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Thread: DCI: Last Alliance 1.0 released June 26 2022

  1. #1
    Louis Lux's Avatar Into the Light
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    Default DCI: Last Alliance 1.0 released June 26 2022



    DCI: Last Alliance is a
    TATW submod and the independent sequel to Dúnedain Counter Invasions: Tôl Acharn

    Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance.
    The counter-invasion Tôl Acharn, 'Vengeance Comes', allows you to move mighty hosts against the Dark Lord.

    Strengthen the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm, or as the brave riders of Rhovanion (using the Dunedáin Counter Invasion mechanic).

    Unless you wish instead to fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands
    or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

    Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.

    DCI: Last Alliance 1.0 Requirements:


    'DCI:Last Alliance 1.0' requires the 'Medieval II Total War Kingdoms Expansion' and the mod 'Third Age Total War 3.2'
    A fresh working installation of 'Third Age Total War 3.2' is recommended:
    TATW 3.2 7zip Download
    Download and Instructions for TATW 3.2
    For setting up multiple installations of 'Third Age Total War 3.2' please follow this Guide by Emperor of Hell

    DCI Last Alliance installer instructions:

    1. Download the file below and extract/unzip its contents.

    DCI: Last Alliance 1.0 installer

    2. Run DCI_LA.exe, it will automatically find your Medieval II Total War folder. If it doesn't you can manually browse and find it. Proceed with the installation and when prompted accept and overwrite any files and folders.

    3. At the end of the installation a cleaner will delete files that need to be auto-generated at game launch, you'll be prompted to 'press any key to continue...'
    Spoiler Alert, click show to read: 
    4. Likewise, a shortcut for 'DCI: Last Alliance' will be created and added to your desktop, you will be prompted to 'press any key to continue...'
    Spoiler Alert, click show to read: 
    5. Launch the mod by double clicking the 'DCI Last Alliance' icon on your desktop or the DCILA.bat file (DCILA_NoBaiSwitcher.bat will run DCI:LA without the battle AI switcher).

    Optional: delete the Third Age Total War shortcut from your desktop if you have one.

    Optional: open your cfg file and switch the [log] level from trace to error.
    Spoiler Alert, click show to read: 

    DCI Last Alliance manual installation instructions:

    1. Dowload the file below

    DCI: Last Alliance 1.0
    7zip

    2. Extract/unzip the downloaded DCI_LA.7z file into your '...\Medieval II Total War\mods\' folder. Accept overwrite and/or merge folders when requested.
    This process will overwrite your TATW files, meaning that you will not be able to play TATW.

    3. Run DcilaCleaner.bat - located in your '...\Medieval II Total War\mods\third_age_3' folder. This is absolutely necessary.

    4. Run CreateLauncher.bat - located in your '...\Medieval II Total War\mods\third_age_3\dcilaOtherFiles' folder. This creates a shortcut on your desktop and deletes tatw start.bat.

    5. Launch the mod by double clicking the 'DCI Last Alliance' icon on your desktop or the DCILA.bat file (DCILA_NoBaiSwitcher.bat will run DCI:LA without the battle AI switcher).

    Optional: delete the Third Age Total War shortcut from your desktop if you have one.

    Optional: open your cfg file and switch the [log] level from trace to error.

    Installation Guide Video



    Optional Music Addon

    Download

    DCI music mod by Araval, includes:
    • Additional music tracks (some Med2/Kingdoms tracks as well).
    • Reshuffled existing music tracks.
    • Separated HotN and WoE music types, HotN has more viking and WoE more tribal vibe.


    Tôl Acharn and DCI mechanics:

    The "Tôl Acharn" is a 'counter invasion', the Medieval 2 Jihad-feature renamed; just as TATW has the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed.
    Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will.
    The unique DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.

    Main Features:


    • Third Age campaign map adapted to Last Alliance era * Video * Preview *
    • New battle map settlements * Part 1 * Part 2 * Part 3 * Part 4 *
    • Extensive new rosters and unit models
    • All new unit stats, prices and recruitment system
    • Custom prominent generals on the battlefield like Elendil, Elrond, Galadriel etc.
    • New and extensive mechanics for the One Ring, for good and evil; if wrested from the hand of Sauron! * Video *
    • New scripts (example: Immortal Nazgûl, Tôl Acharn)
    • Useful palantirs without drawbacks, and Galadriel's Mirror * Video *
    • Extensive AoR system for the Númenórean Kingdoms
    • Corruption-balancing for the Númenórean Kingdoms, the Kingdom of Khazad-dûm and the Kingdom of Lindon
    • New buildings
    • New UI * Faction Symbols * Portraits * Ancillaries * Unit Cards *
    • New music * Part 1 * Part 2 *
    • Ample lore credibility * Part 1 * Part 2 * Part 3 *
    • Updated content * Preview *

    For more information on features check the DcilaReference.pdf document inside the Third_Age_3 folder.

