Page 3 of 25 FirstFirst 12345678910111213 ... LastLast
Results 41 to 60 of 496

Thread: A Storm of Swords - Westeros Online Battle HS

  1. #41

    Default Re: A Storm of Swords - Westeros Online Battle HS

    I would agree to this, but i believe it should be a weaker Army upkeep than in TeS. Especially moving through allied territory is something i would like to be removed. But i believe that doesnt work, so i would propose increasing the Sieging cost, but reduce the territorial cost a lot if general with right traits. That would allow better movement, but make it costly to really attack someone

  2. #42

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Quote Originally Posted by Jadli View Post
    Well, the factions have much better starting economy, positions, and basically dont have to upgrade buildings/settlements, dont need to take any rebel settlements, compared to Aow so even with similar ways to limit economy as in AoW, the factions would still be able to field many more armies than in AoW likely .... Also keep in mind that this mod has insane amount of generals , hence their upkeep was lowered to basically nothing (to avoid them all going bankrupt), so all factions can field about a stack or two of generals, who are basically for free (though on other hand the regular units are pretty expensive...)

    ... so army upkeep + partial/full removal of army upkeep would likely be the best way ... (plus we shall ofc keep the financila rules)
    This thing uses m2tweop 2.x. This means it can be limited by a Lua script, rather than 100,000 lines of a regular m2tw script. In general: write what should be limited in the script and how, then I will do it myself.
    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
    medieval 2 total war engine overhaul project

  3. #43

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Quote Originally Posted by Arya210 View Post
    I would agree to this, but i believe it should be a weaker Army upkeep than in TeS. Especially moving through allied territory is something i would like to be removed. But i believe that doesnt work, so i would propose increasing the Sieging cost, but reduce the territorial cost a lot if general with right traits. That would allow better movement, but make it costly to really attack someone
    with m2tweop 2.x it's possible, but I'm not sure it makes sense. It should be carefully considered.
    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
    medieval 2 total war engine overhaul project

  4. #44
    Dr Mac's Avatar Vicarius
    Join Date
    Mar 2012
    Location
    Liverpool, GB
    Posts
    2,765

    Default Re: A Storm of Swords - Westeros Online Battle HS

    OK guys, a few questions for you all to answer too

    1) Forts: Shall we forbid forts or allow their use, maximum 2 per province with 5 non-GB units present in each fort
    2) RP rules: Either we can stick to the lore of Westeros and have certain rules (there shouldn't be more than 3/4) such as no Lannister/Stark alliance until significant deaths, no Tully/Stark betrayal until there are significant deaths etc. or we have a FFA without consideration of the lore

    My personal choices for these two would be: forts allowed and stick to RP

  5. #45
    Isenbard's Avatar Semisalis
    Join Date
    Dec 2019
    Location
    Finland
    Posts
    487

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Forts with those limitations sounds ok. I'm also in favor of lore rules such as mentioned in the OP.

  6. #46
    Alertoverlord's Avatar Domesticus
    Join Date
    Aug 2013
    Location
    The United Kingdom
    Posts
    2,329

    Default Re: A Storm of Swords - Westeros Online Battle HS

    I could always join the HS with the possibility of someone representing myself on the field of battle if a slot were to open. However, I can wholeheartedly recommend that RP rules would make this thoroughly more enjoyable.

    This poor little thing is getting rather dusty.

  7. #47

    Default Re: A Storm of Swords - Westeros Online Battle HS

    1) i would say it doesnt matter that much for me im fine with both.
    2) for RP i would propose the starting Lore like in the story, but make it a new story, so just the most basic characters would be forced into something. As Example lannister would not betray baratheon of kings landing as long as a "lannister" is sitting on the throne. Stannis would attack everyone in kings landing that does not give him his throne, but if stannis dies ur free to go. So i would make a few characters that have different conditions. Stannis will not make peace with anyone who holds kings landing, As long as tully and stark familiy members are alive they are bound, as long as lanny and kings landing have same famuily members they wont go to war, and stannis and renly can freely decide on weather stannis takes throne or they fight, but as long as 1 of them lives, they have to stay at this decision.
    (just a few examples)

  8. #48

    Default Re: A Storm of Swords - Westeros Online Battle HS

    1) maximum 2 per player per province with 5 non-GB units present in each fort is ok i think
    2) I would not become attached to the lore, at least without some opportunity to break with this lore. If we stick to the lore, then we should not keep it for the characters, as they can simply be intentionally killed
    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
    medieval 2 total war engine overhaul project

  9. #49
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: A Storm of Swords - Westeros Online Battle HS

    1) After some thought on this, I suspect this might increase the amount of battles a lot? (which will already be high, as factions can field several armies) Because with 5 units or so in, it will always be worth to defend it in an online battle... So for example instead of one major battle that would decide everything, there would be 3 small battles, and then finally the major one.... So I think Im against it.... Or maybe lets make it more restricted... such as only two forts per the whole faction? Would be interesting to see how players use that anyways...

