Recently, I started playing around with the campaign AI, again. I put a good effort but was ultimately defeated. The different aspects that influence the AI behavior are just too numerous, and by the end I was more confused than when I started. I'm burned out for now, but at least something good came of it.
I wrote a program to help me analyze the LTGD log file in real time, while I watched the AI game develop. The program monitors a file and prints whatever values you instruct it, whenever the file changes. I made it not only because of the difficulty and tediousness of scrolling down and searching for whatever value I wanted to see on the log file every turn, but due to the sluggishness of whatever text processor I used to search for the values, after the log got large enough (which can happen really quickly with some mods).
Here it is, in case you find it helpful: https://www.twcenter.net/forums/down...o=file&id=4647
PS: CavalryCMD and Zen, you guys are my heroes. Thanks for all your work! I will post some of my discoveries here as well, in case some inquisitive eyes find them illuminating.
Peace.