    Playable Factions:


    League members that can call and join the Tôl Acharn



    Non-League members (can join the Tôl Acharn if player)



    Sauron's followers (can call Invasions)





    Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or Neutral)



    Cinematic and Trailers:


    * War in the North Trailer * War in the East Trailer * War in the West Trailer *
    * Battle Cinematic * One Ring Poem * Fall of Gil-galad *
    * Invasion In-game Cinematic *

    Screenshots:

    Click images to enlarge
    Made by Xholycrusader:


    Made by Louis Lux:



    Made by Veteraan:



    Made by Araval



    Team and Credits:

    Team members:
    Louis Lux - modelling/texturing, strat map models, unit cards
    Araval -
    unit cards, portrait creation and editing, battle model editing
    Veteraan
    - portrait sorting, spellcheck, screenshots,
    official game tester
    Earl of Memory
    - modelling/texturing(And then we do a bit of everything anyway )

    Previous & inactive members:
    Ngugi - lore, coding, unit stats, game balance and sound
    Withwnar
    -
    scripts and coding, strat & battle mapping
    Emperor of Hell
    - some battle mapping, NK's roster design
    MIKE GOLF
    - ancillary 2D resource
    Curufin
    - roster and modelling/textures
    misteed- unit cards
    Celtic Magister
    - character strat map models
    xHolyCrusader - movies, screenshots, unit info cards, battle mapping
    h7GF
    - some Númenóreans battle models, more detailed 3D assets, helping to refine the design of Númenóreans

    Direct contributors and freelancers:
    Zantorian strat map models: 'barbarian settlements'
    Kahvipannu creator of the first Galadriel model and the phial model for the new Galadriel
    cedric37 creator of splash screen and menu
    Garriath behind the majority of the Númenórean Kingdoms unit description texts
    goldenrichard for codes and ideas to additional forts as well as some Rhovanion settlements coding
    Lü Bu for several 3D assets
    Yarrum for some 3D models
    DeeLegion Artisan of signatures
    Bercor for UI interface tweaks
    Arandir Tur-Anion resource and coding of most of Lindon family trees
    Boogie Knight proofreading and text updates
    knight of meh for proofreading
    LadyDoll for UI input
    Arkay improvements to wildmen town and Imladris custom settlements
    Fahnat creator of Invasion cinematic and promotional videos for the mod
    BagaturSasha for Gondor Axemen unit card

    Test team
    Bercor; lordargento; Woold; Gratzy2; Mike Golf; Arachir Galudirithon; JJJaikishan; Manekemaan; Elem; Red Viper; Jmonstra; xHolyCrusader; Macilrille; Hermod; Lortano; Pyres Δt Varanasi; Arandir Tur-Anion de Bodemloze; Arthohir; Shankbot de Bodemloze; KingsofCanada; Tar-Falassion; Basileos Predator; Elem; Roma_Victrix; Flinn; El Monstero29; Etruscan; Aruthiel; HGW; Gratzy2; Boogie Knight; Rampante-Cid; Socrates1984; Greymane; Nimble; King Athelstan; ♔atthias♔; orclover; Bladvak; Philoceraptor; Revan The Great; Fahnat; JVR; Mhaedros



    Promotional Graphics:


    Logo

    Signatures
    Made by Araval:
    l







    Made by DeeLegion:








    Made by Ngugi:

    Wallpapers
    Made by Araval:


    Made by Louis_Lux


    Official Links


    Last edited by Louis Lux; September 27, 2022 at 09:01 AM.

  2. #2
    Louis Lux's Avatar Into the Light
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Permission Policy:

    People can distribute copies and modified versions of assets and scripts made for DCI:Last Alliance as long as these conditions are met:

    • The derivative work credits the DCI: Last Alliance team in every release and preview material that contains DCI:LA assets
    • The derivative work is a Medieval II Total War modification.
    • The DCI:LA team is informed the name of the modification and the DCI:LA assets used, either on twcenter or on discord.
    • The derivative work is released with the same DCI:LA Permission Policy attached to it


    Disclaimer: The DCI:LA permission policy does not extend to third party 3d assets, images and music listed in the credits e.g. TATW, The Sundering and EB II assets. (more information in the Credits below).

    Credits
    King Kong and all other TATW creators

    Non-mod material (for third party use contact the respective creators)
    Luca Bonatti for permission to use his beautiful Entwives image

    Axl Rosenberg for permission to use, and tweak, his music for DCI. Currently Altiāre is used as menu and victory music, Ascendance and Into the Wild Chapter II are used as victory music and Unforgotten is used in battle for Númenóreans

    Magnus H. Tellman for permission to use, as well as tweak his music for DCI. Currently Deus Naaru is used as menu music

    Filip Olejka for his Rise of Mordor Soundtrack, for his: DoS and BotFA, for his Assassin's Creed Origins Soundtrack - Chasing The Target and for his The Witcher soundtrack – The Monsters (used in the invasion video)

    Scott Buckley for his music tracks (licensed under CC BY 4.0) "Hunted", "Tears of a Distant Sun", "Invocation", "March of Midnight", "Soldier of Fortune", "Legionnaire", "Maleficus" (edited) & "Inflection"

    Kevin MacLeod for his music tracks (licensed under CC BY 3.0) "The Curtain Rises", "Heavy Heart", "Clash Defiant", "Crusade – Heavy Industry", "Big Drumming", "Drums of the Deep", "Volatile Reaction", "Hot Pursuit" (edited), "Mountain Emperor", "Dhaka", "Echoes of Time", "Hidden Wonders", "Inexorable", "Tempting Secrets" (edited), "Nightdreams", "Spirit of the Girl" (edited), "Truth in the Stones", "Black Vortex" (edited), "Eternal Terminal" (edited), "Anguish", "Mary Celeste" (edited), "Decline" (edited) & "Frozen Star"

    BausicProductions for his music tracks (licensed under CC BY-SA 4.0) "Far Lands" & "Tale of the Brave"

    World Music OFCL for his Epic Arabian Battle Music | The Arrivals

    Altrusian Grace Media for his music tracks "Armor Of God" & "Riding Into Battle"

    Miguel Johnson for his music track (licensed under CC BY 3.0) "Good Day To Die [Epic]" promoted by BreakingCopyright

    Amoebacrew for their music tracks "Drums of Drakkar" & "Viking Story"

    Vindsvept for his music tracks (licensed under CC BY 4.0) "Stones and Bones" & "Grave of the Goblins"

    Brandon Fiechter for his music track "Full Moon"

    Pawl.D Beats for his music tracks "White Wolf Spirit", "Ragnar’s Journey", "Genghis Khan", "Berserker", "Death Of The Old Gods", "Skeggǫld", "Viking War Drums" & "Blood and Steel"

    James McGonigle for his Passing of the Elves (Cello Cover), A Lament for Gandalf - Cello Version, Fellowship of the Ring Prologue - Cello and Flame Of The West - Strings Arrangement

    Sampsa Rydman from Lindëfirion for permission to use some of his heraldic images for our faction symbols and icons

    Antonidas (at the The Veiled Stars) for the horse image used for Rhovanion's faction symbols

    Thanks to CavalierediSpade for permission to use her Celebrimbor painting for elven heralds

    Thanks to adlpictures for permission to use his dwarven art!

    Thanks to LadyCyrenius for Galion's source image!

    Elven marriage proposal is based on a photo from Lunaesque, who has our gratitude


    To Marcus for the triple horse shield-emblem for Rhovanion and their captain chest-emblem

    Mods, Resources and Permissions R: Briarius for Myth Total War (skull and withered corpse for Boldogs; sources for rebel units, middle-men diplomats and Rhovanion Generals); for the wolves models and textures (and paradamed for his coding behind them)

    R: Thanks to Taro_M for units from New Units for Gondor, additional Orc units, his Bag o' tricks and several assets

    R: cino for the portrait resource
    Same goes to Stario for his portraits
    and wyruzzah for his Orc Portraits Project
    as well as Naras for his resource
    and TAKEDA ⬤ SHINGEN for his resources
    and MIKE GOLF for his Angmar & Broken Cresent portraits
    and Elessar23 for his portraits

    R: Callistonian for resized strat map animations

    R: Fynn for new/edited animation sets

    R: Kahvipannu for the resource for the Skjaldmaer, based on a model by the CoW-team who we thank for their permission to use in turn. Also thanks for the ancillary images

    P: Devils_Advocate for permission to reskin his settlements.

