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Thread: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

  1. #161

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Jurand of Cracow View Post
    good news! it is as it should be - painful!
    well it was a couple turns of negative income, lost Al-Raqqah and Antioch to crusaders, but pulled through and got everything else back.
    What I dont get is how my basileus stopped being usurper and became fit for a crown (and then ofc crowned). Ending civil war did it or what?
    edit: pronoiarii (late) are so cheap wtf
    edit2: you can buy mercenary elephants? omg
    Last edited by yoba99; October 05, 2022 at 07:41 AM.

  2. #162

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Jurand of Cracow View Post
    upload turn 234 for me, pls. The most recent from this game I've got is 188.
    I believe it's this one. I don't know if much has changed.
    https://www.mediafire.com/file/2muev...4rx/1.sav/file

  3. #163
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by yoba99 View Post
    well it was a couple turns of negative income, lost Al-Raqqah and Antioch to crusaders, but pulled through and got everything else back.
    What I dont get is how my basileus stopped being usurper and became fit for a crown (and then ofc crowned). Ending civil war did it or what?
    edit: pronoiarii (late) are so cheap wtf
    edit2: you can buy mercenary elephants? omg
    yes, the usurper is legitimised after civil war, iirc.
    I haven't touched the prices of late pronoiari, thanks for drawing attention.
    elephants must have been in the base SS, I've personally never used them. There're also some other strange units, like those Monster Bombards... to be historicized in due course.

    Quote Originally Posted by Macaras View Post
    In general I am happy when I am loosing a city, it makes the whole campaign more interesting. What's the point if everything goes your way? I think its a fair deal: some factions are in worse situation at start, the AI seems too aggressive, there is not enough money - play on hard. For the easier factions and those who want more challenge - play on VH.
    yes, yes, yes! The most memorable campaings are those lost by slim margin. In my 10 games of Thrones of Brittania I lost 5.

    Quote Originally Posted by vovery View Post
    I tried posting to the bug thread yesterday, but after submitting a reply I received information about the need for a moderator to check the message before it gets published. In case the message is gone with the wind, here's in fewer words a few bugs/notes about Serbia after 60 turns:

    1. Respects his father: the trait wasn't removed from the second son (Desa was it) of the late Uros (the faction leader in the beginning) upon the death of the latter. Now even 16 years after the passing of his father, Desa still actively respects his father, which gives a +1 loyalty towards his older brother (the current FL).

    2. Wise Administrator: the trait my current FL gained a few turns ago doesn't seem to function properly. When I end a turn, the -10 % discount on construction costs for all settlements isn't there on the next turn, but instead the Of Serbian Blood +5 % to construction costs trait seems to override it. However, if I save and then load that save, the wise administrator trait works. But even then the discount isn't 5 % as it should be (10-5), but a full 10 %.

    3. Getting rewards from failed missions: the council has repeatedly kept giving me the mission to build up trade rights with the Cumans, which I've repeatedly refused to do. Every time when the mission fails after five turns, I still receive two Vlach archer units with two gold chevrons in my capital + possibly some florins. The units I can easily disband, but the possible money reward is a bit harder to get rid of.

    4. The Serbian faction and their FL are referred to as the Byzantine Empire & Emperor in the pop-up messages regarding e.g. the births of new family members etc. I'm not that familiar with the mod whether this is how it is because of Serbia being a custom-made faction, or whether it's still work in progress.
    thanks a lot for this, it's very useful for us, very! I'll have a look at the issues to get them fixed for the next version. Upload the save with Serbia, pls!

    Quote Originally Posted by Gaku View Post
    I believe it's this one. I don't know if much has changed.
    https://www.mediafire.com/file/2muev...4rx/1.sav/file
    Thanks, some info from your game is now uploaded in the second entry to this thread.
    Last edited by Jurand of Cracow; October 06, 2022 at 03:38 PM.

