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Thread: Freeze AI Movement

  1. #1

    Default Freeze AI Movement

    Is there a possibility by mod or else to stop the AI Factions from moving for some turns?
    I wanted to do a test by moving a faction to another location.
    ​VICTORIOSO SEMPER

  2. #2

    Default Re: Freeze AI Movement

    Some of the scripting commands in the list look like they could do that, but I have never used them. For instance, disable_movement_for_character or disable_movement_for_faction. You'd have to figure out whether they work, where to put them and how to call them on the right characters.

    Spoiler Alert, click show to read: 
    ************************
    ***** LUA FUNCTIONS LIST (and other "useless" things I preferred to keep for future comparisons)
    ************************
    ***** Extraction and print: ivanpera from TWC
    ***** Txt arrangement: Jake Armitage from TWC
    ***** Everything that wasn't into Litharion's list is preceded by NEW or ENTIRELY NEW. File has been reordered for a better understanding.
    ***** It is not certain that every function will actually work. If you notice what works and what doesn't, please report (for an eventual list)
    ***** 21th nov 2018

    GAME 59940260
    add_agent_experience 59940CC0
    add_attack_of_opportunity_overrides 59940FA0
    add_building_model_override 59940AA0
    add_circle_area_trigger 59939EE0
    add_custom_battlefield 599403A0
    add_development_points_to_region 5993B2C0
    add_event_restricted_building_record 5993AD80
    add_event_restricted_building_record_for_faction 59938080
    add_event_restricted_unit_record 5993AB40
    add_event_restricted_unit_record_for_faction 5993AD00
    add_exclusion_zone 599405E0
    add_location_trigger 59940480
    add_marker 59938040
    add_outline_area_trigger 59939E60
    add_restricted_building_level_record 59940320
    add_restricted_building_level_record_for_faction 599402C0
    add_settlement_model_override 59940AC0
    add_time_trigger 599407C0
    add_unit_model_overrides 59940F00
    add_visibility_trigger 59940420
    advance_to_next_campaign 599407A0
    allow_player_to_embark_navies 5993A640
    apply_effect_bundle 59939E80
    apply_effect_bundle_to_characters_force 5993A120
    apply_effect_bundle_to_force 599483E0
    attack 59938400
    autosave_at_next_opportunity 5993A840
    award_experience_level 59940BA0
    cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction 5993B2E0
    cai_strategic_stance_manager_clear_all_blocking_between_factions 5993BA20
    cai_strategic_stance_manager_clear_all_promotions_between_factions 5993B3C0
    cai_strategic_stance_manager_force_stance_update_between_factions 5993B160
    cai_strategic_stance_manager_promote_specified_stance_towards_target_faction 5993B240
    cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number 5993B400
    cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance 5993BA00
    cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance 5993B300
    cancel_actions_for 59940620
    compare_localised_string 59940640
    create_agent 5993A180
    create_force 59938760
    disable_elections 59940460
    disable_end_turn 59938920
    disable_movement_for_ai_under_shroud 59940600
    disable_movement_for_character 59940800
    disable_movement_for_faction 59940820
    disable_rebellions_worldwide 59942320
    disable_saving_game 59938340
    disable_shopping_for_ai_under_shroud 59940B00
    disable_shortcut 59939FE0
    dismiss_advice 59940780
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    display_turns 599409A0
    enable_auto_generated_missions 59940EA0
    enable_movement_for_character 59938780
    enable_movement_for_faction 59938640
    enable_ui 59940F80
    end_turn 59939CE0
    exempt_region_from_tax 599431E0
    force_add_ancillary 59938000
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    force_agent_action_success_for_human 5993A6E0
    force_assassination_success_for_human 59941600
    force_change_cai_faction_personality 5993A800
    force_character_force_into_stance 5993ADC0
    force_declare_war 59942FE0
    force_diplomacy 59940960
    force_garrison_infiltration_success_for_human 59943260
    force_make_peace 599380E0
    force_make_trade_agreement 599380A0
    force_make_vassal 59946B00
    force_rebellion_in_region 599431A0
    grant_faction_handover 59940540
    grant_unit 59941680
    hide_character 59939E20
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    instant_set_building_health_percent 5993A5E0
    instantly_dismantle_building 5993A420
    instantly_repair_building 5993A620
    is_new_game 59940A80
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    kill_character 5993A560
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    load_named_value 59940A40
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    make_neighbouring_regions_seen_in_shroud 599408E0
    make_neighbouring_regions_visible_in_shroud 599408C0
    make_region_seen_in_shroud 5993B1C0
    make_region_visible_in_shroud 5993AE20
    make_sea_region_seen_in_shroud 59940920
    make_sea_region_visible_in_shroud 59940900
    make_son_come_of_age 5993A780
    model 5993AF40
    modify_next_autoresolve_battle 5993A380
    move_to 599381E0
    new 59916E78
    optional_extras_for_episodics 59940B60
    override_ui 5993A4E0
    pending_auto_show_messages 599406A0
    register_instant_movie 59941240
    register_movies 599405C0
    register_outro_movie 59940FE0
    remove_area_trigger 59939DE0
    remove_attack_of_opportunity_overrides 59940F20
    remove_barrier 599403E0
    remove_building_model_override 59940BC0
    remove_custom_battlefield 59940300
    remove_effect_bundle 5993A060
    remove_effect_bundle_from_characters_force 5993A460
    remove_effect_bundle_from_force 5993A3C0
    remove_event_restricted_building_record 5993AB60
    remove_event_restricted_building_record_for_faction 5993ACA0
    remove_event_restricted_unit_record 5993A740
    remove_event_restricted_unit_record_for_faction 5993AB80
    remove_location_trigger 599403C0
    remove_marker 59938160
    remove_restricted_building_level_record 59940280
    remove_restricted_building_level_record_for_faction 59940340
    remove_settlement_model_override 59940B20
    remove_time_trigger 599407E0
    remove_visibility_trigger 59940360
    render_campaign_to_file 5993AE60
    replenish_action_points 5993A5A0
    restore_shroud_from_snapshot 599408A0
    save_named_value 59940A20
    scroll_camera 599406E0
    scroll_camera_with_direction 59940700
    seek_exchange 59938440
    set_ai_uses_human_display_speed 5993AE80
    set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour 59940580
    set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour 59940560
    set_character_experience_disabled 5993A7C0
    set_character_skill_tier_limit 5993A7E0
    set_event_generation_enabled 5993A820
    set_general_offered_dilemma_permitted 5993A760
    set_ignore_end_of_turn_public_order 5993A7A0
    set_liberation_options_disabled 59938700
    set_looting_options_disabled_for_human 59938540
    set_map_bounds 599404A0
    set_non_scripted_ancillaries_disabled 59938460
    set_non_scripted_traits_disabled 59938420
    set_public_order_of_province_for_region 5993B0C0
    set_tax_disabled 5993BBE0
    set_tax_rate 599416C0
    set_technology_research_disabled 599384E0
    set_ui_notification_of_victory_disabled 599385A0
    set_zoom_limit 599404E0
    show_message_event 599415C0
    show_shroud 59940860
    shown_message 59940680
    speedup_active 59939CC0
    steal_user_input 59940A00
    stop_camera 59940740
    stop_user_input 599409E0
    take_shroud_snapshot 59940880
    technology_osmosis_for_playables_enable_all 59941420
    technology_osmosis_for_playables_enable_culture 59941220
    toggle_speedup 59939E40
    treasury_mod 5993A580
    trigger_custom_dilemma 59940520
    trigger_custom_mission 59940500
    unhide_character 59939D20
    win_next_autoresolve_battle 5993A5C0
    zero_action_points 5993A4A0
    ***** NEW ***************************************************************************
    trigger_custom_incident 0094B160
    cinematic 00946580
    transfer_region_to_faction 0094B3A0

