I release my personal modification of EB2, which changes/enhances the game according to my personal tastes. There are a ton of changes here and there but i will make a short summary:
- Campaign AI more aggressive and more likely to expand early in the game.
- AI will attack with more troops compared to vanilla ( for instance, it will attack one of your armies with an army of let's say 12 units instead of 10 )
- Rebel faction is a bit weaker, allowing more room for expansion expecially for the AI.
- Revamped unit recruitment and upkeep cost ( for example i changed all units' cost according to their fighting capabilities so that more expensive units are always more powerful )
- Many changes about unit stats according to personal tastes ( ex: units have in general more armour points, thus armor piercing troops become more valuable, cavalry is generally stronger and more capable in a melee but with a weaker charge, making them suitable for melee, less overwhelming when charging )
- Autoresolve overhauled ( by changing several parameters i made it better: for example missile units count more when calculating the outcome, heavy cavalry also counts more, elephants and chariots count a bit less, and much more )
- Trade gives less income, expecially sea trade, and also mines give less money. This means that it is less important to hold key regions ( since the ai is uncapable of sorting out which regions could benefit and which ones do not ), and also it is less important to develop trade structures ( they kind of gave a lot of income, maybe a bit too much )
To install, unzip and grab all the files inside the " EB2_O " folder, paste them in your data folder, which is located inside your eb2 mod folder ( it should be something like: " Medieval II Total War\mods\ebii\data " )