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Thread: A Medieval Mod: 1191 build 2 patch 1.0

  1. #1

    Default A Medieval Mod: 1191 build 2 patch 1.0

    Many new units have been updated to look even better. This goes for all catholic factions for this update:
    -SE bodyguards are redone completely, and different mounts for all western bodyguards
    -Mounted Sergeants upgraded visual
    -Sergeant Infantry new unit
    -Sergeant archers upgraded visual
    -Sergeant spearmen upgraded visual
    -Crossbowmen's new unit for castles different from the city version and the new unit
    -Also slight adjustments to the western militia.
    -Fixed minor clipping issue for the new Venetian crossbowmen from the last update and added an armor upgrade model.
    -Hospitaller units were redone completely as well as the monks that accompany them
    -Majority of templars were redone mainly the dismounted version slight adjustments to the horseback version.
    -Jerusalem units were redone such as their dismounted knights and elite spearmen. They look cool...
    -added Dublin as a settlement
    -now with optional scripts for blazing fast turn speed, at least on my machine.
    -adjusted several other aspects of the game such as buildings and some unit stats.
    -THE NEW UNITS ARE A HOG SO LOWER THE UNIT SIZE TO SMALL IF YOUR MACHINE IS LAGGING.

    SE bodyguard

    Dismounted Knight Templars


    Hospitallers




    Some of the new units for Jerusalem



    some of the new sergeants...
    Enjoy
    https://www.moddb.com/mods/a-medieval-mod
    Last edited by Curt2013; July 21, 2022 at 03:52 PM.

  2. #2
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Great job as usual!
    Here's some crusaders models, best style IMHO, look at them please
    https://www.twcenter.net/forums/show...s-Norman-Miles

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  3. #3

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by bitterhowl View Post
    Great job as usual!
    Here's some crusaders models, best style IMHO, look at them please
    https://www.twcenter.net/forums/show...s-Norman-Miles
    Thanks for that link and compliment I didn't know about that. Always enjoyed his work I may work in some of that we'll see.

  4. #4

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Beautiful work, and while I couldn't get an earlier version to load, this one works perfectly!

    I hope you keep the mod true to your vision of a slow paced build-up where good units are few and hard to come by!

    I just want to say thank you again for your incredible mod. I particularly love the Moor and Rum models, and I very much look forward to engaging the other Islamic factions in battle once you have them remodeled and implemented!
    Last edited by Kilgore Trout; July 27, 2022 at 11:54 AM.
    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun. He didn't say a word
    But he blew Van Owen's body from there to Johannesburg
    - Warren Zevon - Roland the Headless Thompson Gunner - 1978

  5. #5
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    There's another one great unit pack to see
    https://www.twcenter.net/forums/show...1#post15978238

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  6. #6
    Wallachian's Avatar Citizen
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Congrats on the release! What are the scripts to have the blazing fast turn speed?

  7. #7

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by Kilgore Trout View Post
    Beautiful work, and while I couldn't get an earlier version to load, this one works perfectly!

    I hope you keep the mod true to your vision of a slow paced build-up where good units are few and hard to come by!

    I just want to say thank you again for your incredible mod. I particularly love the Moor and Rum models, and I very much look forward to engaging the other Islamic factions in battle once you have them remodeled and implemented!
    That's awesome glad your enjoying the mod. If you like rum I think your really going to like the next update.

  8. #8

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by Wallachian View Post
    Congrats on the release! What are the scripts to have the blazing fast turn speed?
    Sorry its not an actual code in the script, I just removed all unnecessary bloat in the script thats not essential to the mod to help turn speed. Which is optional with patch.

  9. #9

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by bitterhowl View Post
    There's another one great unit pack to see
    https://www.twcenter.net/forums/show...1#post15978238
    They look good thanks for sharing!

  10. #10
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Glad to be on service!

    Your mod has best visual at current moment.

    Here's the previous project which was my top for units look
    https://imtw.ru/topic/41400-stalyuga-37/

    It's a submod for Russian version of Stainless steel.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  11. #11
    karaislam's Avatar Vicarius
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    very good work man congrats.i see that u ve been using some of my units which i gifted to broken crescent mod.its better u use my full rum army.here is the link for you.https://www.mediafire.com/file/q00ma.../erol.rar/file

  12. #12
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by karaislam View Post
    very good work man congrats.i see that u ve been using some of my units which i gifted to broken crescent mod.its better u use my full rum army.here is the link for you.https://www.mediafire.com/file/q00ma.../erol.rar/file
    Is it an open source?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  13. #13
    karaislam's Avatar Vicarius
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    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    u can use however u want just credit me.

  14. #14

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by bitterhowl View Post
    Glad to be on service!

    Your mod has best visual at current moment.

    Here's the previous project which was my top for units look
    https://imtw.ru/topic/41400-stalyuga-37/

    It's a submod for Russian version of Stainless steel.
    Many thanks!

  15. #15

    Default Re: A Medieval Mod: 1191 build 2 patch 1.0

    Quote Originally Posted by karaislam View Post
    very good work man congrats.i see that u ve been using some of my units which i gifted to broken crescent mod.its better u use my full rum army.here is the link for you.https://www.mediafire.com/file/q00ma.../erol.rar/file
    Thank you so much! Also I put in request for using units with various folks over at Broken Cresent but never heard back from them, I would have sent one to you as well if I had realized I was using some of your material. Regardless thank you for the offer of other units.
    I actually just completed the new rum, ayyubid, and abbasid roster based off of Dolens work with many modifications. Hoping to release by tomorrow or Sunday.

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