Hi ITW fans.
Sorry for the delay in bringing you new updates, but the launching of M2TW has been a sort of "revolution" (we need also some time to test the new features ). But now, we start a new set of previews with the one devoted to the new sound system.
ITW Gold will have the most developed (to the best of my knowledge) and original new sound system of any mods. It will be optional, and will be released as a mod apart. Here I am posting a preview of the main features of this new sound system, developed by CeltiberoAsdrubal.
MUSIC
The battles don’t contain music, except the sounds of the ancient instruments (horns, trumpets, flutes, etc) used in the ancient armies to march and give orders. The aim of this change is to give a more immersive experience to the player.
New music has been included for pre-and postbattle times, including the introductory screens.
In the campaigns, all music is changed, using ancient music.
VOICES
The mod will be a complete “ancient languages” mod. We have started from the latinvoice mod, but it has been expanded to the rest of factions. Each culture uses its own language, either real or adapted from the modern languages derived from the ancient one: latin, ancient greek, gaelic, phoenician, poeni, arameic, hebrew, basque, etc.
The voices have been recorded by members of Clan Celtiberos and friends of our clan, and have been “remasterized” by CeltiberoLlop.
- Unit names will be listened in the native language when clicked.
- Voices of march and fight in each of those languages.
- Portions of the Iliad for greeks.
- The voices of the enemies will be also listened in the corresponding language.
- Speeches in native language. All the vestiges of the modern languages have been eliminated.
AMBIENT SOUNDS
In general these sounds are more potent than in RTW, as they are really the sounds listened in battle.
- There are more variety than in the original RTW: rain, snow, wind, rivers.
- The same with the animals: different sounds for galloping, march, elephants...
- Weapons and collision sounds, as well as armour sounds.
- Warcry mod improved, with lower volume, and all the English voices eliminated. New cries and taunts have been included.
- Also silence is important. Silent moments have been included, mainly for the marching time.
In general, the mismatching of sound synchronicity have been eliminated (when possible). Questions as latent times have been solved. The remaining problems are now inherent to the system used for this mod, that substitutes the music in battles by ambient sounds and voices.
An impossible task, due to the system used by CA, is to make the sound volume proportional to the number of soldiers involved in battle. In this way, the sounds will be the same either with 100 or with 2000 soldiers in the battle field (a pitty )
We hope that this huge work will serve to make you a more immersive experience in an ancient battle.