Re: Medieval III is "something we will do"
That's a great picture of Mesembria and you make a good point that defenders could use their own sappers to try to counter the sappers of the attackers.
Your posts keep returning to Attila, as if it was the only Total War game they've made since Medieval II. I'm not convinced that telling people that they're "worthless" or that their employer should "fire them all" is a great way to motivate them.
Of course, I would like to see a variety of settlement designs in any new Medieval game. If they make Medieval III, I can imagine a castle design screen where you would choose from (for example) one or two layers of walls, larger and smaller towers, and square and round towers (and maybe choose from levels of wall thickness and height). Better defensive structures would cost more to build and upkeep.
As I see it, castles should not only be expensive and slow to build, they should have an upkeep cost. I'm suggesting an upkeep cost partly because castles did need repair and also to avoid making the game too easy, because of players spamming maximum-level castles everywhere. To be fair, spamming max-level castles is pretty much what King Edward I did in Wales, when he had the fortresses of Beaumaris, Conwy, Caernarfon and Harlech built (among other castles) - so this strategy should be possible, but expensive:
In 1295, Edward began his most ambitious building project to date in Wales: Beaumaris Castle on the Isle of Anglesey. Work continued until 1330 when funds ran out completely, leaving the castle unfinished.
The 10 'Ring of Iron' castles in Wales
Since castles took a long time to build and some were unfinished, it would be interesting if a new game included this - defending an unfinished castle would be an additional challenge.
If I remember correctly, in Shogun 2, castles consume food, which slows down the construction of high-tier castles (because you have to do the research to improve your agriculture and uphgrade your farms before upgrading your castles) - do people think that Medieval III should have a similar mechanic? Any other ideas for castle mechanics?
Last edited by Alwyn; August 31, 2022 at 04:31 AM.