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Thread: Medieval III is "something we will do"

  1. #61
    Alwyn's Avatar Frothy Goodness
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    Default Re: Medieval III is "something we will do"

    Thanks, it seems that Reiters were cavalry armed with pistols and a sword (at least, according to the MilitaryWiki and Weapons and Warfare). Weapons and Warfare suggests that massed Reiters were effective against pike infantry:

    The massed fire of the caracole proved effective against densely packed squares of pikemen and other formations of ground troops. Although short-ranged owing to their relatively short, smoothbore barrels, the wheel-lock pistols did reach significantly farther than the pike, and massed fire compensated for the pistol’s inaccuracy.
    How would Reiters deal with a mixed regiment of pikemen and arquebusiers? While early muskets were inaccurate and slow, I imagine they would be more accurate than a pistol. One side could bring a lot of Reiters, but of course cavalry units (at least in Total War) tend to be smaller than infantry regiments - and the other side could use infantry regiments to provide fire to support each other. The Reiters could close to melee range, but a cavalryman with a sword might struggle to defeat a pikeman. Even if a unit of Reiters would be unlikely to defeat a pike and shot regiment, I can see how Reiters could disrupt enemy units (like using horse archers to thin the enemy ranks in an earlier period) with hit and run attacks.

    I was reading about the Battle of Pinkie Cleugh, where the English apparently brought "a contingent of Italian mounted arquebusiers under Don Pedro de Gamboa" (Military History Fandom), so it seems that the pike and shot era had some interesting mercenaries - including German Reiters and Italian mounted arquebusiers.
    Last edited by Alwyn; October 23, 2022 at 08:27 AM.

  2. #62
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Medieval III is "something we will do"

    Mount and Blade II has a full modding pack including map editor. In a rutorial video an entire city and it surrounding battlegroynd was made in 1 hour!
    Now mods with Normans etc are comming to their release in that game. TW games are over....
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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