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Thread: Total War: Rome Refurbished

  1. #1

    Default Total War: Rome Refurbished

    I had been working on a modification to the Darthmod for the first game, and thought it was good enough. Then, lo and behold, a remastered version comes out, so of course I bought it. Then I play it and find it to be nothing like what I'd hoped it'd be. I wanted a refurbished original, not almost a new game.

    As a result, I have been cobbling together what I've got for a modification to this game that brings it closer to it's original state. I have new unit rosters, faction start reorganization, plans to return the UI to it's original state, and modifications to both the base game and Barbarian Invasion. Although I lack the skills to make it myself in full (I can write code for the "descr" and "export_descr" files, but that's about it), I have plans for it.

    If you want to help me make this a reality, respond to me here and we can get in touch.

    ----Here's some sample material----

    MAPS:
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    ROMAN UNITS:
    Spoiler Alert, click show to read: 
    Infantry:
    Roman Peasants
    -Roman Infantry (Renamed Town Watch) (Gain improved defenses)
    --Hastati (not Marian)
    ---Principes (not Marian)
    ---Triarii (not Marian)
    ----Eagle Standard (not Marian) (hold a legionary Eagle to inspire nearby troops, but costs a lot of gold and takes 3 turns to recruit)

    --Early Legionary Cohort (Marian)
    ---Legionary Cohort (Marian)
    ---Auxilia (Marian) (Spear-wielding units)
    ----Legionary First Cohort (Marian) (hold a legionary Eagle to inspire nearby troops, but costs a lot of gold and takes 3 turns to recruit)
    -----Praetorian Cohort (Marian) (takes 2 turns to recruit)

    Missile:
    -Velites (not Marian)
    --Archers (not Marian)

    -Light Auxilia (Marian)
    --Slinger Auxilia (Marian)
    --Archer Auxilia (Marian)

    Cavalry:
    -Equites (not Marian)
    --Cavalry Auxilia (takes 2 turns to recruit)

    -Roman Cavalry (Marian)
    ---Legionary Cavalry (Marian)
    ----Praetorian Cavalry (Marian) (takes 2 turns to recruit)

    Siege:
    --Ballistae
    ---Onagers
    ----Scorpions
    ----Heavy Onagers (takes 2 turns to recruit)
    ----Repeating Ballistae (takes 2 turns to recruit)

    Naval:
    -Bireme
    --Trireme
    ---Corvus Quinquereme (Marian) (Takes 2 turns to recruit)

    CARTHAGINIAN UNITS:
    Spoiler Alert, click show to read: 
    Infantry:
    African Peasants
    -Poeni Infantry (Renamed Town Watch) (Gain improved defenses and attack (less improved defense than Roman ones))
    --Poeni Swordsmen
    --Poeni Spearmen (Short Spears, Phalanx)
    ---Poeni Heavy Spearmen (Short Spears, Phalanx)
    ---Poeni Scutarii
    ----Poeni Heavy Scutarii
    ----Poeni Royal Spearmen (Short Spears, Phalanx)
    -----Poeni Pikemen (Medium Spears, Phalanx) (Takes 2 turns to recruit)

    ---Sacred Band (Religious) (Medium Spears, Phalanx) (Takes 2 turns to recruit)
    -----Sacred Legion (Religious) (Marian) (Take 2 turns to recruit)

    Missile:
    -Skirmishers
    -Slingers
    --Archers

    Cavalry:
    -Round Shield Cavalry
    --Long Shield Cavalry
    --Elephants
    ---War Elephants (takes 2 turns to recruit)
    ---Carthaginian Royal Cavalry (takes 2 turns to recruit)

    Siege:
    --Ballistae
    ---Onagers
    ----Heavy Onagers (takes 2 turns to recruit)

    Naval:
    -Bireme
    --Trireme
    ---Quinquereme (Takes 2 turns to recruit)

    GALLIC UNITS:
    Spoiler Alert, click show to read: 
    Infantry:
    Barbarian Peasants
    -Warband
    --Swordsmen
    --Gallic Scutarii (Marian)
    ---Chosen Swordsmen
    ---Heavy Spearmen

    -Night Raiders (Tavern) (takes 2 turns to recruit)
    --Druids (Religious) (takes 2 turns to recruit)

