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Thread: AI turn CTD

  1. #1
    loseless's Avatar Civis
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    Default AI turn CTD

    Greetings!

    Here's the relevant info from the crash log. Hope it helps.

    PHP Code:
    15:00:46.406 [game.script] [alwaysf_seleukidFaction turn pre-start
    15
    :00:46.478 [game.script] [alwaysf_seleukidFaction turn start
    15
    :00:49.061 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    15
    :00:49.061 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    15
    :00:49.065 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    15
    :00:49.065 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    15
    :00:49.071 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    15
    :00:49.071 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    15
    :00:49.099 [game.script] [alwaysf_seleukidFaction turn end
    15
    :00:49.104 [game.script] [alwaysf_ptolemaioiFaction turn pre-start
    15
    :00:49.117 [game.script] [alwaysf_ptolemaioiFaction turn start
    15
    :00:53.373 [system.rpt] [errorUnspecified errorPlease compress your error log in a zip format and upload it on the EBII technical help forum
    It was only a one-time CTD, but the log might help nonetheless.

  2. #2

    Default Re: AI turn CTD

    Thank you for the report. This happened on the Seleucid turn when processing PercentageUnitCategory. Somewhere in the traits file is this code

    Code:
    Trigger Seleukid_Tetagmenos
      WhenToTest CharacterTurnEnd
    
    
      Condition FactionType f_seleukid
            and IsGeneral
            and not EndedInSettlement
            and PercentageUnitCategory infantry > 75
            and Trait SeleukidTetagmenos < 1
    
    
      Affects SeleukidTetagmenos  1  Chance 100
    but the trait it affects is neither Akrophylax nor Strategos Autokrator. The line "and IsGeneral" is interesting though - it appears only 63 times in the traits file and probably designates the leading General of the army.

  3. #3
    loseless's Avatar Civis
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    Default Re: AI turn CTD

    Thanks for the feedback. I've played enough Medieval II to have seen a bunch of CTDs during AI's turn. From priests and heretics crashing the game, to traits and ancillaries, or the always lovable city conquering CTDs. Luckily I won't experience any game breaking bug with this mod. Always loved Broken Steel, but I have never been able to complete a campaign. The damn thing crashes more often than Windows Millennium...

    Speaking about crashes, just had one while the battle mode loaded. The log didn't have anything useful, though. Just the usual engine quirks, I guess. It's not like vanilla M2TW or RTW were the most stable games ever released...

  4. #4
    loseless's Avatar Civis
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    Default Re: AI turn CTD

    Another CTD, similar to the first one:

    PHP Code:
    23:35:48.910 [game.script] [alwaysf_seleukidFaction turn start
    23
    :35:52.064 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.064 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.065 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.065 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.068 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.068 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.071 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.071 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.075 [game.script] [errorTrigger processing error in <SeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.075 [game.script] [errorTrigger processing error in <AkrophylaxToSeleukidStrategosAutokrator
    PercentageUnitCategory needs a living character with an army.

    when testing <PercentageUnitCategorycondition
    23
    :35:52.085 [game.script] [alwaysf_seleukidFaction turn end
    23
    :35:52.092 [game.script] [alwaysf_ptolemaioiFaction turn pre-start
    23
    :35:52.113 [game.script] [alwaysf_ptolemaioiFaction turn start
    23
    :35:53.439 [game.script] [alwaysf_ptolemaioiFaction turn end
    23
    :35:53.444 [game.script] [alwaysf_baktriaFaction turn pre-start
    23
    :35:53.450 [game.script] [alwaysf_baktriaFaction turn start
    23
    :35:54.964 [game.script] [alwaysf_baktriaFaction turn end
    23
    :35:54.964 [game.script] [alwaysf_hayasdanFaction turn pre-start
    23
    :35:54.969 [game.script] [alwaysf_hayasdanFaction turn start
    23
    :35:55.196 [game.script] [alwaysf_hayasdanFaction turn end
    23
    :35:55.196 [game.script] [alwaysf_pontosFaction turn pre-start
    23
    :35:55.203 [game.script] [alwaysf_pontosFaction turn start
    23
    :35:55.634 [game.script] [alwaysf_pontosFaction turn end
    23
    :35:55.636 [game.script] [alwaysf_parthiaFaction turn pre-start
    23
    :35:55.643 [game.script] [alwaysf_parthiaFaction turn start
    23
    :35:56.126 [system.rpt] [errorUnspecified errorPlease compress your error log in a zip format and upload it on the EBII technical help forum

  5. #5
    loseless's Avatar Civis
    Join Date
    Mar 2010
    Location
    Portugal
    Posts
    149

    Default Re: AI turn CTD

    Hello, again.

    I've been getting this CTD quite often. It always happens when loading or saving the game. I can usually prevent it by reloading an autosave or earlier save, but it is becoming too tiresome to create backup saves ever few turns. Thanks in advance!
    eb.system.log.txt

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