    WORLD_SCRIPT_INTERFACE 5993BE40
    faction_by_key 5993BEC0
    faction_exists 5993BD00
    faction_list 5993BBC0
    model 5993BDC0
    new 59917088
    region_manager 5993BEA0

    MODEL_SCRIPT_INTERFACE 5993BE80
    campaign_ai 5993C420
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    campaign_type 5993C4E0
    character_can_reach_character 5993C300
    date_and_week_in_range 5993C1C0
    date_in_range 5993C000
    difficulty_level 5993C440
    faction_is_local 5993C320
    is_multiplayer 5993C2E0
    is_player_turn 5993C360
    new 59917160
    pending_battle 5993BF40
    random_percent 5993C2C0
    season 5993C4C0
    turn_number 5993C100
    world 5993C020
    ***** NEW ***************************************************************************
    random_number 0094A980

    CAMPAIGN_AI_SCRIPT_INTERFACE 59944180
    new 59917238
    strategic_stance_between_factions 59944260
    strategic_stance_between_factions_available 59944200
    strategic_stance_between_factions_is_being_blocked 59944300
    strategic_stance_between_factions_is_being_blocked_until 599443A0
    strategic_stance_between_factions_promotion_current_level 599442E0
    strategic_stance_between_factions_promotion_end_level 59944360
    strategic_stance_between_factions_promotion_end_round 599442C0
    strategic_stance_between_factions_promotion_is_active 59944240
    strategic_stance_between_factions_promotion_or_blocking_is_set 599442A0
    strategic_stance_between_factions_promotion_start_level 59944320
    strategic_stance_between_factions_promotion_start_round 59944280

    CAMPAIGN_MISSION_SCRIPT_INTERFACE 599440A0
    model 599441E0
    new 59918840

    CAMPAIGN_POLITICS_SCRIPT_INTERFACE 59944340
    get_current_politics_government_type 599444A0
    get_parties 59944420
    new 59918900
    state_changed 599443C0
    ***** NEW ***************************************************************************
    government_type_key 0094E140

    POLIT 0094F260
    ***** ENTIRELY NEW ******************************************************************
    action_on_event 00919628
    actions 00943E00
    actions_events_filter 0094F4C0
    diplomatic_treaty_types 0093A3C0
    dispatch_event 00919640
    dumpTbl 00919790
    events_filter 0094F2C0
    faction_province_to_dominant_religion 00919730
    faction_province_to_wealth 00919748
    on_event 00919610
    traits 00943300
    treaty_details_get_factions_count 00919760
    treaty_details_get_treaties_count 00919778

    (Political Tooltips and Traits)
    ***** ENTIRELY NEW ******************************************************************
    POLIT_get_action_tooltip_params 00919700
    POLIT_get_trait_tooltip_params 00919718
    POLIT_trait_evaluate 009196A0
    POLIT_trait_get_cap 009196D0
    POLIT_trait_get_cap_per_turn 009196E8
    POLIT_trait_is_applicable 009196B8
    POLIT_trait_is_common 00919688
    POLIT_trait_is_evaluable 00919670
    POLIT_traits_are_antitraits 00919658

    CampaignCharacter 59945AC0
    ActionPointsRatio 59945B40
    new 59919158
    Release 59945A80

    CampaignSettlement 59945B80
    LabelDetails 59945C40
    ListDetails 59945C80
    new 59919248
    Release 59945D20
    Settlement 59945C00

    FACTION_SCRIPT_INTERFACE 5993C500
    allied_with 5993E0C0
    ancillary_exists 5993C980
    at_war 5993E4A0
    character_list 5993C520
    culture 5993EF60
    ended_war_this_turn 5993C860
    faction_attitudes 5993CAE0
    faction_leader 5993C760
    government_type 5993F020
    has_faction_leader 5993C740
    has_food_shortage 5993EE80
    has_home_region 5993C920
    has_technology 5993EC40
    home_region 5993C7E0
    imperium_level 5993F040
    is_human 5993C700
    losing_money 59946D60
    military_force_list 5993C7A0
    model 5993C640
    name 5993C720
    new 59917538
    num_allies 5993C9A0
    num_enemy_trespassing_armies 5993E0A0
    num_factions_in_war_with 5993C900
    num_generals 5993EB80
    num_trade_agreements 5993E520
    politics 5993EF80
    politics_party_add_loyalty_modifier 5993F3E0
    region_list 5993C5A0
    research_queue_idle 5993EBA0
    sea_trade_route_raided 5993E3C0
    started_war_this_turn 5993C9E0
    state_religion 5993EBC0
    subculture 5993EC60
    tax_category 5993E7A0
    tax_level 5993EB60
    total_food 5993EE00
    trade_resource_exists 5993E320
    trade_route_limit_reached 5993E640
    trade_ship_not_in_trade_node 5993E7C0
    trade_value 5993E300
    trade_value_percent 5993E160
    treasury 5993E480
    treasury_percent 5993EA20
    treaty_details 5993CB60
    unused_international_trade_route 5993E380
    upkeep_expenditure_percent 5993EC00
    ***** NEW ***************************************************************************
    difficulty_level 00949900

    FACTION_LIST_SCRIPT_INTERFACE 5993F2A0
    is_empty 5993F0E0
    item_at 5993F360
    new 59917610
    num_items 5993F200

    REGION_SCRIPT_INTERFACE 59942460
    adjacent_region_list 599427A0
    building_exists 59942700
    building_superchain_exists 59942840
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    model 59942580
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    new 59917A30
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    region_wealth_change_percent 59942800
    resource_exists 59942760
    sanitation 59942880
    settlement 599425C0
    slot_list 599425A0
    slot_type_exists 599426E0
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    REGION_LIST_SCRIPT_INTERFACE 59942900
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    REGION_MANAGER_SCRIPT_INTERFACE 59942340
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    model 59942380
    new 59917958
    region_by_key 59942480
    region_list 599423C0
    resource_exists_anywhere 599424A0
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    GARRISON_RESIDENCE_SCRIPT_INTERFACE 59942B00
    army 59942B60
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    faction 59942BC0
    has_army 59942AA0
    has_navy 59942B80
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    is_slot 59942DC0
    is_under_siege 59942C60
    model 59942B20
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    new 59917BF8
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    settlement_interface 59942CA0
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    SETTLEMENT_SCRIPT_INTERFACE 59942E60
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    logical_position_x 59942EE0
    logical_position_y 59942F60
    model 59942F40
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    region 59943060
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    SLOT_SCRIPT_INTERFACE 59943080
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    faction 59943220
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    model 59943160
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    region 599431C0
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    SLOT_LIST_SCRIPT_INTERFACE 59943200
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    num_items 59943480

    CHARACTER_SCRIPT_INTERFACE 5993F240
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    age 59941040
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    character_type 59940C20
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    defensive_battles_won 59941860
    defensive_naval_battles_fought 59941880
    defensive_naval_battles_won 599418E0
    defensive_sieges_fought 59941640
    defensive_sieges_won 599414A0
    display_position_x 59941760
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    forename 5993F860
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    has_skill 59941C40
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    is_embedded_in_military_force 59941960
    is_faction_leader 599414E0
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    logical_position_x 59941720
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    model 5993F3C0
    new 59917778
    number_of_traits 599420E0
    offensive_ambush_battles_fought 599418C0
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    offensive_battles_fought 599417A0
    offensive_battles_won 59941820
    offensive_naval_battles_fought 59941840
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    offensive_sieges_fought 59941700
    offensive_sieges_won 59941580
    percentage_of_own_alliance_killed 59941740
    performed_action_this_turn 59940E40
    rank 59941440
    region 5993F500
    routed_in_battle 59942060
    surname 5993EEC0
    trait_level 599421E0
    trait_points 59940DE0
    turns_at_sea 59941260
    turns_in_enemy_regions 599413E0
    turns_in_own_regions 59940E00
    turns_without_battle_in_home_lands 59941280
    won_battle 599415E0
    ***** NEW ***************************************************************************
    has_spouse 0094B980
    spouse 00947AA0