    2) Sure, I always prefer to use some "lore" elements of the world that we play in... though I hope it doesnt lead to drama, as it often does, when some players try to bypass it, or interpret the RP in their own way...


    Anyway, Im also considering, that perhaps we should add some lower threshold for when the battle can be ARed (though ofc, admin would still have a final word), in regards to odds (lets say 1:3 or higher?) to speed up to process a bit?

    Aand, so we play with both agents and siege eq, right?
    Last edited by Jadli; January 23, 2022 at 07:28 AM.

  10. #50
    Dr Mac's Avatar Vicarius
    Join Date
    Mar 2012
    Location
    Liverpool, GB
    Posts
    2,765

    Default Re: A Storm of Swords - Westeros Online Battle HS

    1) Maybe we should increase it to 10 units per fort, maximum 3 forts per faction (including max 2 per region). That way the fort battles will be significant and cannot be placed willy nilly? Also would make forts truly into forts that way haha

    2) I'd like to see more votes on this as I'm biased on the matter towards RP, but I understand there will be a few peeps who have no love, nor knowledge of the lore

    3) I agree but would have a low threshold like 1:4 (where it is truly overwhelming) as I've seen some battles in AoW where heavy casualties can be inflicted on an attacker in a siege, even with 1:3 odds

    4) I think we play spies and siege eq as per the rules (copied from AoW). Will add another interesting element to the game.

  11. #51

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Maybe we shall consider decreasing number of generals on campaign map. I feel that in current state battles will be all about hunting on generals.

  12. #52
    Mergor's Avatar T H E | G O R
    Join Date
    Nov 2016
    Location
    Hungary
    Posts
    1,881

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Just a quick opinion, I'd restrist forts as much as possible, or else every battle will be a fort battle, which is not very good. (Defending in a small fort is much better than a huge city) And increasing the amount of units you have to put in a fort makes things worse. Just strictly limit how many you can put down, if any. I understand westeros hotseats has been about fort tactics traditionally, but I don't think its going to be very fun in this format.

  13. #53

    Default Re: A Storm of Swords - Westeros Online Battle HS

    OK. In that case, I could make maintenance of the forts (if they have an army), say 750 coins per fort per turn. Or you can take another price, I don't know how good everything is with the economy in this mod.
    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
    medieval 2 total war engine overhaul project

  14. #54
    Isenbard's Avatar Semisalis
    Join Date
    Dec 2019
    Location
    Finland
    Posts
    487

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Maybe we just ban forts all together if it's too hard to find a proper balance around them?

  15. #55
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Apologies for the delay with editing the starting armies and so on, I kind of underestimated how much time will I need to finish some assignements

  16. #56
    Isenbard's Avatar Semisalis
    Join Date
    Dec 2019
    Location
    Finland
    Posts
    487

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Anything happening here?

  17. #57

    Default Re: A Storm of Swords - Westeros Online Battle HS

    People always have been the foolish victims of deception and self-deception in politics, and they always will be, until they have learned to seek out the interests of some class or other behind all moral, religious, political and social phrases, declarations and promises
    medieval 2 total war engine overhaul project

  18. #58
    Jadli's Avatar The Fallen God
    Gaming Emeritus

    Join Date
    Dec 2013
    Location
    Czech Republic
    Posts
    8,528

    Default Re: A Storm of Swords - Westeros Online Battle HS

    As I said, I havae hadd some other stuff to do, but after today I shall finally have some time again

  19. #59
    Isenbard's Avatar Semisalis
    Join Date
    Dec 2019
    Location
    Finland
    Posts
    487

    Default Re: A Storm of Swords - Westeros Online Battle HS

    No worries , I was just wondering why the fort discussion just ended

  20. #60
    Dr Mac's Avatar Vicarius
    Join Date
    Mar 2012
    Location
    Liverpool, GB
    Posts
    2,765

    Default Re: A Storm of Swords - Westeros Online Battle HS

    Aye sorry guys, just working on the descr_strat. I've got a few days off this week so hoping to smash through it with Jadli

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •