Originally Posted by
Jurand of Cracow
Fortunately, in the Med2 engine there're a few mechanism limiting recruitment: money, buildings (that enable recruitment of certain units), pools of recruits (ie refill of those pools), time of recruitment, recruitment slots. It's much better than in the Warscape engine where recruitment pools are not available (the population mechanism fills in this need, but not entirely imo).
The long times of filling in the pools in EB2 should prevent the AI from churning out full stacks over and over again it it has 1-2 cities left.