    P: leo.civil.uefs for the custom settlements (sometimes in edited form) used for Imladris, Barad-dur, Fangorn, Minas Ithil, Dunharrow, Goblin Town, Iron Hills, Mt. Gundabad, Narg-dum, Kibil-dum, Ost-in-Edhil and Black Gate; darker textures for rhunnic settlements; wall animation fixes; winter textures; some strat map models

    P: Thanks Kolwen for use of war wagons, treemen and treekins from The Sundering. (OBS: No third party use permitted).

    P: cedric37 for permission to his UI work here and here

    PR: alleycat for permission to use and tweak Dunland & Vale of Anduin units from TURTLEMOD: REVOLUTION

    P: Brevi for his permission to let us use his reskinned wargs from his Evil Factions Reskin-mod

    R: Bungo Baggin's for his Archery Accuracy Submod for TATW 3.2

    PR: Germanicu5 for the ReallyBadAI in accordance with his policy

    P: Europa Barbarorum II for slinger unit and animation. Through xHolyCrusader we enjoy the battle map settlement content (see settlement preview)

    P: Hero of the West and MOS for the spider lairs and mallorn building card, and portraits of Tamar and Hardan

    P: Spider colony info-image, arsenal and HotN Orc camps images from DaC (permission given by Arachir Galudirithon)

    R: Arkay for his Amon Hen and Undertowers ('White Towers')

    R: sisonn82 from cgtrader.com for Oropher's crown

    P: custom versions of the strat-map resource models from Albion, made by Zantorian.

    R: Rusichi TW for many assets

    R. horses:
    Third Age: Reforged for Rhun mounts
    Rusichi TW for the brown and red mounts
    paradamed (for textures), Rusichi TW (for Marka horses), King Kong and AnthoniusII for the NK horse
    War of the West: TW for the horses used by the Belfalas Roquen

    R: paleologos for the Rhovanion Fraujam and BG knights' shields frontside textures and elements brought to banners

    R: Arioria of mithlond for Cirdan’s Falathrim Bodyguard

    R: 3D models for Galadriel’s hands and feet are by Musculus Maximus

    P: MADTAO for Hillmen of the North models (and inspiration for the textures)

    R: TheEliteDwarf for ivory strat map resource model

    R: Septa Scarabae's M&B Texture Pack OSP

    R: SHREDDER for his elven units and some assets

    R: Razor for his eldar units

    R: smoesville for the númenórean star brooch

    R: Arthalion for his elven work in Lindon Reskin + More Lindon Units

    R: The Last Days Of The Third Age Of Middle Earth Mod for Thranduil's Hunters' shield

    R: bilwit for his elven textures and King Elessar texture

    R: G|I|Sandy for premade animated poses for unit cards, round shields for the Haerhun units

    R: Mr.Jox for the helmet that Durin's was based on

    R: Bucle_CT for the head used for Durin, his sons and generic dwarven general from his New Dwarven Units

    R: glassakias for original snow trolls model

    R: Orcs of Gundabad resource for Heavy Goblin Archers and Goblin Veterans

    R: sumskilz for his Arab Heads Pack

    R: Makehuman project for arms, legs, and faces
    For more specific unit resources see credits in previews. We did our best to mention all those that should be credited, but in case we missed someone we apologize and will rectify this ASAP.

    General Thanks to Nelduin for creating a ModDB entry for DCI:LA as well as for the french Mundus Bellicus
    Macilrille and Aikanár for lore feedback
    StealthFox and Aruthiel for gameplay feedback
    Mhaedros and Radboud for discussing some ideas initally
    TNZ who's proposals and knowledge lay the theoretical foundation for the DCI-mechanics
    Baron Samedi
    for the conceptual inspiration to use the 'Apache technology tree' for OotMM
    DisgruntledGoat for inspiration on the Balchoth style
    wilddog & makanyane - for the IWTE tool and their shared knowledge and help in the Workshop
    Zarathos for Modeler's Toolbox
    Gigantus for providing us with several useful tips and suggestions

    Permitted but not used PR: From MADTAO and the whole team for allowing us to use Baltic Crusades as a resource, and Kovas for his settlement models specifically.
    Our sincere thanks to _Tartaros_ for priceless aid gaining access to BC:TW, and to EarendilElenthol who dug up missing files
    P: To Aruthiel and on his behalf the First Age: Total War team; PaHer, VIR, Antkamidiv; for permission to use of their Elven units of Avari, Hithlum and Nargothrond as resource
    P: Maltacus for his permission to his Unit cards
    P: dIRECTOR for allowing us to make use of the content in dIRECTOR's cUT
    P: Big one to our Age colleague Finarfin for permission to use content from the impressive Second Age: Total War

    Last edited by Louis Lux; June 27, 2022 at 11:48 AM.

