Working hard on Epic Missions
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Working hard on Epic Missions
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I have updated Boeotians faction section with screenshots of their units.
Congratulations!![]()
"Epic Missions" Update should arrive this weekend. This update will also include playable Boeotians in custom battles.
PHASE V - EPIC MISSIONS UPDATE has been released on both Steam and Epic Store. As always it might take a few hours for it to be approved on Epic.
EDIT: The mod has been approved on Epic.
Last edited by RafSwi7; October 15, 2022 at 09:50 AM.
With the upcoming Boeotians this will be our map of mod's playable factions.
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I am back from vacations, so I can start working on implementing Boeotians faction into campaign.
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Ok, some big progress - heroes have their unique looks, they do have some ancillaries, traits and basic skill tree (with custom bodyguards in historical mode). Unique buildings, starting units and technology are also ready.
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Boeotians went into testing phase. I do expect to release them around next weekend.
New playable faction (Boeotians) in the campaign has been released on both Steam and Epic.
I have updated the first page with Aetolians section. They will be our next playable faction.
I have updated the mod.
The major points of this update are:
- Aetolians in custom battles
- New starting items for some custom faction leaders
- Defeated traits for each new faction leader
- Generic missions for each new faction
Ok, it is time to start slowly working on Aetolians in the campaign.
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Map of playable factions with the upcoming update:
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With the upcoming update we will have a new dilemma for Helen when non-Paris/Menelaus player captures her, where we will be able to decide about her fate.
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I have updated the mod. Aetolians in the campaign update has been released on both Steam and Epic (it might take a few hours for it to be approved on Epic).
As you might have noticed on the first page - our next playable faction will be Maeonians. I plan to make them to serve as anti-Trojan faction (same way Dorians are anti-Achaean).
I have updated the first page with Maeonian roster. Their units are now going to be tested in custom battles.
What is more, one the first page we can see next 2 planned factions to be made playable in the future.
When Maeonians will be made playable in the campaign (which will happen in the next update after their custom battles update) the map of playable factions will look like this:
As for some short-term plans - in the next 2-4 months I do hope to reach this:
As for planned factions:
- Rhodes - With playable Tlepolemus we will have our third playable Heracleidae faction, which will be nice as we will have 1 anti-Achaean (Dorians), 1 pro-Achaean (Rhodes) and 1 pro-Trojan (Mysia) factions in that group. We will see if the implementation of Rhodes will require to move Memnon somewhere else (like to regions of Peraia faction). Rhodes will be intended to be "hard" faction with strong enemies starting nearly (Memnon, Sarpedon, Hippolyta). Most likely it will be a faction focused on light/medium troops.
- Narykos - With Ajax the Lesser being playable we will have all major Greek characters playable (maybe except for Machaon but he starts in Troizen as vassal of Agamemnon). Narykos should strengthen Greeks in the north and serve as a barrier for Dorians and Thracians. Most likely it will be a faction focused on light troops.