuk border with Cuman i though it was only Gorganch as they are the closest. But turns out they also border with Karakum(i forgot the name, that wooden castle that cannot be upgraded because it's an oasis settlement).
    I have to asky why? Why not just let the Gorganch take the brunt of the Transoxiana frontier? They are both very far from each other but because they border Cuman i have to waste money to garrison both of them so Cuman don't have any funny idea even if they are my ally for now.
    Konjiqala. So that Gorganch doesn't have a coast on the Caspians sea. There is a desert between them
    Last edited by Jurand of Cracow; September 10, 2023 at 10:57 AM.

  3. #663

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by Jurand of Cracow View Post
    Konjiqala. So that Gorganch doesn't have a coast on the Caspians sea. There is a desert between them
    Ah. So basicly Gorganch and Rayy wouldn't trade with each other. I don't really mind if not for the fact i have to guard two settlement that is very far from each other. But oh well, good to know.

  4. #664
    Libertus
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    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    for some reason downloading the file from mega.nz makes my browsers ram usage balloon into 100 % and then it crashes, I've never had this problem when downloading the previous versions. Im using chrome and I have 16gb ram what gives here Im not that tech savvy

  5. #665
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by DaGrenadier View Post
    for some reason downloading the file from mega.nz makes my browsers ram usage balloon into 100 % and then it crashes, I've never had this problem when downloading the previous versions. Im using chrome and I have 16gb ram what gives here Im not that tech savvy
    no idea. the file is even smaller than before (iirc). RAM doesn't matter in this respect.

  6. #666

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    I don't have MTW2 on steam. I'm playing with an old CD version. It's the "Gold Edition" with Kingdoms and stuff. I'm downloading the mod now. I hope I can install the mod. Does anyone know if it works for the ancient CD versions?
    Oooh and I have Stainless Steel 6.4 installed. Do I have to uninstall it?

  7. #667

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Still in the work. Okay.

    For this one i'll be honest i'm not sure what to explain because it just happens. So i went to jihad against Crusader and i want to conquer as many Crusader provinces with Jihad as pretext and conquer as much as possible in quick succession so i'm expecting a reputation hit.

    Except before i could take any of the provinces my reputation suddenly shot to untrustworthy. My memory is gap but judging fron my last save and current turn i got three possible suspects events : defeating a crusader then ransom which they failed to pay but it didn't decrease reputation in the battle before the save at least not as steep, besieging not a jihad target which again it didn't decrease reputation to my other 2 jihad general and finally my Faction Leader become senile while at expanding war. Declaring war to Crusader is off the list because i use Jihad to declare war and in that save my reputation is still mixed after i declare war and besiege two Crusader settlements.

    Overall a weird experience.

  8. #668
    kostic's Avatar Domesticus
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    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by ugh800 View Post
    I don't have MTW2 on steam. I'm playing with an old CD version. It's the "Gold Edition" with Kingdoms and stuff. I'm downloading the mod now. I hope I can install the mod. Does anyone know if it works for the ancient CD versions?
    Oooh and I have Stainless Steel 6.4 installed. Do I have to uninstall it?
    I have the CD version myself. Slightly different: M2TW+Kingdoms
    But I think there is no reason why the mod should not work with your Gold version.
    You don't need to remove Stainless Steel. The SSHIP_098 folder is completely independent. Just place it in the "mods" folder and launch SSHIP with the "SSHIP 098 launcher.bat" which is located in the SSHIP_098 folder.
    You can also create a shortcut to your desktop.

  9. #669

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by kostic View Post
    I have the CD version myself. Slightly different: M2TW+Kingdoms
    But I think there is no reason why the mod should not work with your Gold version.
    You don't need to remove Stainless Steel. The SSHIP_098 folder is completely independent. Just place it in the "mods" folder and launch SSHIP with the "SSHIP 098 launcher.bat" which is located in the SSHIP_098 folder.
    You can also create a shortcut to your desktop.
    Thanks, the mod is running quite reliable for me. I had one or two crashes - far less than I had in SS6.4. I was playing around with the Italian states a bit and I like that you can play the Papal States.

  10. #670
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by ugh800 View Post
    Thanks, the mod is running quite reliable for me. I had one or two crashes - far less than I had in SS6.4. I was playing around with the Italian states a bit and I like that you can play the Papal States.
    ehm... the mod is not made to play the Papal State, I'm affraid. You can do it, you even have a special building (the Castel San Angelo has 4-levels), but we haven't done anything to make this faction playable. Indeed, it has no access to many units, just because it's not meant to expand much.

