I understand what the team is going for, making better battles than vanilla while staying clear from RSII-esque grindfests, but honestly battles can be a bit frustrating sometimes. The entire enemy line has collapsed in a rout but that one unit of akontistai (sic) that retreated at the start of the battle has rallied, ready for more? It doesn't feel very realistic, and I feel like I'm constantly playing whack-a-mole, after the initial clash just constantly routing and re-routing the same units repeatedly.
I can respect the teams design philosophy, but personally I think I lean more towards the grind-fest.