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Thread: Kurios tes Asia Issue

  1. #1

    Default Kurios tes Asia Issue

    Hi all,

    The Kurios tes Asia event fired for me as Makedon but the Basilike Patris is not available (the Hellenistic Polis and Isoteleia Katoikon do exist in Babylon). There is an option to construct Basilike Patris at other eligible poleis. I have already constructed two Basilike Patris in Pella and Antiogenei, so the other sites shouldn't be eligible iirc.

    I've tried troubleshooting a bit and reloading some prior saves to no avail. I've never put the Basilike Patris in queue and removed it either. All I can think of at this point is that I acquired Babylon via a treaty instead of conquest. Nothing in the script suggests that should be an issue but it's all I can think of.

    If anyone else has any suggestions or ideas, I'd appreciate it!

    Thanks.

  2. #2

    Default Re: Kurios tes Asia Issue

    The hidden_resource requirements for Makedonia's Basilike Patris is the following:
    hellen1 or greek1 or royal_core
    Pella is hellen1 and so is Antiochea. That's why you were able to build the BP there. Babylon however doesn't have any of those.
    To see the full list of regions and their hidden_resources, open <ebii installation>/data/world/maps/base/descr_regions.txt. Search for "hellen1", "greek1" or "royal_core". Only regions with those hidden_resources can build Basilike Patris. Unfortunately the region names don't correspond to settlement names on the campaign map. To see each region's settlement name, copy the region name from descr_regions.txt and search for it in <ebii installation>/data/world/maps/campaign/imperial_campaign/descr_strat.txt.
    But basically, to save you time, you can judge which settlements have which of those 3 hidden resources with these soft rules:
    greek1: Original Greek poleis (Athenai, Korinthos, Sparte, etc) and major Greek colonies (Syracuse, Sinope, Pantikapiaon, etc)
    hellen1: Major Diadochi capitals (Only Ambrakia, Pella, Antiochea, and Alexandreia)
    royal_core: Regions where historical kingdoms made their capitals (Pella - Makedonia, Nikaia - Bithynia, Sardeis - Persian Western capital, Dardanion - Dardania, Kabyle - Odrysia, all 3 Caucasian Mountain provinces - Iberia, Kartvelia, Albania, etc).
    So, in addition to having a Polis and Isoteleia Katoikon, you are restricted to regions where a Makedonian Basilike Patris would make sense. Interestingly, EBII is coded so that even royal_core provinces in far-off lands like Cisalpine Gaul (Mediolanum) and Iberia (Mastia) can support Makedonia's Basilike Patris... though would you ever do that in practice?

  3. #3

    Default Re: Kurios tes Asia Issue

    Thanks for the response. I'm well aware of everything you typed, which, unfortunately, has nothing to do with my question.

    Unfortunately, the game guide clearly states a Basilike Patris should be built in Babylon once Makedon owns four specific provinces. This is called "Kurios tes Asia" in the guide (hence the name of the thread). It's clear that this was a unique bug to that campaign as it didn't happen after a few more playthrough tests.

    Edit for clarity: I forgot to mention the line to create the Basilike Patris was commented out in my script. Not sure if that was intentional by the team or if I had done that for some reason long ago. Just an fyi to anyone out there who runs across this issue.
    Last edited by romulus_aeneas; September 07, 2022 at 05:40 PM.

  4. #4

    Default Re: Kurios tes Asia Issue

    It was supposed to be commented out, since creating a building by script was causing the game to break. The game wouldn't acknowledge the script-created government building and you can build another government in the meantime

  5. #5

    Default Re: Kurios tes Asia Issue

    Interesting. The bug you're referencing must be system specific rather than engine specific because I have seen no issues with the script. Even tested it again two nights ago and it ran successfully.

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