  11. #671

    Default Re: SSHIP - General Discussion

    hey i have some recommandations for SSHIP late era factions Marinid Sultanate Castilla Leon Aragon Portugal France Hre England Papal Naples Venice Genoa Poland&Lithuania Hungary Serbia Bulgaria Wallachia Golden Horde Mamluks Mongol Ilkhanate Ottoman beylik Karaman Beylik Rum Seljuk Sultanate(it sounds weird because i suggest that campaign should start during 1280 1290 while rums are in decline vassals of ilkhanate and enemies of karamanids) Byzantium Knights of St John Duchy of Austria Timurids Florence Milan Teutonic Order

  12. #672

    Default Re: SSHIP - General Discussion

    in next update i hope to bring back generals bodyguard unit like in SSHIP 0.97 because in many factions players struggle with lack of familly members and AI factions look for adopted members which sounds illogical while recruited general with growing reputation can make his way through familly tree through mariage with a princess

  13. #673

    Default Re: SSHIP - General Discussion

    which file to change a faction name ?
    a small proposition bring back the name of egypt instead of Fatimids and by 1170 with notification of civil war in egypt majority of familly members get transformed to rebels while a group of armies get spawned in the east Saladin his brother turanshah his uncle shirkuh and control the rebels cities in egypt to pave the way for ayyubids reign beggining and notification for saladin as conqueror of jerusalem

  14. #674
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by MoorsihSultan View Post
    which file to change a faction name ?
    a small proposition bring back the name of egypt instead of Fatimids and by 1170 with notification of civil war in egypt majority of familly members get transformed to rebels while a group of armies get spawned in the east Saladin his brother turanshah his uncle shirkuh and control the rebels cities in egypt to pave the way for ayyubids reign beggining and notification for saladin as conqueror of jerusalem
    Frankly speaking - I don't know. I'd think this is quite vast excercise.
    I agree with briging back the name of Egypt (or rather al-Misr), but I'd guess this is a very laborious task of going through the text files, texts etc.

    Quote Originally Posted by MoorsihSultan View Post
    in next update i hope to bring back generals bodyguard unit like in SSHIP 0.97 because in many factions players struggle with lack of familly members and AI factions look for adopted members which sounds illogical while recruited general with growing reputation can make his way through familly tree through mariage with a princess
    once the player has like 7-8 settlements, he shouldn't struggle.

    Quote Originally Posted by MoorsihSultan View Post
    hey i have some recommandations for SSHIP late era factions Marinid Sultanate Castilla Leon Aragon Portugal France Hre England Papal Naples Venice Genoa Poland&Lithuania Hungary Serbia Bulgaria Wallachia Golden Horde Mamluks Mongol Ilkhanate Ottoman beylik Karaman Beylik Rum Seljuk Sultanate(it sounds weird because i suggest that campaign should start during 1280 1290 while rums are in decline vassals of ilkhanate and enemies of karamanids) Byzantium Knights of St John Duchy of Austria Timurids Florence Milan Teutonic Order
    Late campaign should be 1390. Something like here.

  15. #675

    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    I have these problems:

    1) 4 Military unrest notifications every turn for these 4 cities (Edessa, Tarnovo, Sredets and one more I forget). All these cities are in fine public order but they do have a large unrest modifier. I have a suspicion that it is something to do with the name changes when you conquer them.

    2) Looting military camp, sharing or not sharing the loot has no influence on anything. Not on traits or money.

    3) Can't seem to get crowned as Rum. I will try once again once my ruler dies but AFAIK I have every requirement. Constantinople is capital, the guy was fit to crown before he went senile, no ancillaries he was governor, I had money, I had all the settlements in both of the maps in faction screen etc.

  16. #676
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Quote Originally Posted by dnzunlu View Post
    I have these problems:
    1) 4 Military unrest notifications every turn for these 4 cities (Edessa, Tarnovo, Sredets and one more I forget). All these cities are in fine public order but they do have a large unrest modifier. I have a suspicion that it is something to do with the name changes when you conquer them.
    2) Looting military camp, sharing or not sharing the loot has no influence on anything. Not on traits or money.
    3) Can't seem to get crowned as Rum. I will try once again once my ruler dies but AFAIK I have every requirement. Constantinople is capital, the guy was fit to crown before he went senile, no ancillaries he was governor, I had money, I had all the settlements in both of the maps in faction screen etc.
    ad. 1 - a notification after conquest can happen just 1 time, as the code fires only after a conquest. It may be related not to "after conquest" (and consequently to name changes), but to something different. What kind of notification it is?
    ad. 2 - yep, there's an error in coding. will be fixed in the next release.
    ad. 3 - this should work. upload a save', I'll have a look

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