Results 1 to 3 of 3

Thread: Immortal Empires: Race Updates

  1. #1
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    12,291

    Default Immortal Empires: Race Updates

    Any views on the race updates for Immortal Empires?

    While I haven't played the Vampire Counts much, I like the sound of the Vampire Counts not relying on free skeletons and magic every time. CA seem to be trying to avoid a situation where a faction does the same thing in every battle, which sounds like a good thing for me - to avoid making battles repetitive. For example, when Heir of Carthage demonstrated his 'bear baiting' tactic with Kislev (sending heroes mounted on bears and war-sleds to draw the enemy's faster units ahead of their main line, so his ranged units could rout them before having to fight the enemy's slower units) he commented that he would use this tactic from now on. Creative Assembly then nerfed war sleds. (I'm not saying that CA were necessarily did this because Heir of Carthage showed that this was Kislev's best option for battles, they might well have noticed themselves that Kislev players were likely to do this in every battle).

    The idea of Helman Ghorst offering faction-wide bonuses to zombies sounds like an interesting development, since it's faction-wide rather than just for the Legendary Lord's own army. I get the impression that, at least for some factions in some of the campaign, you're relying on the Legendary Lord's army for attacks because you can't afford to make your other armies as powerful (or because of your Legendary Lord's bonuses and abilities). Playing as Tzarina Katarin, for example, her -50% upkeep on Ice Guards means that I can give her an army of elite units and heroes which can take on anyone, while my other armies tend to have cheap units.

  2. #2
    Steph's Avatar Maréchal de France
    Patrician Artifex

    Join Date
    Apr 2010
    Location
    Pont de l'Arn, France
    Posts
    9,174

    Default Re: Immortal Empires: Race Updates

    I like most of what I've seen

    Especially the rework of Chaos warriors with their ugrade mechanism, which should be moddable according to the Q&A.

    This has a lot of potential

    Brettonia :
    knight errant -> knight of the realm -> questing knight -> Grail Knight -> Grail Guardian
    knight errant -> knight of the realm -> Pegasus knight-> Royal Pegasus --> Hippogryh

    It woon't work for every race, but here it's an obvious case.

  3. #3
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    12,291

    Default Re: Immortal Empires: Race Updates

    Good point, the upgrade mechanism could work well for other (non-Chaos) factions too.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •