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Thread: A Medieval Mod: 1191

  1. #21

    Default Re: A Medieval Mod: 1191

    great mod!
    getting older

  2. #22

    Default Re: A Medieval Mod: 1191

    thats awesome thanks

  3. #23
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191

    You may have interest on this archive
    https://imtw.ru/topic/74903-sabmod-a...st__p__2784454

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  4. #24

    Default Re: A Medieval Mod: 1191

    Hope they make an english version I'd like to check it out. Thanks for the link! Also hows your ai going I'd like to check it out with 1191. I'm in the process of swapping to pieter ai now just adding a few files here and there for different religions.

  5. #25

    Default Re: A Medieval Mod: 1191

    i like this mod alot, and the archive bitterhowl let us see is very amazing too, great units, manny of them i never saw before, a very talented modder he must be.thank you bitterhowl to show it!
    getting older

  6. #26

    Default Re: A Medieval Mod: 1191

    Im working on a patch for the new build now, adds more events, different cai that hopefully is more aggressive, adds some strat models and just a bunch of under the hood changes and some bug fixes that I found during a playthrough involving some missing captain portraits for Bulgaria and few wrong textures. May add some new models if I have time. So far works alot better then the build 3 I just put out.

  7. #27
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191

    I can provide you some CAI if you have interest, a single ai_personality to replace default one to see how it goes.

    I have VERY detailed CAI for Bellum Crucis submod, with about 15 personalities, but it needs to be fixed in some parameters (factions, religions) to implement somewhere else. At the moment I haven't enough time to do such things.

    As for BAI - I'm making a beta of my TrueGeneral, and got good progress just today, I think I'll make a video to picture new Ideas.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  8. #28
    bitterhowl's Avatar Campidoctor
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    Default Re: A Medieval Mod: 1191

    Here's an example of my TrueGeneral Beta tactics, case when AI has advance in ranged weapons and destroy player's army with only ranged weapons.
    https://youtu.be/SIY1iFSkyOg

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  9. #29

    Default Re: A Medieval Mod: 1191

    Looking forward to your completion. Thanks for posting the ai that looks encouraging.

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