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Thread: Extended Factions Mod

  1. #61
    RafSwi7's Avatar Content Staff
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    Default Re: Extended Factions Mod

    Thanks KLAssurbanipal!

    Progress - heroes have their unique models, skill trees, mounts, traits, ancillaries, new bodyguards and starting units. "Defeated" traits are also done.








  2. #62
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    Default Re: Extended Factions Mod

    Generic missions and victory conditions are ready for Narykos and Rhodes.




    What is more all new factions will now have more generic missions - like build temple, recruit agent, accumulate favour, perform hecatomb, recruit mythic unit etc.

    Last edited by RafSwi7; January 15, 2023 at 11:39 PM.

  3. #63
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    Default Re: Extended Factions Mod

    Buildings and garrisons are ready for Narykos and Rhodes. I have also done unit prices/upkeep costs. So, essentially I still need to do Epic Missions (2-4 days) and some diplomatic changes. Then we will be able to test new factions.





  4. #64
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    Default Re: Extended Factions Mod

    Rhodes/Narykos campaign update went to testing phase today. It should be released in around 2 weeks.

  5. #65
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    Default Re: Extended Factions Mod

    I have uploaded the newest update both on Steam and Epic. As always it might take few hours for it to be approved on Epic.

    EDIT: the mod has been approved on Epic.
    Last edited by RafSwi7; January 26, 2023 at 11:42 AM.

  6. #66
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    Default Re: Extended Factions Mod

    Features of the upcoming update, that should release this weekend:
    - Abantes and Paeonians in custom battles.
    - Patroclus with new looks in the campaign and custom battles (for Phthia faction). Players will receive him during Achilles' Epic Missions. AI Achilles will have Patroclus spawned via script, so when we will play as non-Achilles faction we will see Patroclus running around on the campaign map.


    - New custom hero for Lycia in custom battles (with new look in the campaign) - Glaucus.

    - Allowed/disallowed heroes will now work properly for all new factions. So, for example if Knossos cannot recruit Warlords, such hero type won't be spawned in heroes pool. Homeric Heroes will be an exception.
    - Major changes to AI unit/buiildings preferences to make sure that AI will create better armies. So far, my tests have been promising. Some examples from turns 60-90:





  7. #67
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    Default Re: Extended Factions Mod

    I have updated the first page with images of units from Paeonians/Abantes factions.

  8. #68
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    Default Re: Extended Factions Mod

    The update has been uploaded on both Steam and Epic.

  9. #69
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    Default Re: Extended Factions Mod

    I have started working on Abantes/Paeonians campaign update.







  10. #70
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    Default Re: Extended Factions Mod

    New campaign related elements that I have completed for Abantes and Paeonians:
    - Victory conditions
    - Early game missions
    - Proper models for new heroes
    - Starting units and technologies
    - Allowed/disallowed heroes







  11. #71
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    Default Re: Extended Factions Mod

    Skill trees, mounts, bodyguards, items are ready for Asteropaios and Palamedes.






  12. #72
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    Default Re: Extended Factions Mod

    Buildings and garrisons are ready. Tomorrow I will start working on Epic Missions. Probably will need 2-3 days to create them.




  13. #73
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    Default Re: Extended Factions Mod

    Abantes/Paeonians campaign update went into testing phase. It should be ready in 1-2 weeks.

    As for what is planned after these two join the campaign, I hope to create playable Aethria (Helenos, prince of Troy) and Lycomedes' Dolopians (Lycomedes, king of Skyros). This is how the map of playable factions will look like when they will be implemented to the campaign:


  14. #74
    Alwyn's Avatar Frothy Goodness
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    Default Re: Extended Factions Mod

    Impressive work, good luck with the Abantes/Paeonians campaign testing!

  15. #75
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    Default Re: Extended Factions Mod

    Thanks Alwyn.

    The newest update (Abantes/Paeonians in the campaign) has been released.

  16. #76
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    Default Re: Extended Factions Mod

    Wow! I'm literally back to Total War games just to play Troy because of your mod.

    Amazing work as always!

    Any plans on Phaiacians? I find them interesting for some reason.

  17. #77
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    Default Re: Extended Factions Mod

    Quote Originally Posted by Nikron View Post
    Wow! I'm literally back to Total War games just to play Troy because of your mod.

    Amazing work as always!

    Any plans on Phaiacians? I find them interesting for some reason.
    Thanks Nikron, alwyas happy to hear that someone reinstalled Troy to try out my mod

    Hard to say about Phaiacians, they always kind of appeared in my "possible factions list" but haven't materialised yet. As things stands now, Aethria and Skyros are next. After them we will see.

    In general some of these 5 are possible candidates for future factions (if I will make more of them playable, haven't decided yet).



    PH - Phaiacians - Dorians - Alcinous - Interesting starting location, our second Dorian faction.
    C - Cicones - Thracians - Euphemus - Our another Thracian faction. Most likely would serve as a "third party" force in Thrace. A faction that Troilos, Rhesus, Helenos, Aeneas and Paris would probably have to fight at some point.
    D- Aegaan Pelasgians - Pelasgians - Deiphobos - Our last important Trojan Prince. Would move him away from Priam faction. His starting position would help keep Maeonians at bay.
    A - Arcadians - Achaeans - Agapenor - Not so interesting starting position. As AI they would probably serve as a "third party" force on Peloponnese.
    M - Perrhaebi - Aeolians - Machaon - Probably the most important Greek hero who is still not playable. Would have to move him from Troizen. Would help to keep Dorians in check

    In general, on Discord most people were interested in Cicones and Deiphobos.

  18. #78
    Nikron's Avatar Senator
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    Default Re: Extended Factions Mod

    I'll play whatever you decide to mod and add anyway. So many factions to try already

  19. #79
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    Default Re: Extended Factions Mod

    Aethria/Lycomedes' Dolopians custom battles update went into testing today. I have also updated the first page with some screenshots of their new heroes and units.

  20. #80
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    Default Re: Extended Factions Mod

    Aethria/Lycomedes' Dolopians in custom battles update has been uploaded on both Epic and Steam.

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