    CHARACTER_LIST_SCRIPT_INTERFACE 599421C0
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    new 59917880
    num_items 59942260

    MILITARY_FORCE_SCRIPT_INTERFACE 59943540
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    model 599436A0
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    MILITARY_FORCE_LIST_SCRIPT_INTERFACE 59943740
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    item_at 599437C0
    new 59918240
    num_items 59943820

    UNIT_SCRIPT_INTERFACE 59943800
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    has_unit_commander 599438A0
    is_land_unit 599438C0
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    military_force 599439C0
    model 599439A0
    new 59918318
    percentage_proportion_of_full_strength 59943A80
    unit_category 59943AA0
    unit_class 59943A40
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    unit_key 59943A60

    UNIT_LIST_SCRIPT_INTERFACE 59943B00
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    new 599183F0
    num_items 59943B60

    PENDING_BATTLE_SCRIPT_INTERFACE 59943C20
    ambush_battle 59944080
    attacker 59943DE0
    attacker_battle_result 59943FC0
    attacker_commander_fought_in_battle 59943EC0
    attacker_commander_fought_in_melee 59943F00
    attacker_is_stronger 59943D80
    battle_type 59944160
    contested_garrison 59943E00
    defender 59943CA0
    defender_battle_result 59943F40
    defender_commander_fought_in_battle 59943E60
    defender_commander_fought_in_melee 59943F20
    failed_ambush_battle 59943FE0
    has_attacker 59943D20
    has_contested_garrison 59943D60
    has_defender 59943BC0
    is_active 59943DA0
    model 59943C60
    naval_battle 59944020
    new 599184C8
    night_battle 59944100
    percentage_of_attacker_killed 59943E40
    percentage_of_attacker_routed 59943E80
    percentage_of_defender_killed 59943DC0
    percentage_of_defender_routed 59943E20
    seige_battle 59943EA0

