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Thread: Extended Factions Mod

  1. #21
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    Working hard on Epic Missions







  2. #22
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    I have updated Boeotians faction section with screenshots of their units.

  3. #23

    Default Re: Extended Factions Mod

    Congratulations!

  4. #24
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    "Epic Missions" Update should arrive this weekend. This update will also include playable Boeotians in custom battles.

  5. #25
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    Default Re: Extended Factions Mod

    Quote Originally Posted by RafSwi7 View Post
    Ah, no problem. I guess with colors you probably meant Agony, right?
    Yes, indeed. For some weird reason those colours were enough to make it unenjoyable for me.

    Again, I am loving your mod and the Meliboean campaign.

  6. #26
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    PHASE V - EPIC MISSIONS UPDATE has been released on both Steam and Epic Store. As always it might take a few hours for it to be approved on Epic.

    EDIT: The mod has been approved on Epic.
    Last edited by RafSwi7; October 15, 2022 at 10:50 AM.

  7. #27
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    With the upcoming Boeotians this will be our map of mod's playable factions.


  8. #28
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    I am back from vacations, so I can start working on implementing Boeotians faction into campaign.


  9. #29
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    Ok, some big progress - heroes have their unique looks, they do have some ancillaries, traits and basic skill tree (with custom bodyguards in historical mode). Unique buildings, starting units and technology are also ready.






  10. #30
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    Boeotians went into testing phase. I do expect to release them around next weekend.

  11. #31
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    New playable faction (Boeotians) in the campaign has been released on both Steam and Epic.

  12. #32
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    Default Re: Extended Factions Mod

    I have updated the first page with Aetolians section. They will be our next playable faction.

  13. #33
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    I have updated the mod.

    The major points of this update are:
    - Aetolians in custom battles
    - New starting items for some custom faction leaders
    - Defeated traits for each new faction leader
    - Generic missions for each new faction

  14. #34
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    Ok, it is time to start slowly working on Aetolians in the campaign.




  15. #35
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    Default Re: Extended Factions Mod

    Map of playable factions with the upcoming update:


  16. #36
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    Default Re: Extended Factions Mod

    With the upcoming update we will have a new dilemma for Helen when non-Paris/Menelaus player captures her, where we will be able to decide about her fate.


  17. #37
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    Default Re: Extended Factions Mod

    I have updated the mod. Aetolians in the campaign update has been released on both Steam and Epic (it might take a few hours for it to be approved on Epic).

  18. #38
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    Default Re: Extended Factions Mod

    As you might have noticed on the first page - our next playable faction will be Maeonians. I plan to make them to serve as anti-Trojan faction (same way Dorians are anti-Achaean).

  19. #39
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    Default Re: Extended Factions Mod

    I have updated the first page with Maeonian roster. Their units are now going to be tested in custom battles.

    What is more, one the first page we can see next 2 planned factions to be made playable in the future.

  20. #40
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    Default Re: Extended Factions Mod

    When Maeonians will be made playable in the campaign (which will happen in the next update after their custom battles update) the map of playable factions will look like this:


    As for some short-term plans - in the next 2-4 months I do hope to reach this:


    As for planned factions:
    • Rhodes - With playable Tlepolemus we will have our third playable Heracleidae faction, which will be nice as we will have 1 anti-Achaean (Dorians), 1 pro-Achaean (Rhodes) and 1 pro-Trojan (Mysia) factions in that group. We will see if the implementation of Rhodes will require to move Memnon somewhere else (like to regions of Peraia faction). Rhodes will be intended to be "hard" faction with strong enemies starting nearly (Memnon, Sarpedon, Hippolyta). Most likely it will be a faction focused on light/medium troops.
    • Narykos - With Ajax the Lesser being playable we will have all major Greek characters playable (maybe except for Machaon but he starts in Troizen as vassal of Agamemnon). Narykos should strengthen Greeks in the north and serve as a barrier for Dorians and Thracians. Most likely it will be a faction focused on light troops.

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