  4. #164

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Hi! First of all thank you all for this wonderful mod! I have been playing HIP for years now through multiple versions and it keeps getting better and better!
    Question time:
    Are Generals supposed to be recruitable through the Landowners/Nobles building or not? I was digging around the files and in the Buildings file it says that if the level 4 landowners building is built and 50% of the region is Orthodox (specifically concerning the Roman Empire since thats what I play mostly) that a General's bodyguard will be available for recruitment. In addition it says that a Stratiotae unit should be available pretty much from the get go, however I have never seen this unit pop up as available. For testing, I've built up max level possible Landowners buildings in both Constantinople and Adrianople, and in both of them I can only recruit the Pronioari(possible misspelling) unit. Am I doing something wrong? Are these units no longer used? I have also played some ~170 turns of a Roman campaign and nothing has changed.

  5. #165
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Quote Originally Posted by Corax133 View Post
    Hi! First of all thank you all for this wonderful mod! I have been playing HIP for years now through multiple versions and it keeps getting better and better!
    Question time:
    Are Generals supposed to be recruitable through the Landowners/Nobles building or not? I was digging around the files and in the Buildings file it says that if the level 4 landowners building is built and 50% of the region is Orthodox (specifically concerning the Roman Empire since thats what I play mostly) that a General's bodyguard will be available for recruitment. In addition it says that a Stratiotae unit should be available pretty much from the get go, however I have never seen this unit pop up as available. For testing, I've built up max level possible Landowners buildings in both Constantinople and Adrianople, and in both of them I can only recruit the Pronioari(possible misspelling) unit. Am I doing something wrong? Are these units no longer used? I have also played some ~170 turns of a Roman campaign and nothing has changed.
    We've disabled the recruitment of the General unit because it was somehow bugged (unlimited recruitment).
    Upload your save, pls :-)

  6. #166

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Quote Originally Posted by Jurand of Cracow View Post
    We've disabled the recruitment of the General unit because it was somehow bugged (unlimited recruitment).
    Upload your save, pls :-)
    Unfortunately, the Roman Empire save I had was on the April version, but after downloading and testing with the September version, the issue remains the same.
    What is curious though is that the Pronoiarii are available to recruit from the start, despite the export_descr_buildings and export_descr_units saying that they should be available from Era 2. Meanwhile, the Stratiotae are nowhere to be found.

    Thanks for the clarification about the General's Bodyguard though.

  7. #167
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Quote Originally Posted by Corax133 View Post
    Unfortunately, the Roman Empire save I had was on the April version, but after downloading and testing with the September version, the issue remains the same.
    What is curious though is that the Pronoiarii are available to recruit from the start, despite the export_descr_buildings and export_descr_units saying that they should be available from Era 2. Meanwhile, the Stratiotae are nowhere to be found.

    Thanks for the clarification about the General's Bodyguard though.
    nicossaiz has made a revamp of the Byzantine roster and he perhaps re-named Stratiotae to Pronoiarii. Perhaps rightly so, since "Stratiotae" name was a concept from 7-9th century.

  8. #168
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Quote Originally Posted by Corax133 View Post
    Thanks for the clarification about the General's Bodyguard though.
    you can see the issue here:

  9. #169

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Yeah, but generals can be recruited with Tourney fields built, but that only applies to catholic factions I guess.
    There are two different pronoia units available for romans - early mailed knights-like (Pronoiarioi) type and late feudal knights-like (Pronoiarii).
    Also, I think italian principalities should be able to recruit updated type of milita/mercenaries with same (maybe less armored) stats as roman "Italian mercenaries" unit.
    I got another question. Does "100 years ownership" bonus stays even after you loose province later in civil war? I owned south Italy for 200 turns and got a pop-up.