    conditions 00940C20
    ***** ENTIRELY NEW (some are alredy known) ******************************************
    AdjacentRegionRebelling 00919EC8
    AdviceDisplayed 00904E98
    AdviceJustDisplayed 00904EB0
    AdviceThreadProgress 00904E68
    AnyFactionDestroyedLastTurn 009049B8
    ArmyIsAlliedCampaign 00904B38
    ArmyIsLocalCampaign 00908B58
    BattleAllianceHasDeployables 0091B8A8
    BattleAllianceIsAttacker 00920870
    BattleAllianceIsPlayers 00916EB0
    BattleAllianceNumberOfShips 00916A78
    BattleAllianceNumberOfUnits 00916C40
    BattleCommanderIsGeneral 00908CF0
    BattleEnemyAlliancePercentageCanHide 00905750
    BattleEnemyAlliancePercentageOfClassAndCategory 00920480
    BattleEnemyAlliancePercentageOfMountType 00908570
    BattleEnemyAlliancePercentageOfSpecialAbility 009205B8
    BattleEnemyAlliancePercentageOfUnitCategory 00920528
    BattleEnemyAlliancePercentageOfUnitClass 00919DA8
    BattleEnemyDirectionOfMeleeAttack 009169E8
    BattleEnemyHasMissileSuperiority 00916808
    BattleEnemyShipActionStatus 00916A00
    BattleEnemyShipOnFire 009213B0
    BattleEnemyUnitActionStatus 00916BB0
    BattleEnemyUnitCategory 00916E50
    BattleEnemyUnitClass 00916BC8
    BattleEnemyUnitCurrentFormation 00917288
    BattleEnemyUnitOnLeftFlank 00916E38
    BattleEnemyUnitOnRightFlank 00916820
    BattleEnemyUnitSpecialAbilitySupported 00919CD0
    BattleEnemyUnitTechnologySupported 00917600
    BattleHasCoverBuildings 00904220
    BattleHasCoverWalls 00921B18
    BattleIsAmbushConflict 00904610
    BattleIsLandConflict 00921938
    BattleIsNavalConflict 00920288
    BattleIsSiegeConflict 00905660
    BattlePlayerAllianceDefendingHill 00921398
    BattlePlayerAlliancePercentageCanHide 00905228
    BattlePlayerAlliancePercentageGuerrillas 00921B30
    BattlePlayerAlliancePercentageOfAmmoType 00905BB8
    BattlePlayerAlliancePercentageOfClassAndCategory 009056F0
    BattlePlayerAlliancePercentageOfMountType 00904370
    BattlePlayerAlliancePercentageOfSpecialAbility 0091A078
    BattlePlayerAlliancePercentageOfTechnology 0091BAB8
    BattlePlayerAlliancePercentageOfUnitCategory 00908DB0
    BattlePlayerAlliancePercentageOfUnitClass 00904FD0
    BattlePlayerAllianceToEnemyAllianceRatio 00920330
    BattlePlayerDefendingFort 009053C0
    BattlePlayerDirectionOfMeleeAttack 00921B00
    BattlePlayerDirectionOfMissileAttack 00904B50
    BattlePlayerSailsPercentageDamaged 009208A0
    BattlePlayerShipActionStatus 00904208
    BattlePlayerShipClass 00905E40
    BattlePlayerUnitActionStatus 00904088
    BattlePlayerUnitAmmoType 0091B968
    BattlePlayerUnitCategory 00904670
    BattlePlayerUnitClass 00909068
    BattlePlayerUnitCurrentFormation 00904490
    BattlePlayerUnitDefendingHill 00919E80
    BattlePlayerUnitEngaged 00920150
    BattlePlayerUnitEngagedInMelee 00904910
    BattlePlayerUnitMountType 00905FF0
    BattlePlayerUnitMovingFast 00920A50
    BattlePlayerUnitSpecialAbilityActive 00905B70
    BattlePlayerUnitSpecialAbilitySupported 00906140
    BattlePlayerUnitTechnologySupported 009054F8
    BattleResult 0091FFB8
    BattlesFought 009176F0
    BattleShipIsPlayers 00917108
    BattleShipSailsPercentageDamage 00905408
    BattleTimeLimitSet 00904BB0
    BattleType 00906500
    BattleUnitIsAllied 00916898
    BattleUnitIsPlayers 00916730
    BuildingLevelName 00904DD8
    BuildingTypeExistsAtSettlement 00904AC0
    BuildingTypeExistsAtSlot 00905630
    CampaignBattleType 00916A18
    CampaignName 009041C0
    CampaignNumberOfUnitsInEnemyAlliance 00904C70
    CampaignNumberOfUnitsInEnemyArmy 00904C40
    CampaignNumberOfUnitsInPlayerAlliance 00904C10
    CampaignNumberOfUnitsInPlayerArmy 00904BE0
    CampaignPercentageOfOwnCaptured 009171C8
    CampaignPercentageOfOwnKilled 00919EE0
    CampaignPercentageOfOwnRouted 0090D340
    CampaignPercentageOfThemCaptured 00908510
    CampaignPercentageOfThemKilled 00908F60
    CampaignPercentageOfThemRouted 009049A0
    CampaignPercentageOfUnitCategory 0091B9C8
    CanGenerateHistoricalCharacter 00904E08
    CharacterAbility 00917048
    CharacterArmyCouldReplenishFromBattle 00904688
    CharacterArmyUsedCoverBuildings 009047A8
    CharacterArmyUsedCoverWalls 00904778
    CharacterAttribute 00916B50
    CharacterBattleWallsBreached 00904730
    CharacterBuildingConstructed 00916D48
    CharacterCapturedEnemyShip 00904418
    CharacterCommandsNavy 00904D48
    CharacterCultureType 009167C0
    CharacterDuelsFought 00904628
    CharacterDuelsLost 009045F8
    CharacterDuelsWon 009045C8
    CharacterDuelWeapon 00916838
    CharacterEndedInAmbushPosition 0091FFD0
    CharacterFactionAdmiralCount 0091B998
    CharacterFactionGeneralCount 009203F0
    CharacterFactionHasTechType 009200C0
    CharacterFactionMinisterAncillary 009046D0
    CharacterFactionMinisterTrait 009046B8
    CharacterFactionName 00904C28
    CharacterFactionReligion 009049E8
    CharacterFactionSubcultureType 009043D0
    CharacterForename 00905900
    CharacterFoughtCulture 009169A0
    CharacterHasAncillary 00904700
    CharacterHasTrait 00916B20
    CharacterHoldsPost 009172D0
    CharacterHusbandHasTrait 00904B68
    CharacterInBuildingOfChain 00916850
    CharacterInBuildingType 00916A30
    CharacterInEnemyLands 00917558
    CharacterInHomeRegion 009057B0
    CharacterInOwnFactionLands 009166D0
    CharacterInRegion 009042F8
    CharacterInTheatre 00920408
    CharacterIsAlliedCampaign 00904B20
    CharacterIsEnemyCampaign 00917648
    CharacterIsFemale 00904A18
    CharacterIsLocalCampaign 00919F70
    CharacterMinisterialPosition 009043A0
    CharacterMPPercentageRemaining 00917378
    CharacterNumberOfChildren 00904448
    CharacterOlderThan 00904A30
    CharacterRallied 009047D8
    CharacterRank 00904DA8
    CharacterRouted 00920360
    CharacterRunsSpyNetwork 009046A0
    CharacterSpouseHasTrait 00904B98
    CharacterStationaryForOneTurn 00904520
    CharactersUnitRallied 00904808
    CharacterSurname 009173C0
    CharacterTrait 00916B68
    CharacterTurnsAtHome 00920BE8
    CharacterTurnsAtSea 009205D0
    CharacterTurnsInEnemyLands 00908948
    CharacterType 00916DD8
    CharacterWasAttacker 00920390
    CharacterWifeHasTrait 00904B08
    CharacterWithdrewFromBattle 00904838
    CharacterWonBattle 00919D30
    CharacterWonDuel 00916BE0
    CommanderAncillary 00916FB8
    CommanderFoughtInBattle 00919F10
    CommanderFoughtInMelee 00919FA0
    CommanderTrait 00917060
    DateAndWeekInRange 00919E08
    DateInRange 00917468
    DefensiveSiegesFought 00919F40
    DefensiveSiegesWon 00905F00
    DifficultyLevel 009048C8
    EnemyArmyGreaterCombatStrength 00916E68
    FactionAllyCount 00919E98
    FactionBuildingExists 00920A98
    FactionBuildingUnderConstruction 00904898
    FactionCanBuildBuilding 00920348
    FactionCashFlow 00904118
    FactionDestroyedByCharacterFaction 00916BF8
    FactionExists 00917000
    FactionGovernmentType 00920048
    FactionHasAllies 00906170
    FactionHasRecruitedAnyAgents 00904D60
    FactionHasTradeShipNotInTradeNode 00904580
    FactionIsAlliedCampaign 00905F90
    FactionIsEnemyCampaign 009044D8
    FactionIsHuman 009174B0
    FactionIsLocal 0091FEC8
    FactionKeyIsLocal 00917720
    FactionLeadersAttribute 009200D8
    FactionLeadersTrait 00916F58
    FactionName 00916D90
    FactionParticipatedInBattle 009044A8
    FactionPatrioticFervour 00916CE8
    FactionSupportCostsPercentage 00905F60
    FactionTaxLevel 00920990
    FactionTechExists 009088E8
    FactionTradeResourceExists 00920018
    FactionTradeValue 00921B90
    FactionTradeValuePercentage 009202A0
    FactionTreasury 00920570
    FactionTreasuryWorldPercentage 00920C78
    FactionWarWeariness 00916B08
    FactionwideAncillaryTypeExists 009169B8
    ForcesComposedOf 00904CA0
    GarrisonIsLocal 00904AD8
    GarrisonUnitCount 00904988
    GovernorshipEquals 00904508
    GovernorshipsTaxLevel 00916E08
    GovernorshipTaxLevel 00904268
    GovernorTaxLevel 00917078
    HasUnspecialisedPort 009042B0
    InPort 009167F0
    InSettlement 009177C8
    InsurrectionCrushed 00920B70
    is_advice_audio_playing 00905120
    IsAdmiral 00904958
    IsBesieging 00917090
    IsBlockading 00916B98
    IsBuildingInChain 009167A8
    IsBuildingOfType 00916B38
    IsCarryingTroops 00916E20
    IsChildOf 00904F10
    IsColony 009201E0
    IsComponentType 00904EC8
    IsFactionBesiegingSettlement 00904550
    IsFactionLeader 009048F8
    IsFactionLeaderFemale 00916958
    IsFamilyMember 00904970
    IsGarrisoned 00916DC0
    IsHomeRegion 00908FF0
    IsMessageType 00904EE0
    IsMultiplayer 00920CA8
    IsNightBattle 00904BC8
    IsPlayerTurn 00908A80
    IsPortGarrisoned 00917030
    IsTheatreGovernor 00916B80
    IsTriggerableHistoricalEvent 00904E38
    IsUnderBlockade 00920378
    IsUnderSiege 009041F0
    LosingMoney 00920120
    MapPosition 0091FEB0
    MapPositionNear 00916988
    NoActionThisTurn 00908A50
    OffensiveSiegesFought 009040B8
    OffensiveSiegesWon 00905318
    OnAWarFooting 00905300
    ParentId 00904EF8
    PercentageUnspentIncome 00904478
    PlayerFactionIsAttacker 00920450
    PortBlockaded 00904400
    PortBlockadedLocal 00904E20
    RandomPercentCampaign 0091B7A0
    RegionBuildableSlotEmpty 009200A8
    RegionBuildingFinished 00904FA0
    RegionClamoursReform 00921380
    RegionCultureIsFactionCulture 009201F8
    RegionDemands 00920D50
    RegionEconomicGrowthLow 00908FA8
    RegionGovernorAttribute 00920210
    RegionIsLocal 00904AA8
    RegionIsRebelling 00904658
    RegionMajorityReligion 00904A00
    RegionName 00904868
    RegionPopulationLow 0091BA88
    RegionPopulationMaxReached 00905090
    RegionRebels 00921950
    RegionReligionIsStateReligion 0091FFE8
    RegionResourceExists 0091FF40
    RegionResourceExploited 0090D328
    RegionRiots 009040E8
    RegionSlotBuildingCount 00905C48
    RegionSlotBuildingCultureExists 00908B70
    RegionSlotBuildingTypeCount 00908E58
    RegionSlotBuildingTypeExists 0091B9B0
    RegionSlotCount 00904010
    RegionSlotEmptyCount 00904A60
    RegionSlotTypeExists 00904070
    RegionTaxExempt 00906F08
    RegionTaxLevel 00920900
    RegionTaxTownWealthGrowthReduction 00908D80
    RegionTownWealthGrowth 00905FD8
    RegionWealthDecrease 00920060
    RegionWealthIncrease 0091FF88
    RegionWouldBeHappyWithNoTaxExemption 00904CD0
    ResearchCategory 009202D0
    ResearchQueueIdle 009203A8
    ResearchType 00920318
    ResearchTypeUniqueToFaction 00921530
    SeaTradeRouteRaided 00908E28
    SettlementBuildingQueueIdleDespiteCash 00917018
    SettlementFortificationsBuildingQueueIdleDespiteCash 00916970
    SettlementIsLocal 00905DE0
    SettlementName 0091FF10
    SlotBuildingQueueIdleDespiteCash 00916DA8
    SlotIsAlliedCampaign 00920180
    SlotIsLocal 00919F28
    SlotName 009056C0
    SlotSuperchain 00905150
    SlotType 00919F58
    SupportCostsPercentage 00920B58
    TargetArmyGreaterCombatStrength 00916778
    TargetCharacterIsAlliedCampaign 00916EF8
    TargetCharacterIsEnemyCampaign 00916C88
    TargetInStrikingRangeOfEnemy 00917150
    TaxCollectionLimited 00908DE0
    TaxLevel 00905780
    TradeNodeAvailableWorldwide 009045B0
    TradePortsAtMaxLevel 009049D0
    TradeRouteIsEnemy 00917810
    TradeRouteIsLocal 00904D00
    TradeRouteLimitReached 00906008
    TurnNumber 00908F48
    TurnsSinceThreadLastAdvanced 00905558
    UnitCategory 00920030
    UnitClass 00920438
    UnitCrushedInsurrection 00917570
    UnitCultureType 009201B0
    UnitFoughtInBattle 009201C8
    UnitFoughtInMelee 00920B40
    UnitInTheatre 00920198
    UnitOnContinent 009175B8
    UnitRouted 00917228
    UnitSufferedCasualties 009170A8
    UnitTrait 00916DF0
    UnitType 00916AC0
    UnitWonBattle 009168E0
    UnusedInternationalTradeRoute 00904040
    WarEndedCharacterFaction 00916940
    WarStartedCharacterFaction 00916790
    WorldResourceExists 0091BAE8
    WorldResourceExploited 00908CD8
    WorldwideAncillaryTypeExists 009167D8

