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Thread: Submod: Imperial Destroyer Overhaul and Rework

  1. #1

    Icon1 Submod: Imperial Destroyer Overhaul and Rework

    In this submod I have modified many parts of the Imperial Destroyer mod for Empire total war. Its aim is to make the game even more enjoyable, with a particular focus on increased realism and historical authenticity.

    Main Modifications Include:


    • Significantly greater unit variety for most factions, for example Prussia now has access to more than 10 units of cavalry. These were units which had not been activated in the data pack.



    • Realistic unit sizes for Cannons and Howitzers, cannons generally have 4-5 whilst howitzers have 3 - 2, depending on the artillery for ex. 6p, 12p, 24p.



    • Unit size variety. Most units have their own specific amount of troops, providing more immersion and realism. Elite infantry units, such as grenadiers, have less troops whilst line infantry and militia troops have more.



    • Specific Recruitment Limits for all units, including artillery and ships. Line infantry is generally capped to around 60, for most European nations, while large nations such as Russia and Poland Lithuania have standard line infantry caps of around 100. The unit variety still allows one to field large amounts of armies. -
    • 1. Certain nations have significant restrictions on their recruitment, such as Sweden, which historically did not have the manpower to field huge armies such as Russia. This historical accuracy is simulated with Sweden having a limit of around 20 for their standard line infantry and militia and other restrictions such as on cavalry.
    • 2. Trade Ships are now capped to around 40 or 50 depending on the nation, for example historically maritime superpowers such as the Dutch, French, British and Spanish are able to recruit more trade ships. Trade ships cost more to recruit and now have upkeep, meaning trade is still lucrative, yet is much harder to exploit.



    • Tax system reworked, you can now tax at high and extortionate levels, and there are realistic effects on public order and growth for doing so.



    • Some more smaller modifications

    Should be Compatible with the Imperial Destroyer mod and likely other Destroyer Submods as well. DOWNLOAD:

    Download from mediafirehere: https://www.mediafire.com/folder/ggp...6z21yb9/shared

    Simply Drag and Drop the Lord_Core.pack and Lord_dbunits.pack files into your Empire total war Data folder. Directory: C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data. Overwrite any files.


  2. #2

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    Doesn't seem to be working for me.

  3. #3

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    Do you get CTD?

  4. #4
    Civis
    Join Date
    Apr 2018
    Location
    Sweden
    Posts
    140

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    The restrictions on Sweden look really, really harsh, considering Sweden had a standing army of roughly 80 000 which swelled to 150 000 in wartime during the early 1700s. Generally I don't like such restrictions since naturally the army would grow even more in a universe where Sweden conquered more land, but perhaps it makes for a fun challenge. Other than that though, this looks promising!

  5. #5

    Icon4 New Download


    Download from Mediafire here:
    https://www.mediafire.com/folder/rpv...stroyer_Submod

    Then simply open the folder and drag and drop the data file into your empire total war folder.Directory:
    C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data. Overwrite any files.



    Let me know if there are any issues when downloading from mediafire

  6. #6

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    Wanna collaborate LordJuiceRat? I am working on a Realism mod for Imperial Destroyer and I see that we both have same thoughts of certain things

  7. #7

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    Hi Lordjuice.
    Great work buddy, amazing submod. I have donwloaded all required files and everything is working fine but I'm just having one issue: I still cannot increase taxes to high or extortionate levels. It does not have any impact on income nor public order. Any ideas?

    Thank you

  8. #8

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    Sorry for the late reply. The modification is present in the Lord_Core.pack, perhaps it did not overwrite correctly. It works for me so perhaps double check the install for that file.

  9. #9

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    That sounds like a great idea . What I find makes this mod so great is the battle mechanics, particularly the much smarter AI when compared to other sub mods. What I want to change in the future is increased recruitment slots for ships and that the AI focuses more on trade and that smaller nations focus more on their armies.

    Here is my latest change to this mod:

    Increased army UI to 40 units. Decreased Upkeep and recruitment costs. More recruitment slots for land Units.

    Download from Mediafire here: https://www.mediafire.com/folder/fd2...9u6/Submod_1.1
    Then simply open the folder and drag and drop the data folder into your empire total war folder.
    Directory: C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data. Overwrite any files.

  10. #10

    Default Re: Submod: Imperial Destroyer Overhaul and Rework

    Thank you for uploading, works fine for me! Will test your mod

    But please next time upload it in one zip file... I had to manually download each and every file you uploaded individually since I don't have a mediafire premium account.

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