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Thread: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

  1. #21

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    sorry if this is a wrong place to ask, but I am wondering will Mongolian stacks spawn with siege equipment (trebuchets and stuff)?
    trying to plan my my byzantine campaign

  2. #22
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by yoba99 View Post
    sorry if this is a wrong place to ask, but I am wondering will Mongolian stacks spawn with siege equipment (trebuchets and stuff)?
    trying to plan my my byzantine campaign
    iirc, no.

  3. #23

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by yoba99 View Post
    sorry if this is a wrong place to ask, but I am wondering will Mongolian stacks spawn with siege equipment (trebuchets and stuff)?
    trying to plan my my byzantine campaign
    I didn't see any, through turn 300+

  4. #24

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Did you guys add some sort of medieval-sounding chant music? because my stream keeps getting copyright muted.

  5. #25

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    What do you mean 'your stream' ? The music is in mp3, and we have medieval chants..

  6. #26

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Macaras View Post
    What do you mean 'your stream' ? The music is in mp3, and we have medieval chants..
    I'm streaming the game on Twitch, and it's getting muted because of copyrighted music. How would I go about removing the medieval chants to prevent this from happening?

  7. #27

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    MOD FOLDER METHOD

    (For this method, you'll will not need the io.file first command.)
    Step One: Put all the sound text files in your mod/data folder (mod standing for whatever mod you're using like for example, broken_crescent\data).

    Step Two: Put the music folder, with all the music tracks inside, in your mod/data/sounds folder.

    Step Three: Delete events.dat and events.idx in the sounds folder

    Step Four: Make the necessary text edits in the descr_sounds_music.txt file and save it.

    Step Five: Start the game up and it'll rebuild the event files. After that, you're ready to go.
    More detailed info there:
    http://www.twcenter.net/forums/showthread.php?77905-How-To-Add-In-Your-Own-Music-To-M2TW


    Gaku you may skip the steps 1 and 2. In descr_sound_music.txt just remove all the lines with the music files that causes trouble.

    Last edited by Macaras; September 13, 2022 at 07:59 AM.

  8. #28

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    This is most likely a dumb question, but I have to ask. I downloaded the (supposedly) most recent version of the mod from moddb but, after doing it, I came here and saw there was a newer version. I tried to download it and put it in the mods folder the same way, but... Does it really work like that? I don't see in this newer version the launcher I see in the previous one. Do I need to do something different, instead of just putting the "SSHIP_98" folder inside the "mods" one, or am I missing something to be able to launch it?

  9. #29

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Dhoule, the first post in this thread says it all:

    INSTALLATION:
    This is a stand-alone, just unpack it into the mods folder, no other installation is needed.
    I would advise you to start fresh: delete your previous SSHIP_098 folder rather than copy/paste into it.
    If it is you first time using a mod in Medieval 2, have a look here for mode detailled installation instructions.




    Better to remove all the other installations of SSHIP that you have (also the moddb). The one in moddb is not the most recent, it will be updated when this version from here is more tested and polished. There is a file SSHIP 098 launcher.bat - start this one.

  10. #30

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    But it's a ".bat", not a ".exe". It'll work the same way?

  11. #31

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Yes

  12. #32

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Macaras View Post
    Step One: Put all the sound text files in your mod/data folder (mod standing for whatever mod you're using like for example, broken_crescent\data).
    Step Two: Put the music folder, with all the music tracks inside, in your mod/data/sounds folder.
    Step Three: Delete events.dat and events.idx in the sounds folder
    Step Four: Make the necessary text edits in the descr_sounds_music.txt file and save it.
    Step Five: Start the game up and it'll rebuild the event files. After that, you're ready to go.

    Gaku you may skip the steps 1 and 2. In descr_sound_music.txt just remove all the lines with the music files that causes trouble.
    I found the problem files were TemplarsRain-Crucem.mp3 and TemplarsRain-Benedicat.mp3. Seems to be working. Thanks!

  13. #33

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    What is required to upgrade your city walls besides population?
    I got 6k in Sinope, but still cant build Wooden walls.