    effect 00942820
    ***** ENTIRELY NEW (some are alredy known) ******************************************
    add_agent_experience 00905048 ----
    add_military_force_experience 009050A8
    adjust_treasury 00904FB8
    advance_contextual_advice_thread 00904298
    advance_scripted_advice_thread 009051B0
    advance_scripted_advice_thread_located 009051E0
    advice 00905168
    ancillary 00905000
    historical_character 009050C0
    historical_event 009050F0
    OpenBrowser 00904FE8
    remove_ancillary 00905030
    remove_trait 00904F40
    rewind_scripted_advice 00905210
    suspend_contextual_advice 00905138
    trait 00904F58

    CampaignUI 599457E0
    clear_highlights 59918E10
    ClearSelection 59918E28
    CurrentTabTypename 59918E58
    GetCameraPosition 59918CF0
    highlight_character 59918D80
    highlight_position 59918DE0
    highlight_settlement 59918DB0
    HighlightComponent 59918C90
    HighlightConstructionItem 59918C78
    HighlightRecruitmentItem 59918CA8
    IsMultiplayer 59918D08
    IsPreBattleTypeSiege 59918E40
    SetCameraHeading 59918D50
    SetCameraTarget 59918CD8
    SetCameraTargetInstant 59918D68
    SetCameraZoom 59918CC0
    ToggleCinematicBorders 59918D38
    ToggleScreenCover 59918D20
    unhighlight_character 59918D98
    unhighlight_position 59918DF8
    unhighlight_settlement 59918DC8
    ***** NEW ***************************************************************************
    SetCameraMinDistance 0091C088
    SetCameraMaxTiltAngle 0091C070

    UIComponent 59944440
    Address 59944AE0
    Adopt 599449A0
    AttachCustomControl 59944EC0
    Bounds 59944500
    CallbackId 59944B60
    ChildCount 599447C0
    CurrentAnimationId 599455E0
    CurrentState 599447A0
    CurrentStateUI 599454A0
    DestroyChildren 59944880
    Dimensions 59944C60
    Divorce 59944940
    DockingPoint 59945320
    Find 59944DA0
    FindPositionIntoCurrentText 59945180
    FindTextSnapPosition 59945220
    ForceEvent 599454E0
    GetProperty 59944600
    GetStateText 599445C0
    GetStateTextDetails 599451C0
    GetTooltipText 59944900
    GlobalExists 59944EE0
    HasInterface 59945580
    Height 59944560
    Highlight 599451A0
    Id 59944B20
    InterfaceFunction 59945520
    IsCharPrintable 599452E0
    IsDragged 59944BE0
    IsInteractive 59944F80
    IsMouseOverChildren 59945460
    IsMoveable 59945040
    Layout 59944C80
    LockPriority 599455C0
    LuaCall 59944740
    MoveTo 59944720
    new 599189D8
    Parent 59944D40
    PopulateTextures 59945120
    Position 599447E0
    Priority 59944980
    PropagateImageColour 59944DC0
    PropagateOpacity 59944EA0
    PropagatePriority 59944800
    PropagateVisibility 59944860
    ReorderChildren 59944BA0
    Resize 599449C0
    RestoreUIHeirarchy 599452A0
    RunScript 59945160
    SaveUIHeirarchy 59945200
    SequentialFind 59944D00
    SetDisabled 59944F40
    SetDockingPoint 599453E0
    SetDragged 59944C20
    SetEventCallback 59945020
    SetGlobal 59944F20
    SetImageColour 59944E20
    SetImageRotation 59944DE0
    SetInteractive 59944F00
    SetMoveable 59945000
    SetOpacity 59944E00
    SetProperty 59944640
    SetState 59944540
    SetStateColours 59945680
    SetStateText 59944580
    SetStateTextDetails 59945140
    SetStateTextXOffset 599451E0
    SetTooltipText 599448C0
    SetVisible 59944840
    ShaderTechniqueGet 59944CA0
    ShaderTechniqueSet 59944B00
    ShaderVarsGet 59944D20
    ShaderVarsSet 59944CE0
    SimulateClick 599456C0
    SimulateKey 59945700
    StealInputFocus 59945080
    StealShortcutKey 59944FC0
    TextDimensions 59945640
    TextShaderTechniqueSet 59944BC0
    TextShaderVarsGet 59944C00
    TextShaderVarsSet 59944D60
    TriggerAnimation 59945380
    TriggerShortcut 59945740
    UnLockPriority 59945600
    Visible 59944AA0
    Width 599444C0
    WidthOfTextLine 59945300

    ui/CoreUtils 59946960
    _M 59946960
    _NAME ui/CoreUtils
    _PACKAGE
    Clamp 59919E60
    CompareByValue 59919F68
    CopyIntoTable 59919F50
    CopyTable 59919F38
    LoadTable 59919FF8
    Max 59919E78
    Min 59919E90
    NamespaceFile 59919F08
    OffsetFrom 59919F98
    outputbitfield 59919EA8
    PickFGColour 59919F80
    PrintTable 59919F20
    Require 59919EC0
    RoundToInt 59919E30
    RupToInt 59919E48
    SaveTable 59919FC8
    TimeString 5991A010
    TruncToInt 59919E18
    UnRequire 59919ED8
    UnRequireAll 59919EF0