  10. #170
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Quote Originally Posted by yoba99 View Post
    Yeah, but generals can be recruited with Tourney fields built, but that only applies to catholic factions I guess.
    There are two different pronoia units available for romans - early mailed knights-like (Pronoiarioi) type and late feudal knights-like (Pronoiarii).
    Also, I think italian principalities should be able to recruit updated type of milita/mercenaries with same (maybe less armored) stats as roman "Italian mercenaries" unit.
    I got another question. Does "100 years ownership" bonus stays even after you loose province later in civil war? I owned south Italy for 200 turns and got a pop-up.
    No, after you lose a province it goes back to 0 (unless it's a "core" or "related" province of your faction), eg:.
    log --- Chersonesos AFTER CAPTURE INITIAL INTEGRATION, BUILDINGS DAMAGED & OTHER COUNTERS ---------

    set_event_counter Chersonesos_turns_in_our_realm 0


    if I_EventCounter faction_turn_mongols > 0
    set_event_counter Chersonesos_turns_in_our_realm 20 ; steppe region
    end_if


    if I_EventCounter faction_turn_cumans > 0
    set_event_counter Chersonesos_turns_in_our_realm 20 ; steppe region
    end_if


    if I_EventCounter faction_turn_byzantium == 1
    set_event_counter Chersonesos_turns_in_our_realm 20 ; historically
    end_if


    if I_EventCounter faction_turn_pisa == 1
    set_event_counter Chersonesos_turns_in_our_realm 20 ; historically
    end_if


    if I_EventCounter faction_turn_venice == 1
    set_event_counter Chersonesos_turns_in_our_realm 20 ; historically
    end_if


    if I_EventCounter is_the_player == 1
    inc_event_counter number_settlements_conquered_by_player 1
    end_if
    log --- (.E.) Chersonesos Integration Process ------------------------------------------------------

    if I_EventCounter Chersonesos_turns_in_our_realm < 560


    if I_EventCounter FL_weak_on_the_throne == 0 ; natural integration process but not with a Usurper (thus not during a civil war either)
    inc_event_counter Chersonesos_turns_in_our_realm 1
    end_if


    if I_EventCounter FL_is_crowned_ruler == 1 ; if the owner's faction FL has the crown
    inc_event_counter Chersonesos_turns_in_our_realm 1 ; integration is faster
    end_if


    if I_EventCounter FL_policy_thinks_of_his_people == 1 ; if FL pursues a conducive policy
    inc_event_counter Chersonesos_turns_in_our_realm 1 ; integration is faster
    end_if


    if I_EventCounter faction_turn_cumans > 0
    and I_EventCounter FL_weak_on_the_throne == 0
    and I_EventCounter Chersonesos_turns_in_our_realm < 200
    set_event_counter Chersonesos_turns_in_our_realm 200
    end_if


    if I_EventCounter faction_turn_byzantium == 1
    and I_EventCounter FL_weak_on_the_throne == 0
    and I_EventCounter Chersonesos_turns_in_our_realm < 200
    set_event_counter Chersonesos_turns_in_our_realm 200
    end_if


    if I_EventCounter faction_turn_pisa == 1
    and I_EventCounter FL_weak_on_the_throne == 0
    and I_EventCounter Chersonesos_turns_in_our_realm < 200
    set_event_counter Chersonesos_turns_in_our_realm 200
    end_if


    if I_EventCounter faction_turn_venice == 1
    and I_EventCounter FL_weak_on_the_throne == 0
    and I_EventCounter Chersonesos_turns_in_our_realm < 200
    set_event_counter Chersonesos_turns_in_our_realm 200
    end_if


    end_if

  11. #171
    valerius karamanus's Avatar Civis
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Little update on cardinal issue. Eventualy cardinal appointments were made but AI still could not keep up with my priests, leading to sights like this:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Some other minor things I noticed:
    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    Polish first tournament event is crazy, it triggers every few turns for decades now.
    Last edited by valerius karamanus; October 08, 2022 at 03:06 PM.