    Missile:
    -Gaesate (Stronger than normal skirmishers and almost capable of functioning as fully-fledged infantry if called for)
    --Forester Warband (Have high melee capacity as well as having higher than average ranged power and long range missiles)

    Cavalry:
    -Barbarian Cavalry
    --Barbarian Noble Cavalry

    --Raider Cavalry (Bardic Circle) (takes 2 turns to recruit)

    Siege:
    N/A

    Naval:
    -Boats
    --Large Boats

    GREEK UNITS:
    Spoiler Alert, click show to read: 
    Infantry:
    Greek Peasants
    -Militia Hoplites (Short Spears, Phalanx)
    --Levy Hoplites (Medium Spears, Phalanx)
    --Goldshield Legionnaires (Marian)
    ---Hoplites (Medium Spears, Phalanx)
    ---Spartan Hoplites (Sparta) (takes 3 turns to recruit) (Medium Spears, Phalanx)
    ----Royal Hoplites (Medium Spears, Phalanx)
    -----Goldshield Guards (takes 2 turns to recruit) (Pikes, Phalanx)

    ---Greek Sacred Band (Religious) (takes 2 turns to recruit)

    Missile:
    -Peltasts
    --Heavy Peltasts
    --Archers

    Cavalry:
    -Light Lancers
    --Greek Cavalry
    ---Greek Noble Cavalry
    ----Companion Cavalry (takes 2 turns to recruit)

    Siege:
    --Ballistae
    ---Onagers
    ----Heavy Onagers (takes 2 turns to recruit)

    Naval:
    -Bireme
    --Trireme

    PARTHIAN UNITS:
    Spoiler Alert, click show to read: 
    Infantry:
    Eastern Peasants
    -Eastern Infantry (Gain the stats of Hillmen for all factions)
    --Hillmen (Gain improved stats for all factions)
    --Parthian Scutarii (Marian)

    Missile:
    -Slingers
    --Archers

    Cavalry:
    -Horse Archers
    -Parthian Tribesmen (Light Cavalry)
    --Cataphracts
    --Camel Riders
    --Elephants
    ---Cataphract Archers (takes 2 turns to recruit)
    ---War Elephants (takes 2 turns to recruit)
    ----Cataphract Camels (takes 2 turns to recruit)

    Siege:
    ---Onagers

    Naval:
    -Bireme
    --Trireme

  2. #2

    Default Re: Total War: Rome Refurbished

    Quote Originally Posted by Arcyllis View Post
    I wanted a refurbished original, not almost a new game.

    As a result, I have been cobbling together what I've got for a modification to this game that brings it closer to it's original state. I have new unit rosters, faction start reorganization...
    The remaster has the same units, regions and core gameplay as the original (and most of the changes like improved AI or new feature like merchants can be toggled off before you start a campaign). Your mod seems to want to change the map and the unit rosters and a lot more to make it a quite different game? It's a nice idea for a mod but unless I'm missing something this isn't returning it to the original state as that's more or less what Remastered is if you toggle off the new features in the campaign options?

  3. #3

    Default Re: Total War: Rome Refurbished

    So, I've been working further on this, and what it's become is halfway between remaster and refurbish. I named it Refurbished because I don't know what else to call it. What I'm aiming for is for it to have the same feel as the original game (keyboard shortcuts, UI, and all that) with changes made here and there to spruce it up. I have changed the map and added some new factions since making this post. If you're curious, I'd be happy to show you what I'm working on here.

  4. #4

    Default Re: Total War: Rome Refurbished

    I have been working further on my mod, and it has reached a new version. Although neither of these are fully complete (the Barbarian Invasion version especially so because I need campaign map modifications, and I cannot do art), here are the links to them on the Steam Workshop.

    Rome: https://steamcommunity.com/sharedfil...?id=2874805123

    Barbarian Invasion: https://steamcommunity.com/sharedfil...?id=2874805955


    I need help on art, so if you can and will help me, I am on the Rome Total War Community Discord Server (https://discord.gg/e4sqNYHFJB) under the name Arcyllis, and you can also just reply here and I'll probably see it within at most a week (depends on when I remember to check this account XD)

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