    CoreUtils 5993DF80
    _M 5993DF80
    _NAME CoreUtils
    _PACKAGE
    Clamp 5991FF20
    CompareByValue 59920028
    CopyIntoTable 59920010
    CopyTable 5991FFF8
    LoadTable 599200B8
    Max 5991FF38
    Min 5991FF50
    NamespaceFile 5991FFC8
    OffsetFrom 59920058
    outputbitfield 5991FF68
    PickFGColour 59920040
    PrintTable 5991FFE0
    Require 5991FF80
    RoundToInt 5991FEF0
    RupToInt 5991FF08
    SaveTable 59920088
    TimeString 599200D0
    TruncToInt 5991FED8
    UnRequire 5991FF98
    UnRequireAll 5991FFB0

    cinematic_script 00947F40
    ***** ENTIRELY NEW ******************************************************************
    cindy_playback 0094C140
    cindy_playback_no_camera 0094BB60
    new 0091BCB0
    stop_cindy_playback 0094D080
    stop_cindy_playback_no_camera 0094C900

    MessageManager 59945CC0
    CanDismissAllMessages 59919380
    CheckForAutoOpen 599193C8
    ClearMessagesFromEnv 59919338
    ClearOverrides 599192A8
    ClosePanelIfNoMessage 59919410
    DestroyAllMessages 599193E0
    DismissAllMessages 59919368
    HasMessagesStored 59919308
    HideAllMessages 599193B0
    HideMessage 59919398
    HidingMessage 599192D8
    InitMessageCallback 599193F8
    OverrideAutoShow 59919260
    PendingAutoShowMessage 59919320
    ReInitialiseStackbase 59919290
    RestoreMessages 59919350
    SelectLayout 59919440
    SetCurrentMessageUnread 59919428
    ShowingMessage 599192C0
    StoreMessages 599192F0

    MPAvatar 59945AE0
    Free 59945A00
    new 59919050
    SetComponentTexture 59945B60
    Valid 59945BA0

    Keyboard 599456E0
    DisableQuickload 59918C48
    ReturnKey 59918C60
    StealKey 59918C18

    Cursor 599459A0
    DistanceToBL 59945940
    Mode 59945A20
    Modes 599458C0
    ModeString 59945900
    new 59918F30
    SetMode 59945880

    lua_scripts 5994C8C0
    EpisodicScripting 5993DDE0
    export_advice 5994C8A0

    ScriptedValueRegistry 59945780
    LoadBool 59945860
    new 59918C00
    SaveBool 59945820

    NULL_SCRIPT_INTERFACE 5993BA40
    new 59916F98

    (CA???) (think these are the Creative Assembly guys, functions should be useless)
    ***** ENTIRELY NEW ******************************************************************
    out 009468A0
    kostas 0091A468
    scott_b 0091A498
    design 0091A4B0
    tom 0091A438
    ting 0091A480
    dylan 0091A450
    shane 00921488



    **********************************************************************************************************************************************
    ----------------------------------------------------------------------------------------------------------------------------------------------
    LONE STARS LUA FUNCTIONS (after the extraction they weren't under a list like the others, dunno why, maybe 'cause they are a sort of compound)
    ----------------------------------------------------------------------------------------------------------------------------------------------
    **********************************************************************************************************************************************


    (LOG)
    Log 59920FB8

    (FACTION BASED)
    faction_allied_with_barbarian 5991A670
    faction_allied_with_culture 5991A640
    faction_allied_with_eastern 5991A688
    faction_allied_with_roman 5991A6A0
    faction_allied_with_state 5991A6D0
    faction_allied_with_state_list 5991A628
    faction_allied_with_subculture 5991A658
    faction_contains_building 5991A610
    faction_controls_province_by_region 5991A820
    faction_is_barbarian 5991A718
    faction_is_eastern 5991A730
    faction_is_greek_subculture 5991A778
    faction_is_roman 5991A760
    faction_is_roman_subculture 5991A790
    faction_name_in_state_list 5991A7A8
    ***** NEW ***************************************************************************
    faction_allied_with_hellenistic 0091D648
    faction_is_hellenistic 0091D6D8

    (STATE BASED) - probably this check the faction list at the bottom of this file
    ***** NEW ***************************************************************************
    is_in_state_list 0091D750

    (PROVINCE BASED)
    province_from_regionname 5991A808

    (REGION BASED)
    ***** NEW ***************************************************************************
    is_in_region_list 0091D780
    region_name_in_region_list 0091D768

    (GARRISON BASED)
    garrison_has_building 5991A6E8
    garrison_has_building_superchain 5991A700

    (CHARACHTER BASED)
    char_has_army 5991A4F0
    char_has_navy 5991A508
    char_in_owned_region 5991A490
    char_is_agent 5991A478
    char_is_attacker 5991A5B0
    char_is_defender 5991A5C8
    char_is_general 5991A4A8
    char_is_general_with_army 5991A4C0
    char_is_general_with_navy 5991A4D8
    character_has_unit_in_list_by_class 5991A8F8
    character_has_unit_in_list_by_name 5991A910

    (AGENT BASED)
    current_faction_champions_recruited_this_turn 0
    current_faction_dignitaries_recruited_this_turn 0
    current_faction_spies_recruited_this_turn 0

    (UNIT BASED)
    unit_is_in_unit_list 5991A8E0

    (BATTLE BASED)
    attacker_faction 5991A550
    attacker_culture 5991A520
    attacker_subculture 5991A580
    attacker_victory 5991A5E0
    defender_faction 5991A568
    defender_culture 5991A538
    defender_subculture 5991A598
    defender_victory 5991A5F8

    (BOOL)
    BOOL_Local_Character_Selected false

    (ONLET)
    OnLETCharacterCreated 5991A880
    OnLETCharacterDeselected 5991A850
    OnLETCharacterSelected 5991A838
    OnLETFactionTurnStart 5991A868
    OnLETLoadingGame 5991A8B0
    OnLETSavingGame 5991A898

    (???)
    current_turn_reloads 0
    decoda_name CampaignScriptingInterface
    initialise_let 5991A8C8



    ***********************************************************************************************************
    -----------------------------------------------------------------------------------------------------------
    PROBABLY USELESS since they are TABLES (should be already present into database or some other PFM/RPFM tab)
    -----------------------------------------------------------------------------------------------------------
    ***********************************************************************************************************



    (CLASS LIST)
    siege_equipment_class_list 59935280
    1 art_siege
    ***** NEW ***************************************************************************
    artillery_class_list 00941F60
    1 art_fix
    2 art_fld
    elephants_class_list 00939C60
    1 elph
    pigs_list 0093B3C0
    1 Rom_War_Pigs
    dogs_list 0093D000
    1 Cel_Savage_Dogs
    2 Rom_War_Dogs
    dogs_and_pigs_class_list 00940D60
    1 spcl

    (DATA)
    ***** NEW ***************************************************************************
    data 009529C0

    (FILE)
    ***** NEW ***************************************************************************
    file file (5B019330)

    POLIT_ACTION_DEFS 00943E00
    ***** NEW *************************************************************************** same as db > political_action_tables
    polit_action_assassinate 00943E20
    polit_action_bribe 00943F20
    polit_action_divorce 009442A0
    polit_action_embezzle_funds 00943FA0
    polit_action_entice 00944420
    polit_action_flirt 009443A0
    polit_action_gather_support 009446E0
    polit_action_get_into_position 00943EA0
    polit_action_insult 009444A0
    polit_action_organize_games 00944020
    polit_action_party_provoke 0094ED00
    polit_action_party_purge 009448C0
    polit_action_party_secure_loyalty 00944860
    polit_action_political_marriage 00944660
    polit_action_praise 00944320
    polit_action_provoke 009448E0
    polit_action_secure_loyalty 009447E0
    polit_action_send_diplomat 00944160
    polit_action_send_emissary 009440C0
    polit_action_send_gift 00944220
    polit_action_spread_rumours 00944520
    polit_action_suicide 00944760