  12. #172
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    thanks, @valerius!
    for the next version: Jews event fixed,

    Polish tourney: I can't think what's wrong...
    if I_EventCounter poland3_first_tourney = 0
    log -------------------- Poland evolution: (3) FIRST TOURNEY ----------------------------------------
    ; First Tourney 1243, it impacts on the possibility to build Tourney Fields and on recruitment of some knights

    set_event_counter continue 0


    if I_TurnNumber > 180
    and I_CompareCounter number_tourney_fields_built > 2 ; Poland has built 3 Tourney Fields (Minor City level)
    and I_EventCounter FL_is_crowned_ruler == 1 ; FL has the crown
    and I_SettlementOwner Wroclaw = poland ; first tourney was held in Silesia
    set_event_counter continue 1
    end_if


    if I_TurnNumber > 240 ; FALL BACK - in case of failure or a bug
    set_event_counter continue 1
    end_if


    if I_EventCounter continue = 1
    set_event_counter continue 0
    historic_event POLAND3_FIRST_TOURNEY factions { poland, hre, france, england, norway, denmark, hungary, lithuania, kievan_rus, russia, cumans, }
    if not I_IsFactionAIControlled poland
    set_event_counter poland3_first_tourney_player 1
    end_if
    end_if
    end_if
    cardinals - I didn't mess with the system but by a side effect of limiting the number of priests. We'll think about it in the team.

    unit card - that's for @Kostic.

  13. #173

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    How recruitment of st. Jones knights work? Turn 19 - I have a recruitment pool of them, turn 20 - not anymore. Is it tied to relationships with the pope? Or is it my war with venice (im piza, they attacked me) ?

  14. #174
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Quote Originally Posted by yoba99 View Post
    How recruitment of st. Jones knights work? Turn 19 - I have a recruitment pool of them, turn 20 - not anymore. Is it tied to relationships with the pope? Or is it my war with venice (im piza, they attacked me) ?
    yes, you need to have good relations with the pope (but I've personally never delved into the details, sorry)

    ;====================================================================================================== ;------- Knight Orders (Recruitment Requirements, Hospitaller, Teutonic, Santiago)
    ;======================================================================================================


    ;====================================================================================================== Orders Recruitment Requirements
    ;------- Orders Recruitment Requirements


    set_event_counter order_recruitment_enabled 0


    ; to be merged in global prefactionturnstart --- Belovese
    monitor_event PreFactionTurnStart TrueCondition
    set_event_counter order_recruitment_enabled 0
    end_monitor


    monitor_event PreFactionTurnStart TrueCondition
    and GlobalStanding > -0.3
    and not FactionExcommunicated


    set_event_counter order_recruitment_enabled 1
    end_monitor


  15. #175

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Jurand of Cracow View Post
    thanks a lot for this, it's very useful for us, very! I'll have a look at the issues to get them fixed for the next version. Upload the save with Serbia, pls!
    Here's Serbia at turn 61, and Norway at turn 70 something.

    On the Norway save:

    1. You can already see the vanishment of cardinals happening (I haven't had a general in Bergvin after my previous priest died, hence no priest for me either)
    2. Denmark attacked both Skara and Anslo simultaneously some time ago, which forced me to prioritize a bit, as one of my generals was just returning from a crusade to then excommunicated-Pisan-controlled Tunis with a notable chunk of my total army. Was very nice to see the AI managing a double attack, and they even aimed to attack Visby to make it a triple attack, but I guess they noticed that the small army they landed in Gotland was indeed too small, as they didn't even besiege Visby. Of course double-triple besieging makes the attacking armies smaller, which balances the scale whether it's a good move for the AI or not.
    3. Norway might've lost Skara, but the king of Denmark lost his life while besieging Anslo. After the ultimatum given by the pope to cease hostilities had ended, Norway took Roskilde as compensation. However, as you can see in Kalmar, the previous holder of the provincial title belonging to Roskilde still holds his old title, even though Sigurd the (Fair) Bastard is the current jarl of Sjaelland. Is it possible to strip generals of their provincial titles, if the province is lost in a war? And if it is, hopefully the general won't gain the negative trait that incurs if the faction leader decides someone else is more worthy of a title, and strips a provincial title from a general on behalf of another general.