  3. #3
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Congratulations to the whole team!
    JoC
    Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
    ..............................................................................................................................................................................
    If you want to play a historical mod in the medieval setting the best are:
    Stainless Steel Historical Improvement Project and Broken Crescent.
    Recently, Tsardoms and TGC look also very good. Read my opinions on the other mods here.
    ..............................................................................................................................................................................
    Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.
    Follow home rules for playing a game without exploiting the M2TW engine deficiencies.
    Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
    Thrones of Britannia: review, opinion on the battles, ideas for modding. Shieldwall is promising!
    Dominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Still there, alas!

  4. #4
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Awesome! Congratulations for moving the submod out of the beta stage and into version 1.0! Very cool and +1 rep. The beta version is fantastic, so this must be utterly superb.

  5. #5

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Congratulations on the release! I have installed the LAA, but as Mordor in battles I command myself the game crashes regularly, without an error message or something, just freezes for 2 secs and the game shuts down. On the campaign map this has not happened to me yet. Is the problem known?

  6. #6
    Louis Lux's Avatar Into the Light
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Quote Originally Posted by assassine View Post
    Congratulations on the release! I have installed the LAA, but as Mordor in battles I command myself the game crashes regularly, without an error message or something, just freezes for 2 secs and the game shuts down. On the campaign map this has not happened to me yet. Is the problem known?
    Yes it's known. We're still looking into it. Anecdotally, lowering your graphics detail and restarting your computer after a crash seems to help.

  7. #7
    King Athelstan's Avatar The Wheel Weaves
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Amazing work guys, delighted to see it coming this far!
    Proudly under the patronage of General Brewster of the Imperial House of Hader
    Proud patron of 4zumi, Akar, CommodusIV ,Swaeft
    and Peaman






  8. #8
    Araval's Avatar Protector Domesticus
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Up-to-date preview of Arthedain Hadryn


    Arthedain Hadryn got a more detailed look and a visual armour upgrade in the recent version.
    Spoiler Alert, click show to read: 




    Spoiler for visual armour upgrade

    Credits / thanks to
    Curufin for the original unit
    Earl of Memory for two new javelin and body variations
    King Kong / Disgruntled Goat for Bree body textures which Earl reskinned
    Taro_M for his New Gondor Units OSP assets
    h7GF for improvements to Taro's work and new assets
    Rusichi TW for model and texture assets
    smoesville for the star brooch


  9. #9

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    what has changed from the beta?

  10. #10
    Araval's Avatar Protector Domesticus
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022


  11. #11

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Tips for turning the Men of the Mountains into the Army of the Dead (a.k.a: Isildur's Curse script):
    After Isildur cursed the Men of the Mountains in the Stone of Erech, capture these Calenardhon settlements immediately when turning rebel:

    Tirith Onodlo
    Burh Beorg
    Oferwaden
    Athrad Angren

    Defend Nen Hitoel against the Oathbreakers to finish the script. Leave Dunharrow alone, for lore reasons.

    In summary:
    Capture Calenardhon immediately after the curse had started and gone rebel. Not doing this will crash the game.

  12. #12

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    I think we have a problem on the pauldrons, used by the Numenorean Kingdoms generals, Harad generals, the Numenorean Guardians, Barim al-Azul, and thhe Zigurun Order members.
    A portion of the pauldrons do not match to the texture intended for the pauldron itself.

    Click image for larger version. 

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    Instead, the texture assigned to those portions is actually from the TATW Arnor Men-at-Arms boot.

    Click image for larger version. 

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    I edited the texture, and checked if the leg guard UV do not interfere or overlap with the pauldron texture.

    Click image for larger version. 

Name:	pauldron problem1.png 
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    It doesn't really overlap.
    If able, please re-edit the texture, otherwise it will be a nuisance to see.