    POLIT_TRAITS_DEFS 00943300
    ***** NEW *************************************************************************** same as db > political_trait_tables
    polit_trait_agriculturalist 009436E0
    polit_trait_bigot 00943580
    polit_trait_common_difficulty_level 00943DE0
    polit_trait_common_general_dies_in_battle 00943A60
    polit_trait_common_general_wins_a_battle 00943AE0
    polit_trait_common_government_type 00943D20
    polit_trait_common_imperium_level 00943C00
    polit_trait_common_overcame_secession 00943CA0
    polit_trait_common_party_leader_dies_in_battle 009439A0
    polit_trait_common_reforming_a_government 00943D40
    polit_trait_common_won_civil_war 00943C20
    polit_trait_diplomat 009436A0
    polit_trait_expansionist 009433A0
    polit_trait_hates_barbarians 00943800
    polit_trait_hates_easterners 009438E0
    polit_trait_hates_greeks 009438C0
    polit_trait_hates_romans 00943960
    polit_trait_likes_barbarians 009435E0
    polit_trait_likes_easterners 00943760
    polit_trait_likes_greeks 00943780
    polit_trait_likes_romans 00943860
    polit_trait_mercantile 00943540
    polit_trait_militarist 009432C0
    polit_trait_mogul 00943680
    polit_trait_pacifist 00943360
    polit_trait_patriot 00943720
    polit_trait_populist 009436C0
    polit_trait_subversive 009434C0
    polit_trait_thirst_for_power 00943700
    polit_trait_traditionalist 00943500
    polit_trait_xenophile 00943980
    polit_trait_xenophobe 00943880

