Results 1 to 7 of 7

Thread: Flaming arrows ???

  1. #1
    kostic's Avatar Domesticus
    Join Date
    Jan 2007
    Location
    Near Lyon in France
    Posts
    2,246

    Default Flaming arrows ???

    What do you think about the removal of this function for archers units ?
    While the effect is cool, it doesn't seem to be historically believable, with a flaming arrow instantly extinguishing when thrown ...
    and then these bodies which fall while burning because of an arrow ... it's just ridiculous in my opinion !


    Video in French on classic errors on historical weapons and their use.

  2. #2

    Default Re: Flaming arrows ???

    I heard flaming arrows have a demoralize effect on enemy. But then there's plenty of alternative for it.

    So i agree for removal

  3. #3
    Jurand of Cracow's Avatar History and gameplay!
    Join Date
    Oct 2012
    Location
    Cracovia
    Posts
    8,451

    Default Re: Flaming arrows ???

    Do you know how it's been solved in the other mods, like EBII or Tsardoms? Or how does it look like in the Rome2 1212?
    And how does the AI use this function? From my perspective, this might be the most problematic issue.

  4. #4
    kostic's Avatar Domesticus
    Join Date
    Jan 2007
    Location
    Near Lyon in France
    Posts
    2,246

    Default Re: Flaming arrows ???

    No idea ... I don't think this skill is present in the EDU.
    Example :
    type Prussian Archers
    dictionary Prussian_Archers; Archers: free professional, standard
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    soldier Prussian_Archers, 48, 0, 0.85
    officer northern_captain
    attributes sea_faring, hide_forest, can_withdraw, extreme_range
    move_speed_mod 1.04
    training 1.2, 1.2, 1.8, 1.8, 4, square
    stat_health 1, 2
    stat_pri 4, 2, war_mass_arrow, 170, 30, missile, missile_mechanical, piercing, none, 0, 1
    stat_pri_attr area

  5. #5
    bitterhowl's Avatar Campidoctor
    Join Date
    Feb 2011
    Location
    Russian Feodality
    Posts
    1,695

    Default Re: Flaming arrows ???

    You should remove all entries with "flaming" for them in descr_projectile.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  6. #6

    Default Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    Hey. Is it normal that archers and towers don't have flaming arrows and that cities don't have boiling oil?
    Great mod btw!

  7. #7

    Default Re: Flaming arrows ???

    We removed then from the mod, but there is a minimod that restores the flaming arrows, just making them less 'hollywood' like:

    https://www.twcenter.net/forums/show...1#post16124281

    Regarding the boiling oil - it is present in the large cities and above.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •