A Medieval Mod: 1191 standalone: -Full list of features in the description. -Better ai both campaign and battle. -new units all around even from previous versions. -new interactive events such as traveling mercenaries. -Merchants are back but very limited, as with limited priests. -Religion now plays a bigger role in the order of your cities. -Should be harder to maintain order all around still might need tweaks. -Game is meant to be a slow build-up of your nation, 6 turns per year early campaign only -Collect artifacts through battle such as special rings, shields, swords, axes, breastplates. Enjoy the mod!
{{{{newest features here:
Huge update here's a list of some of the new features:
1) New Castles and Cities. Several factions have a new look to them.
2) Great Britain is larger for gameplay reasons, also added more settlements to the region. Should provide much better gameplay.
3) New Faction- Bulgaria is now in the game with unique quality units to boot.
4) Cumans roster redone, they look super cool. It's more of a western Cumania look/Slavic. You can still get Kypach looking units a little further east.
5) In the spirit of Keiv I touched up their roster, models were the same but the textures really enhanced the faction. Also added a settlement for them.
6) Venice is now Venice again, took flack for changing them before.
7) Start date is 1191 also working toward making the mod more accurate with history, much has been changed so check out the new mod overhaul.}}}
1. All factions (reskinned) are playable on a very large campaign map. The mod is based on history but is fictional. As of late I'm adjusting to a more historical project. If anyone would like to help please pm me.
2. New Interactivity:
Traveling Mercs-every so often a mercenary commander may visit your capital offering services. This is an opportunity to gain unique units only available through this process. Be careful not to offend them because they may decide to raid your lands.
Jousting tournaments-see if your favorite can make it to the highest level of Champion of Knights, with a little luck maybe.
3. New buildings such as:
training garrisons-new recruits gain experience also allows greek and Italian factions to stage games.
merc camps-certain units can only be found this way.
crusader outposts and settlements-go on a crusade and wage war against the east with units from these buildings. (can only build in the east as a catholic faction)
woodsmen guild-create longbowmen with England with this guild. Just one of the many guilds to build.
4. New resource-dependent buildings such as:
Weaponsmith-Fight for regions with iron or silver to improve your army's weapons, (hint)it takes a little mining but is well worth the effort.
Occupy regions with a slave resource to gain a slave-only unit to help soak up the enemy archer's arrows.
Regions with furs and hides may increase the trade of your leather workers compared to other factions without them.
5. Many ways to play at the beginning of your campaign choose from a siege and captain script also a governer script.
6. Advanced Battle and multiple Campaign AI personalities 3 different catholic, 2 different eastern, 3 different greek and orthodox.
INSTALLATION:
-Find the mod folder in your steamapps/common/Medieval II Total War/mods/
-once there you should see 4 mods that came with the kingdom's expansion.
-Pick one of those mod folders for this example we'll use americas mod and rename it to something like americas.original
-now create a new folder called americas and drop the files into that folder.
-start steam choose to play americas and it will run.
Here are just some of the new units of the mod:
Saxon Conscripts
Armenian Archers
Danish Knights
Aragon Knights
Improved Lithuanian Units
English Spearmen
Teutonic Mailed Knights
Armenian Heavy Infantry
Some pics and more info about the mod:
Cuman Archers
New Scotland Start
England Starting area
One of the new walls
and some more
many of these are made from brick textures from real castles...
exclusive to Venice...
more
There's still more but onto some units...
Cuman
cuman...
a few Bulgarian units
some random battles
enjoy the mod if you have any questions hit me up.
CREDITS
special thanks to Koultouras and Socal Infidel TGC, Matthaeus and Leif Eriskon and Pacco for any textures I used by mistake without giving credit in the past
--Huge thanks to the following for the concept ideas detailing from textures to models, scripts, music, and much more.
SS team, Last Kingdom, Wotw, BC, Bellum Crusis, Deus Vult, Dbm, Third age, Magyar mod, Rusuchi, Kostic unit ideas, Sship, RBAI, Dots, WotN, Kings Banner, Sandy units, nikossiaz real shields, Dolens awesome models and textures. I've reached out to all I can think of for permissions and either got or didnt receive a reply after weeks.
Heres a link to the mod
https://www.moddb.com/mods/a-medieval-mod/downloads