    events 00936A80
    ***** NEW *************************************************************************** same as db > trigger_events and lua_scripts > events.lua
    _M 00936A80
    _NAME data.lua_scripts.events
    _PACKAGE data.lua_scripts.
    AdviceDismissed 00937360
    AdviceFinishedTrigger 00937400
    AdviceIssued 00937440
    AdviceSuperseded 00937460
    AreaCameraEntered 00937480
    AreaEntered 009374A0
    AreaExited 009374C0
    ArmyBribeAttemptFailure 00937500
    ArmySabotageAttemptFailure 00937540
    ArmySabotageAttemptSuccess 00937580
    AssassinationAttemptCriticalSuccess 009375C0
    AssassinationAttemptFailure 00937600
    AssassinationAttemptSuccess 00937640
    BattleBoardingActionCommenced 00937660
    BattleCommandingShipRouts 00937680
    BattleCommandingUnitRouts 009376C0
    BattleCompleted 00937700
    BattleConflictPhaseCommenced 00937720
    BattleDeploymentPhaseCommenced 00937740
    BattleFortPlazaCaptureCommenced 00937780
    BattleShipAttacksEnemyShip 009377C0
    BattleShipCaughtFire 00937800
    BattleShipMagazineExplosion 00937840
    BattleShipRouts 00937860
    BattleShipRunAground 00937880
    BattleShipSailingIntoWind 009378C0
    BattleShipSurrendered 009378E0
    BattleUnitAttacksBuilding 00937900
    BattleUnitAttacksEnemyUnit 00937920
    BattleUnitAttacksWalls 00937940
    BattleUnitCapturesBuilding 00937980
    BattleUnitDestroysBuilding 009379C0
    BattleUnitRouts 00937A00
    BattleUnitUsingBuilding 00937A40
    BattleUnitUsingWall 00937A80
    BuildingCardSelected 00937AA0
    BuildingCompleted 00937AC0
    BuildingConstructionIssuedByPlayer 00937B00
    BuildingInfoPanelOpenedCampaign 00937B40
    CameraMoverCancelled 00937B60
    CameraMoverFinished 00937B80
    CampaignArmiesMerge 00937BA0
    CampaignBuildingDamaged 00937BC0
    CampaignCoastalAssaultOnCharacter 00937C00
    CampaignCoastalAssaultOnGarrison 00937C20
    CampaignEffectsBundleAwarded 00937C40
    CampaignSettlementAttacked 00937C60
    CharacterAttacksAlly 00937CA0
    CharacterBecomesFactionLeader 00937CC0
    CharacterBesiegesSettlement 00937D00
    CharacterBlockadedPort 00937D20
    CharacterBrokePortBlockade 00937D60
    CharacterBuildingCompleted 00937DA0
    CharacterCandidateBecomesMinister 00937E00
    CharacterCanLiberate 00937DC0
    CharacterCharacterTargetAction 00937E40
    CharacterComesOfAge 00937E80
    CharacterCompletedBattle 00937EA0
    CharacterCreated 00937EC0
    CharacterDamagedByDisaster 00937F00
    CharacterDeselected 00937F40
    CharacterDiscovered 00937F80
    CharacterDisembarksNavy 00937FA0
    CharacterEmbarksNavy 00937FE0
    CharacterEntersAttritionalArea 00938020
    CharacterEntersGarrison 00938040
    CharacterFactionCompletesResearch 00938060
    CharacterGarrisonTargetAction 00938080
    CharacterGeneralDiedInBattle 009380A0
    CharacterInfoPanelOpened 009380C0
    CharacterLeavesGarrison 00938100
    CharacterLootedSettlement 00938120
    CharacterMarriage 00938160
    CharacterParticipatedAsSecondaryGeneralInBattle 009381A0
    CharacterPerformsActionAgainstFriendlyTarget 009381E0
    CharacterPoliticalAction 00938220
    CharacterPoliticalActionPoliticalMariage 00938240
    CharacterPoliticalAdoption 00938280
    CharacterPoliticalAssassination 009382C0
    CharacterPoliticalBribe 009382E0
    CharacterPoliticalDivorce 00938300
    CharacterPoliticalEmbezzleFunds 00938340
    CharacterPoliticalEntice 00938380
    CharacterPoliticalFlirt 009383C0
    CharacterPoliticalGatherSupport 00938400
    CharacterPoliticalInsult 00938440
    CharacterPoliticalOrganizeGames 00938480
    CharacterPoliticalPartyProvoke 009384C0
    CharacterPoliticalPartyPurge 00938500
    CharacterPoliticalPartySecureLoyalty 00938520
    CharacterPoliticalPraise 00938540
    CharacterPoliticalPromotion 00938560
    CharacterPoliticalProvoke 00938580
    CharacterPoliticalRumours 0093BBC0
    CharacterPoliticalSecureLoyalty 0093D460
    CharacterPoliticalSendDiplomat 0093DEC0
    CharacterPoliticalSendEmissary 0094FAE0
    CharacterPoliticalSendGift 0093DA20
    CharacterPoliticalSuicide 0093B660
    CharacterPostBattleEnslave 0093B960
    CharacterPostBattleRelease 00943380
    CharacterPostBattleSlaughter 0093C080
    CharacterPromoted 00937620
    CharacterRankUp 0093A7E0
    CharacterRankUpNeedsAncillary 00936C00
    CharacterRelativeKilled 0093AC20
    CharacterSelected 00951E00
    CharacterSkillPointAllocated 00939A00
    CharacterSuccessfulArmyBribe 00936D40
    CharacterSuccessfulConvert 0093A600
    CharacterSuccessfulDemoralise 00940900
    CharacterSuccessfulInciteRevolt 00937060
    CharacterSurvivesAssassinationAttempt 00942D20
    CharacterTurnEnd 009367C0
    CharacterTurnStart 0094F220
    CharacterWoundedInAssassinationAttempt 00940CE0
    ClanBecomesVassal 00939A60
    ComponentCreated 00940120
    ComponentLClickUp 0093C140
    ComponentMouseOn 0093FDC0
    ComponentMoved 00937380
    ConvertAttemptFailure 00936F00
    DemoraliseAttemptFailure 0093DA60
    DuelDemanded 0093B320
    DummyEvent 0093BD80
    EncylopediaEntryRequested 009366E0
    evaluate_mission 0093BE40
    EventMessageOpenedBattle 0093BD00
    EventMessageOpenedCampaign 00951440
    FactionAboutToEndTurn 00936B60
    FactionBattleDefeat 0094ED40
    FactionBattleVictory 00944560
    FactionBecomesLiberationProtectorate 00937760
    FactionBecomesLiberationVassal 0093B640
    FactionBecomesShogun 00941D80
    FactionBecomesWorldLeader 0094FAA0
    FactionBeginTurnPhaseNormal 0094FA60
    FactionCapturesKyoto 00941A20
    FactionCapturesWorldCapital 0093C400
    FactionCivilWarEnd 00942AE0
    FactionEncountersOtherFaction 009389E0
    FactionFameLevelUp 0093B2E0
    FactionGovernmentTypeChanged 0093E980
    FactionLeaderDeclaresWar 00937240
    FactionLeaderSignsPeaceTreaty 00938B60
    FactionPoliticsGovernmentActionTriggered 0093BF80
    FactionPoliticsGovernmentTypeChanged 0093D940
    FactionRoundStart 0093DBC0
    FactionSecessionEnd 00940420
    FactionSubjugatesOtherFaction 0093A100
    FactionTurnEnd 0093E760
    FactionTurnStart 0093FC80
    FirstTickAfterNewCampaignStarted 0093C020
    FirstTickAfterWorldCreated 0093A980
    FortSelected 00936EE0
    FrontendScreenTransition 009361A0
    GarrisonAttackedEvent 00950A60
    GarrisonOccupiedEvent 0093CFC0
    GarrisonResidenceCaptured 0093D800
    GovernorshipTaxRateChanged 00939E20
    historical_events 00939720
    HistoricalCharacters 0093E3C0
    HistoricalEvents 0093C500
    HistoricBattleEvent 0093E920
    HudRefresh 0094EF40
    InciteRevoltAttemptFailure 009367A0
    IncomingMessage 009360C0
    LandTradeRouteRaided 0093B040
    LoadingGame 009509A0
    LoadingScreenDismissed 0093DD40
    LocationEntered 0093C1C0
    LocationUnveiled 00937100
    MapIconMoved 0093BE80
    MissionCancelled 0093BD40
    MissionCheckAssassination 00936B00
    MissionCheckBlockadePort 0093BDC0
    MissionCheckBuild 0093CF40
    MissionCheckCaptureCity 00940740
    MissionCheckDuel 0093B3E0
    MissionCheckEngageCharacter 00941EE0
    MissionCheckEngageFaction 0093A780
    MissionCheckGainMilitaryAccess 00942E80
    MissionCheckMakeAlliance 0093C360
    MissionCheckMakeTradeAgreement 009363A0
    MissionCheckRecruit 0093D380
    MissionCheckResearch 009379E0
    MissionCheckSpyOnCity 00939C20
    MissionEvaluateAssassination 00936D80
    MissionEvaluateBlockadePort 0093E620
    MissionEvaluateBuild 0093C4C0
    MissionEvaluateCaptureCity 009380E0
    MissionEvaluateDuel 0093EB60
    MissionEvaluateEngageCharacter 0093BF20
    MissionEvaluateEngageFaction 0093AAE0
    MissionEvaluateGainMilitaryAccess 00937300
    MissionEvaluateMakeAlliance 0093B120
    MissionEvaluateMakeTradeAgreement 0093E9E0
    MissionEvaluateRecruit 0093C240
    MissionEvaluateResearch 0093DB40
    MissionEvaluateSpyOnCity 00940300
    MissionFailed 0093B0A0
    MissionIssued 0093E100
    MissionNearingExpiry 00941F00
    MissionSucceeded 009361C0
    ModelCreated 00938420
    MovementPointsExhausted 00940A40
    MPLobbyChatCreated 0093E8E0
    MultiTurnMove 0093B420
    NewCampaignStarted 00940200
    NewSession 0093D540
    PanelAdviceRequestedBattle 0093DE80
    PanelAdviceRequestedCampaign 0093ECC0
    PanelClosedBattle 0093C060
    PanelClosedCampaign 009415E0
    PanelOpenedBattle 00936F60
    PanelOpenedCampaign 009421A0
    PendingBankruptcy 00939660
    PendingBattle 0093B3A0
    PositiveDiplomaticEvent 00937F20
    PreBattle 0093E400
    RecruitmentItemIssuedByPlayer 00937960
    RegionChangedFaction 009421C0
    RegionGainedDevlopmentPoint 00946360
    RegionIssuesDemands 00940DC0
    RegionRebels 00946320
    RegionRiots 00940960
    RegionSelected 0093EBE0
    RegionStrikes 00941A00
    RegionTurnEnd 00950FA0
    RegionTurnStart 009429E0
    ResearchCompleted 00942A80
    ResearchStarted 0093BD60
    SabotageAttemptFailure 00936640
    SabotageAttemptSuccess 0093B1C0
    SavingGame 0093D080
    ScriptedAgentCreated 0094ECC0
    ScriptedAgentCreationFailed 009376E0
    ScriptedCharacterUnhidden 0093AF60
    ScriptedCharacterUnhiddenFailed 0093D360
    ScriptedForceCreated 00936600
    SeaTradeRouteRaided 0093D020
    SettlementDeselected 009409A0
    SettlementOccupied 00941EC0
    SettlementSelected 00942300
    ShortcutTriggered 0093B1A0
    SiegeLifted 0093DB20
    SlotOpens 00942A20
    SlotRoundStart 009497E0
    SlotSelected 00942BA0
    SlotTurnStart 0093B720
    StartRegionPopupVisible 00939B40
    StartRegionSelected 0093E460
    TechnologyInfoPanelOpenedCampaign 00940B00
    TestEvent 00936500
    TimeTrigger 009383A0
    TooltipAdvice 00942880
    TouchUsed 00936FA0
    TradeLinkEstablished 0093A620
    TradeNodeConnected 00941340
    TradeRouteEstablished 00941D60
    UICreated 0093D400
    UIDestroyed 0093D8E0
    UngarrisonedFort 00940500
    UnitCompletedBattle 0093ED40
    UnitCreated 0093AF40
    UnitSelectedCampaign 0093E9C0
    UnitTrained 0093EC80
    UnitTurnEnd 0093C9E0
    VictoryConditionFailed 0093FBA0
    VictoryConditionMet 00942240
    WorldCreated 0093B800

  3. #3
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
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    Default Re: Freeze AI Movement

    you don't need a script for that, just a campaign effect in the difficulty tables, this pack will freeze all Ai moves until you're using it
    https://www.mediafire.com/file/tbkdc...eeze.pack/file

  4. #4

    Default Re: Freeze AI Movement

    Thank you both for your replies.
    I will try this AI_freeze.pak , loading order should be on 1st position?
    Last edited by Romaion; January 18, 2022 at 02:23 AM.
    ​VICTORIOSO SEMPER

  5. #5
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: Freeze AI Movement

    above dei packs

  6. #6

    Default Re: Freeze AI Movement

    Thanks Jake,

    just made a test, works fine so far!
    ​VICTORIOSO SEMPER

  7. #7

    Default Re: Freeze AI Movement

    I just tried to use this freeze.pak again.
    but now trying to host a game it always states incompatible versions.... we both have the same position for the mods.
    Someone has a idea?
    ​VICTORIOSO SEMPER

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