Hello! Discussion about this issue is already active in another threat, but I felt like posting it in here too to increase a chance to get an answer.
I am editing Early scenario from XL mod. In its vanilla state, it contains 30 factions + rebels. In theory, there should therefore be a place for 31st faction to be created. I tried everything that comes to mind, including following a create faction guide over here > http://www.totalwar.org/Downloads/Mt...tion_guide.pdf (obviously, I edited the files attached to Early_XL scenario rather than just normal VI Early period).
However, the game does not start. The moment 31st faction within the scenario becomes playable, the game does not run. The entire game, not just the scenario. I am either doing mistake somewhere, or alternatively, 30 factions + rebels is the cap rather than 31 + rebels. However, all online resources state it is 31 + 1. No mod I have found (and I have downloaded all big mods) contain 31 + 1 factions though, they all max out on 30 + 1.
Can someone give me pointers? Am I doing something wrong? Is the guide above wrong? I will attach the edited version of the EARLY_XL file so you can see how exactly I went about implementing the 31st faction. I can provide other text files, too, however, none of them should prevent the game from starting at far as I know, even if there would be a mistake in those.
EARLY_XL.TXT
Thank you for all the effort and responses.