Originally Posted by
j.a.luna
Ok sship developers, looking at some features in the new version 0.98 of sship mod I have found some bugs/issues or things to improve, I also tell you some proposals that when you have time it would be possible to make them:
-MOORS
I have seen the new "Alcazar" building and the truth is that it is great and historic to have it in these Iberian lands, in addition to the fact that the Muslims in Spain built many because of the frequent disputes or "razzias" between Christians and Moors.
-I have realized that they still do not have the text descriptions done, for the Alcazar of Tunis there is no image (a blank photo comes out), and I think that for the Moors it would be good to recruit an infantry unit and a cavalry unit in this military building such as "Berber spearmen" and "Berber light cavalry".
-Andalusian troops cannot be recruited in Andalusian cities, I have only seen the andalusian spearmen, I have not seen the andalusian archers (I don't know if they have been eliminated) although a unit called "Andalusian militia" should be created with crossbows, shields and swords, the Andalusian units should be an AOR unit for all Andalusia (southern Spain) and that can also be recruited in the cities, not only in the castles.
These units should replace the "andah militia" of the Moors at least in Andalusia. This would make the Moors have a more unique unit roster made up of Berbers, Andalusians and few troops of Arab origin. Differentiate yourself from the rest of the Muslim factions and not have the generic armies of "andath militia"
-In the settlement of Valencia you can recruit basque archers, this is NOT historical. Basque archers should only be recruited in the Pamplona region and at most in neighboring Burgos and Zaragoza.
-FATIMIES(EGYPT)
It is the same case as the Moors in terms of their regional units, the black African troops are not available to recruit them, perhaps it is due to the elimination of the old building chain (mercenary barracks), where in Cairo and other settlements such as the most South of Egypt you could recruit black african troops (sudanese warriors, african spearmen, african javalinmen, african archers). These units make the Egyptian unit roster more unique just as the Andalusian and Berber troops make the Moorish unit roster more unique.
-I have observed the same with the Abbasids and Selyuks in their unit roster but with the Persian units.
-ENGLAND AND SICILY
I have noticed that you have changed the city of York for a castle, why is this? Supposedly York was one of the most important cities of that time along with London...
- I have already seen that the Norman units can be recruited both in Sicily and in England, it is a good choice, I commented long ago that they should be regional units focused on the south of Sicily, Normandy and southern England.
- Another point would be that the Welsh Archers were available at the beginning of the game in Wales together with the welsh spearmen(regional unit), therefore it would be a valuable enclave to conquer to obtain these valuable archers, in another post I gave information that already in the s.XII and long before there was evidence of the use of the longbow especially in Wales.
-For the English faction it would be nice to create a unique wonder, perhaps the Tower of London, or as the last level of gallows chain ( gallows- prison- prison complex- Tower of London), this unique building was very important in the Middle Ages for the Englishmen and a symbol of royal power.
-SEVERAL PROPOSALS FOR NEW VERSION OF SSHIP
-Add religion shia islamic( egypt) and jew religion with Jewish communities( new building chain) if is possible
-Italian colonies (regional buildings for Pisa, Venice and maybe Sicilians) and important settlements that were related to the Italian commercial colonies such as the famous Genoese, Pisan and Venetian neighborhoods in Constantinople
-Byzantine recruitment, in general, has improved a lot, especially that now the Varangian guard and cataphracts can be recruited in Constantinople, making it more unique, what happens is that I cannot see where mercenary units such as latinikon, vardatorai can be recruited
-Unique universities (Jurand said some time ago that he wanted to have unique universities like Bologna, Paris or Constantinople)
-Single ports (Venice, Constantinople...) It would be the same as the single university proposal but for the most important ports and factions with a naval tradition in the Middle Ages (Byzantines, Venetians, Cairo?, Danes?)
-Slave markets now I have seen that they can be built by all the Muslim factions anywhere, it is a good choice although I do not understand a part of the description, you need them to recruit ghulams and mamluks???
- With the commercial caravans (building) some time ago I made a proposal about adding more units to its different levels. First level- 1 unit of bedouin infantry / Second level- 2 units bedouin infantry and 1 bedouin cavalry/ Third level- 2 Bedouin infantry, 2 Bedouin cavalry, 1 Bedouin camel riders. This would be more eye-catching in-game to have these units in these locations and historical because these trade caravans were usually guarded by locals or Bedouin.
- and well the last thing is that as I said, when I have more free time I will continue with my improvements in descr units and descriptions of historical units so that you can include it in the new versions and help you with this part
* This is a small review of some factions that I have been able to see briefly playing the new version, when I have more time I will play campaigns again and I will keep you informed.
I hope not to be tedious and help you as much as possible to improve, I know that my English is not the best and sometimes my vocabulary can be confused, but all these things are proposals and questions.
I usually love the new version with all the new things it brings and its historical balance!!!