Version 0.0.9
seleucid and macedons are allied + very good relations due to marriage
added some realtionships between new factions
Reworked Britain, Spain, Gaul and Belgica Regions up to the rhine areas
Added 33 new Factions
Added 52 new Regions
Fixed Hordeunits-issue in edu + added horde roster for desert tribes, german, iberian and celtic
Version 0.0.8 bugfixed
fixed the custom battle ctd + campaign battle ctd (reason was a malus event.idx)
fixed missing names + text entry´s
added missing textures
sorted out regions/descr_strat bugs
added missing warhorns in the .dat files
corrected some minor stats in edu and added missing models lines for some new factions (Elephants, Camels and some horses)
Version 0.0.8
complete rework of unitstats and battlesystem
Reworked of the Roman Factions - Roman Republic is playable + Senate(Superfaction) and League of Samnium and Etrusca allied. Civil-War will be brutal...
added more resources all over the map
added +regions in the italian peninsula (249 in total for now)
Fixed - empty message bug, when launching the game
Fixed - could not find character trait(Artisan)
Fixed - missing UI for barbarian culture
Fixed - yellow Box launch Bug
Added the 3 Roman Families (Julia, Scipio and Brutus) with a familytree
Version 0.0.7
added numidian heavy infantry (armenian - east heavy infantry)
added carthaginian archers (numidian archers) and punic heavy peltasts (greek heavy peltasts)
revised temple armor upgrades (only smith and university give them now)
added 1 Rebel Region (Turris) in Sardinia + alot more in northern afrika + smoothed coastlines
All mines in regions start with the first tier (not the second)
Added some resources (slaves, silver, gold) in new regions
Renamed Cicilian Pirates into Sailors Merc. and restricted recruitment to the mediterrain sea
Changed Range of mounted Archers (between 70-85) - Horsearchery should be shorter (Shorter, less powerfull bows) than Footarchers (Range of 100-170)
Armenia can build Zoroastrian Temples, which give Zoroastrian Religion Bonus
Added Lusitani faction + roster
Added Persian Noble Cavalry (seleucid) as AOR unit
Added Signifer Ones Animation package
Added Nuragic Tribe´s Faction + script for there emergence if all carthaginian settlements in Sardinia get conquered, they emerge and will fight for there freedom as an independent faction
Added Mauri, Gaetuli (Horde), Massaesylii and two shadowfactions for seleucid and carthage
corrected/reworked faction relationships in descr_strat (was wrong at all in original map-mod)
corrected heights and climate in atlas mountains/northern afrika
reduced costs for watchtowers to 100
Version 0.0.6
Complete Replace of Warhorns with variations (Rome II)
More Regions in Hispania + smoothed coastlines
corrected east hoplite (Pontus) - have 60 men now per unit like the other pikemen
added missing basegame UI info for slave carthagenian early general
Relocate Spain faction in Hispania + added Rebels
Edited Greek_cities starting armies
Version 0.0.5
removed Rome Rerostered v2.21 Mod
added/changed 2d Faction icons
corrected more rivers in hispainia
added 3 regions in Spain Sexs, Emporion and Danium
corrected borders and placements of settlements and ports in spain (most promonent Carthago Nova and Gadir)
Version 0.0.4
fixed more issues from Europa 270 BS Map Mod in descr_strat (ongoing process)
removed phalanx ability for shortspear/hoplite units
added warcry to elite barbarian units
added warhorns sounds from Rome2tw
added 2d Faction icons
spanish language added thanks to balomar78
corrected some rivers in southern spain and northern africa
Version 0.0.3
added several Region for Kart Hadast + Greek Cities - 206 for now
redone some groundtypes + heights in order to improve the map
redone borders for Kart-Hadast regions
Fixed typo´s in descr_strat to improve stability
reworked starting garrisons for Kart Hadast
Relocate several Cities (mainly northern afrika + islands) to a more historical place
Version 0.0.2
added 17 Religion + placed them over all 199 Region individually
changed the market value of goods and trade
changed treasury at the start of the campgain (factions like seleucid empire are not in dept with 10k)
buffed religious effects in order to get the new religions working with Public Order + the Map
Changed Starting positions and army compositions for some factions like Kart-Hadast and Kingdom of Pontus
reworked population for villages
Started rework for edu and edb (all temples are now buildable, religious system)
Started rework for heights, climate, regions and groundtype - ongoing process
Added hidden resources for later development of recruitment, bonus a.s.o.
Version 0.0.1
- added Europa 270 BS Map (Modding Resource) as a base mod to start with
- added Rome Rerostered v2.21 Mod as a base to start further development
- added ferals alex_extra_religions example mod, in total 5 religions
bugfixes:
#done# added missing text for Factions like Egypt, Germania, Celts, Hispania a.s.o. (Name change later) - this cause wired and missing texts in the campaign menue (Indians, Huns, ...)
#done# added missing text in text files to keep the factions correctly named
#done# Bug - You have chosen an invalid tile(334,192) for a port position in region(46). Tanais Port
#done# Bug - you need to manually move this port(12,140) to another position since it is in the sea. - Bracara Turduli - Nordportugall/Mitte Westkuste
#done# Added Slave resource in 199 Regions, in case a settlement get enslaved (a slave resource pop up for trade - vanilla feature)
#done# a road cannot be built directly from Atropatene(92, [454,120]) to it's port([452,151]). Is this the intention? - Fixed countryside to do this
#done# Deleted two ports in inland Armenia Lake area + corrected ports in invalid tile (portugal coast)
#done# Script Error in Q:\Feral\Users\Default\AppData\Local\Mods\My Mods\Glory_of_RR/data/export_descr_buildings.txt, at line 4083, column 2. Building DB error - faction romans_senate has gap in building prior to temple_of_trade_pantheon
#done# you need to manually move this port(77,87) to another position since it is in the sea. It will be removed for now - Iol port
#done# you need to manually move this port(17,86) to another position since it is in the sea. It will be removed for now - tingi port
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