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January 30, 2007, 09:01 PM
#1
Libertus
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February 01, 2007, 05:51 AM
#2
Primicerius
Re: rank system
@hravatskopravo
What's your faction ?
at the moment the military rank system is only realized for the european factions, amybe you are playing another one ?
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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February 01, 2007, 11:37 AM
#3
Re: rank system
True...it's not implemented for Greeks or Islamic factions. It should be working for Northern European, Southern European, Eastern European (including the Russians). Is it not working for the Russians, hravatskopravo? Or some other faction? Cheers! dd
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February 03, 2007, 03:26 PM
#4
Libertus
Re: rank system
no it does not work for Russians, well for me anyway... it has it on traits "Knight (Ritter)" Ritter means Knight in German i believe, dont quote me i ddon't remember so well. it is not showing up on the screen though. thanks for any help in advance!
Last edited by hravatskopravo; February 03, 2007 at 03:31 PM.
Reason: more informationen
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February 04, 2007, 01:29 PM
#5
Primicerius
Re: rank system
It works for the russians...tested
The Knights is a trait not an ancilliary, the flagbanner Knight Banner is an ancilliary
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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February 10, 2007, 05:46 PM
#6
Libertus
Re: rank system
i wonder whats wrong with mine is then ??!!
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February 11, 2007, 09:16 AM
#7
Primicerius
Re: rank system
@hravatskopravo
so you can see the trait knight ?
Then you have to develop your character to the trait Knight Banneret by putting him outside the settlement for some turns. After that you get an flag ancillary "Knight Bannner I, II, ..."
Have you installed other files on top of DLV ?. Or do you use the io command to play with a texture mod ?
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
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February 11, 2007, 09:00 PM
#8
Libertus
Re: rank system
ohhh thanks boss. i use the [io] command to play with the blood/texture mods.
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