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  1. #1

    Default Need info about animations

    hello all,
    I've been reading the posts thoroughly but i couldhnt find a solution to my problem. It concerns animation. I have modeled a completely new unit, from scratch, finished skinning (used bones from an already existing TW model) and now i wonder: this unit wont be animated if i export it as .cas file will it?Does it have inherent animations coming from the bones i used for the rigging? Or does it get automatically attributed with animations when i characterize the unit as spearman or infantry or other? I need to import some animations for it? I went to RTW/data/animations and indeed there exist many .cas files. Now what do i do with them. Do i import them one by one in my model? How do i assign animations to it? Please be precise beacause so far all the tutorials ive read on the matter didnt enlighten me. Thank you very much.

  2. #2

    Default Re: Need info about animations

    No, the animations for the units come from a different file, the animation pack. They are assigned to the unit in Descr_model_battle.txt, in the line "skeleton". If you look into that file, youŽll see a lot of entries like "fs_swordsman" or "fs_archer, fs_dagger". Those tell the engine which animation to use on the unit. To repreat it again: the animation is completely independend from the .cas model. You can give a spear-armed unit the swordsman animation set, and heŽll wave his weapon about like he was carrying a sword. When modelling a new unit, you have to keep it in the standart stance with outstreched arms, like what you get when you import a vanilla model. Everything else will screw it up.
    Life is a sequence of missed opportunities

  3. #3

    Default Re: Need info about animations

    [quote=Ciaran S;1480325]No, the animations for the units come from a different file, the animation pack. They are assigned to the unit in Descr_model_battle.txt, in the line "skeleton". If you look into that file, youŽll see a lot of entries like "fs_swordsman" or "fs_archer, fs_dagger". Those tell the engine which animation to use on the unit.


    ok so if i understand correctly, now i have finished all the 3dmax work and i need some work with the .txt files in the descr_model_battle or descr_model_unit etc files? One more question since you are around. What do you think, is a around 800 polygons model too "high" poly for the game. Will i get a lag?

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