    The cardinal problem, and the heavy infantry/cavalry filled AI armies, are indeed quite heavily breaking the immersion. I'll save my long playthrough for a version in which they are fixed. I enjoy the slow pace of the mod on VH/VH difficulty a lot! P.s. I don't think I have a save for it, but I noticed the heavy infantry problem when playing Novgorod too; Lithuania was spamming the heavy axe infantry unit they have. One of their armies was made up by something like 50-66% of that unit.

  16. #176
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Thanks, @vovery, for the saves, interesting! Especially Norway - you've grown the towns quickly, and your general add whopping 4% growth. It should be taken into account while balancing the numbers.
    ad. 3 - I don't know if you can destroy an ancillary by script (what is the only way I can imagine to do what you want). In 17th century Poland, the titles for the lost lands were actually kept, so one may consider retaining them historical.

    We're hearing this AI heavy troops problem for you, and @Macaras is working on it. For cardinals - well, I don't think anybody is truly thinking on the solution... I think it's an outcome of the limitation of the recruitment of the priests by AI (or maybe not?).

  17. #177

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    You're welcome! Taking Ribe with the initial army Kong Magnus has, moving the capital from Bergvin to Anslo, maintaining peace with Denmark, and keeping taxes at normal indeed grew Anslo and Ribe quickly. Almost as quickly as AI Denmark's Roskilde and Lund with their skilled generals. Denmark wouldn't attack me before all rebel settlements in Scandinavia were taken. Without going the Ribe route Norway is surely slower to build up, as Skara, Sigtuna and Kalmar are all petty settlements, and money would be very tight. I think it would mean disbanding many of the initial troops in the beginning or at latest right after taking Skara, as even with taking Ribe some had to go. I've no idea why AI Denmark doesn't go towards Ribe right from the start, they have the army to do it close.

    Keeping the titles after losing lands isn't really a problem for me, just wanted to make sure it wasn't a bug that two different generals could hold the same title. And even the heavy troop fix will make a lot in the next version, don't need them cardinals for immersion when playing pagan, orthodox or muslim factions

  18. #178

    Default Re: SSHIP - General Discussion

    I'm playing Leon on hard right now and I have to say the mod is outstanding!

    Warhammer III made me actually want to play the older titles again haha.

    The quality of life coming with this mod is amazing, especially to a returning player: easy install, no crashes, the pop-ups explaining and no sub mods needed! First time I played a mod and didn't feel the need to install several submods, wow!

    You did a good job also making some features of BYG IV more simple, especially the Council thing with only some generals being able to recruit stuff was annoying.

    Can't comment about the lategame since I'm only around turn 35 and unfortunately don't have a lot of time to play anymore. The challenge level is well balanced so far. The moment I allied with HR empire, Portugal (ally) and Aragon attacked me at the same time which was cool. Moores agreed to ceasefire luckily.
    Definitely trying to do a crusade to Jerusalem, (the best feature in M2) and then report back.

    edit: one question : I built the Knight Hospitaller building and the description said I could recruit Knights from there, but I got no Knights Hospitaller after building it, also not grayed out. Do I need additional buildings?
    Last edited by Djangoo; October 13, 2022 at 01:26 PM.

  19. #179
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by Djangoo View Post
    I built the Knight Hospitaller building and the description said I could recruit Knights from there, but I got no Knights Hospitaller after building it, also not grayed out. Do I need additional buildings?
    no, no other builiding needed. Perhaps better attitude of the pope (or your reputation). But I don't remember ins and outs.

    Quote Originally Posted by valerius karamanus View Post
    While priest recruitment has been a problem for all factions, Mongols are seemingly capable of deploying them in large numbers, they also use assassins actively
    This will be fixed in the next version throug limiting (or removing) number of priests for Mongols (what seems quite historical.

    BTW, here is nicely shown that growing Paris to a Large City size is possible, but requires special arrangements, including a very good general:


  20. #180

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Just wanted to drop and let you know I have been having an amazing time playing this mod! The team is absolutely amazing and I love the community here. Thank you for all of your hard work, it is truly appreciated over here!!!

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