  13. #13
    Araval's Avatar Protector Domesticus
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Quote Originally Posted by RaiderofMordor View Post
    Tips for turning the Men of the Mountains into the Army of the Dead (a.k.a: Isildur's Curse script):
    After Isildur cursed the Men of the Mountains in the Stone of Erech, capture these Calenardhon settlements immediately when turning rebel:

    Tirith Onodlo
    Burh Beorg
    Oferwaden
    Athrad Angren

    Defend Nen Hitoel against the Oathbreakers to finish the script. Leave Dunharrow alone, for lore reasons.

    In summary:
    Capture Calenardhon immediately after the curse had started and gone rebel. Not doing this will crash the game.
    Thanks, maybe this helps others getting the crash! Have you managed to get any usefule information from a crash log?
    Quote Originally Posted by RaiderofMordor View Post
    I think we have a problem on the pauldrons, used by the Numenorean Kingdoms generals, Harad generals, the Numenorean Guardians, Barim al-Azul, and thhe Zigurun Order members.
    A portion of the pauldrons do not match to the texture intended for the pauldron itself.

    It doesn't really overlap.
    If able, please re-edit the texture, otherwise it will be a nuisance to see.
    Never noticed it but as you proved it's an easy fix. Maybe you could upload your texture, so we could use it then instead of remaking it and other people who are bothered by it could download it aswell?

  14. #14

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Quote Originally Posted by Araval View Post
    Thanks, maybe this helps others getting the crash! Have you managed to get any usefule information from a crash log?
    I just used the campaign script for reference, and doing some experiments. The only thing that makes the game crash after the curse was initiated, is that the Oathbreakers recaptured the settlements listed. If those rebel settlements were buffed enough to repel the Oathbreaker forces, but nerfed enough for the Numenorean Kingdoms to capture it, there's a chance that the script worked.

    Quote Originally Posted by Araval View Post
    Never noticed it but as you proved it's an easy fix. Maybe you could upload your texture, so we could use it then instead of remaking it and other people who are bothered by it could download it aswell?
    That depends on Louis Lux's decision. Posted this also on Discord, he said he will fix it. I think Earl of Memory has the original files when he's doing the retextures.

  15. #15
    Louis Lux's Avatar Into the Light
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    I just used the campaign script for reference, and doing some experiments. The only thing that makes the game crash after the curse was initiated, is that the Oathbreakers recaptured the settlements listed. If those rebel settlements were buffed enough to repel the Oathbreaker forces, but nerfed enough for the Numenorean Kingdoms to capture it, there's a chance that the script worked.
    Interesting. I'll take a look.

    That depends on Louis Lux's decision. Posted this also on Discord, he said he will fix it. I think Earl of Memory has the original files when he's doing the retextures.
    You can upload your fix. I'm working on new stuff at the moment so it will take some time till I get around to making fixes.

  16. #16

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    I am having some problems launching DCI Last Alliance. For some reason my Third Age folder was named Third_Age_4. I installed DCI with the installer, but it didn't work. I then renamed the folder to the correct name, and reinstalled DCI, which seemed to put the files in the right place, but if I double-click the dcila.bat file, it just launches vanilla M2TW. Could anybody help me? thx.

  17. #17
    Louis Lux's Avatar Into the Light
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    Quote Originally Posted by julianj99 View Post
    I am having some problems launching DCI Last Alliance. For some reason my Third Age folder was named Third_Age_4. I installed DCI with the installer, but it didn't work. I then renamed the folder to the correct name, and reinstalled DCI, which seemed to put the files in the right place, but if I double-click the dcila.bat file, it just launches vanilla M2TW. Could anybody help me? thx.
    I think it's best to delete your Third Age folder and start the installation from the start. Start with DCI:Last Alliance 1.0 requirements in the OP. There are download options for Third Age 3.2, either 7zip or installer, just pick one. I also recommend watching the installation instruction video. If you're still having issues after re-installing rename your configuration.cfg file to TATW.cfg.

  18. #18
    Araval's Avatar Protector Domesticus
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    General Portraits Preview Here's the last batch of new portraits that I've created for DCI: Last Alliance and that have been included to the latest version.



    Note that from the left the 1st and 3rd easterling and the 1st dwarf have old versions too and the portraits here are blurred to give an approximate idea how they'd look like in the game.

  19. #19

    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    They are cool, I especially like the orcs.
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

  20. #20
    HannibalExMachina's Avatar Just a sausage
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    Default Re: DCI: Last Alliance 1.0 released June 26 2022

    so, i came across a rather strange bug that makes it impossible to take this settlement here:



    trying to attack, either manually or automatically, or retreat than crashes the game.

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