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Thread: Extended Factions Mod

  1. #41
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    Some screenshots of Maeonian units in action:


  2. #42

    Default Re: Extended Factions Mod

    thanks for this awesome mod, hope to see Thessalians or Macedonians soon, central and north greece need some love
    Last edited by mati_motorloco; December 21, 2022 at 06:07 AM.

  3. #43
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    Default Re: Extended Factions Mod

    Quote Originally Posted by mati_motorloco View Post
    thanks for this awesome mod, hope to see Thessalians or Macedonians soon, central and north greece need some love
    Glad you like it. At the moment it is hard to say if Thessalians or Macedonians will be playable. Still in short term plans I hope to make Narykos and Rhodes playable.


  4. #44
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    Default Re: Extended Factions Mod

    I have decided to update Telephos to make sure that his model will better represent the overall visuals of his faction.

    Old model:

    New model:
    Last edited by RafSwi7; December 21, 2022 at 10:48 PM.

  5. #45
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    Default Re: Extended Factions Mod

    The first look at Tlepolemus, king of Rhodes and son of Heracles.




    Work on him and his faction should start after Maeonians are made playable in the campaign, which most likely will be done in January.

  6. #46
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    Default Re: Extended Factions Mod

    Ajax the Lesser - the leader of Narykos faction.


  7. #47
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    Default Re: Extended Factions Mod

    I have released the update - Maeonians are now playable in custom battles!

  8. #48
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    Default Re: Extended Factions Mod

    I have begun to work on implementing Maeonians in the campaign.





  9. #49
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    Default Re: Extended Factions Mod

    Progress - what is done:
    - Mesthles has proper model
    - Skill tree
    - Bodyguards and mounts
    - Starting Maeonian units
    - Victory conditions
    - Defeated trait for Mesthles
    - New starting item for Mesthles






  10. #50
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    Default Re: Extended Factions Mod

    Buildings, garrisons and generic missions are ready. To do: Epic Missions and units prices/upkeep.




  11. #51
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    Default Re: Extended Factions Mod

    "Maeonians in the campaign" update went into testing today.

  12. #52
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    Default Re: Extended Factions Mod

    I have updated the first page with our new units for Rhodes faction.

  13. #53
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    Default Re: Extended Factions Mod

    My current medium-term plans for new factions in the mod. In general I also plan to release factions in pairs. So, after Maeonians are implemented in the campaign I will work on custom battles update for both Narykos and Rhodes. After they are playable in the campaign, I will start working on Abantes/Paeonians updates.


  14. #54
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    Default Re: Extended Factions Mod

    I have updated the first page with units of Narykos faction.

  15. #55
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    Default Re: Extended Factions Mod

    Tlepolemos and Lesser Ajax


  16. #56
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    Default Re: Extended Factions Mod

    "Rhodes/Narykos in custom battles" update has gone into testing.

    In general, the current plan is to release both playable Maeonians (in the campaign) and playable Rhodes/Narykos (in custom battles) in the same update. Probably in around 2 weeks from now.

  17. #57
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    Default Re: Extended Factions Mod

    Asteropaios and Palamedes



  18. #58
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    Default Re: Extended Factions Mod

    The mod has been updated (it might take a few hours for it to be approved on Epic).

    Maeonians are now playable in the campaign.

    Narykos and Rhodes are now playable in custom battles.

  19. #59
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    Default Re: Extended Factions Mod

    Here we go:






  20. #60

    Default Re: Extended Factions Mod

    They look excellent in campaign menu.

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