  14. #34

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    The farms and construction buildings - like carpenters, stonemasons. Usually you need to build first whatever is there from these two lines to be able to upgrade

  15. #35
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by yoba99 View Post
    What is required to upgrade your city walls besides population?
    I got 6k in Sinope, but still cant build Wooden walls.
    wooden_wall city requires factions { northern_european, southern_european, eastern_european, greek, middle_eastern, } and building_present_min_level hinterland_farms farms2 or hidden_resource cumans or hidden_resource desert

    = Farms in Cleared Land.

  16. #36

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Hi everyone,
    Glad to see there is a new version of this great modification. I started scotch campaign to test the game. I've noticed a significant difference in income.


    This is due to the change: - a few factions get initial boost to income before they own 3+ settlements;


    The clans give me several thousand money every turn. As I consider the Scottish campaigns from the April modification version to be balanced, I would rather not get this money.
    In the current version, I can conquer England easily. In the previous version from April, I was at war to survive. Which I consider to be realistic and historical.
    I am asking you for help in finding a script that helps small factions so that I can deactivate it.


    Please also consider that the script to help small factions does not work on a very difficult difficulty level.


    I have some doubts about AI. All the initial wars make no sense, as each faction takes a ceasefire within a few turns. This is mainly troublesome for Iberia, because the Catholic and Iberian armies are attacking West France and even Rennes. One solution is to change the turn limit for AI attack from 10 to 1.
    This change makes Iberian wars looks a lot better


    Is the current AI based on Piotr's AI from Bellum Crucis or DaC?

  17. #37

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    I'm getting a lot of messages about sacked camps, but it's not increasing my treasury

  18. #38

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Gaku View Post
    I'm getting a lot of messages about sacked camps, but it's not increasing my treasury
    Yes, for me the same,also when I successfully complete a Council mission (diplomacy and trade deals) the message tells me that I will receive elite units and money in my capital, and the truth is that I only receive some money...
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



    Sign the petition to remove hardcoded limits for M2TW

  19. #39

    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Grathus View Post
    This is due to the change: - a few factions get initial boost to income before they own 3+ settlements;

    The clans give me several thousand money every turn. As I consider the Scottish campaigns from the April modification version to be balanced, I would rather not get this money.
    In the current version, I can conquer England easily. In the previous version from April, I was at war to survive. Which I consider to be realistic and historical.
    I am asking you for help in finding a script that helps small factions so that I can deactivate it.

    Please also consider that the script to help small factions does not work on a very difficult difficulty level.
    Some people complains that its too difficult, some that its too easy . Maybe Scotland doesn't need the boost income at all. I think some factions like Hungary, Serbia, Norway need it. Maybe the best is to limit the script to these factions?

    I have some doubts about AI. All the initial wars make no sense, as each faction takes a ceasefire within a few turns. This is mainly troublesome for Iberia, because the Catholic and Iberian armies are attacking West France and even Rennes. One solution is to change the turn limit for AI attack from 10 to 1.
    This change makes Iberian wars looks a lot better
    Is the current AI based on Piotr's AI from Bellum Crucis or DaC?
    Its based on Bellum Crucis. I saw that in Tsardoms there is an entry to prevent ceasefires in the beginning. Technically we could do it, I am not sure if its good or bad though. The good thing right now is that Byz and Rum sign a ceasefire quickly most of the times, which allows Rum to survive, similarly for Poland and Hungary. Regarding the Iberian factions usually its Castile that goes to the western France. Also most of the time sooner or later they kick the Moors out of Iberia anyway. I personally think - let them ceasefire if they want, the wars will start again soon. One consequence of the early ceasefires is also quicker removing of the rebels, which is good in general for AI. Also somewhere in the way we will probably make Byz and HRE weaker which will also help France.

    Yes, for me the same,also when I successfully complete a Council mission (diplomacy and trade deals) the message tells me that I will receive elite units and money in my capital, and the truth is that I only receive some money...
    j.a.luna - I am working on it, noticed it too. I will try to find some solution.
    Last edited by Macaras; September 14, 2022 at 08:24 AM.

  20. #40
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Quote Originally Posted by Macaras View Post
    Some people complains that its too difficult, some that its too easy . Maybe Scotland doesn't need the boost income at all. I think some factions like Hungary, Serbia, Norway need it. Maybe the best is to limit the script to these factions?
    Any change is possible, depending on the players' experience. I perceive this boost as a stop-gap solution until the Loyalty/Authority + Civial Wars system is fully in place and we'd see other factors limiting the advantages of being a big factions from the outset.

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