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Thread: GUILDS improvement project

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  1. #1

    Default Re: SSHIP - General Discussion

    Was looking for any information about Guilds in SSHIP. The only things I found are these Treads:

    https://www.twcenter.net/forums/show...?760138-Guilds
    (In this one, I was not willing to read every post, so I don't know if there are any useful practical informations)

    https://www.twcenter.net/forums/show...ide-for-Guilds
    This one is great, but off SSHIP topic and 14 years old. Does SSHIP contain any significant changes in the guild system compared to Vanilla?

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: SSHIP - General Discussion

    Quote Originally Posted by WakaWakaEE999 View Post
    Was looking for any information about Guilds in SSHIP. The only things I found are these Treads:
    https://www.twcenter.net/forums/show...?760138-Guilds
    (In this one, I was not willing to read every post, so I don't know if there are any useful practical informations)
    https://www.twcenter.net/forums/show...ide-for-Guilds
    This one is great, but off SSHIP topic and 14 years old. Does SSHIP contain any significant changes in the guild system compared to Vanilla?
    I would guess that up to v. 095 there're changes limited only to the points of awarding the guilds.

    In the modification I was involved in (096, 097, current 098), as is mentioned in this entry,

    Guilds


    • The changes are actually quite limited: the logic, types and most of benefits were left as before.
    • Their prices have been increased (2, 5 and 10k), while availability of the Master levels has been somehow limited (only in the large cities).
    • The triggers for a guild to be offered have been reviewed but not thoroughly (it seems the guilds are lavishly offered).
    • The Hanseatic Guild has undergone a significant revamp already in 096. Three additional historical events were introduced (ostsiedlung, lubeck-hamburg pact, confederation of Cologne) to determine the moment of the increase in its capabilities. Also the units that this guild make available has changed. All in all, there's a gradual increase of usefulness of this guild. In 097 there're some adjustments in this aspect, and also the triggers giving points were changed. In the patch E a problem of the guild appearing in non-eligible provinces was fixed.
    I have a vision of a heavy modification of the system, but there's no modder to implement it.

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