What exactly are you trying to automate? The battle speed can be set using the battle_set_speed command and tested with the I_BattleSpeed condition. The speed can be set with a shortcut if we're talking about a campaign script. Probably need to use the advisor for custom battle.
EOP doesn't return any names for the fast forward and slow down buttons on the battle UI. I can't tell what ffwd_button, ultra_ffwd_button, pause_button, and play_button actually do, if anything.
"Setting the time rate in game (on the battle screen) up to about 1.3 or 1.4"
ffwd_button = single speed increment, I am guessing it's related to the battle replay speed, not the speed setting during battle
That would be a step into that direction I would think, any chance you may have the link?
That is a start, the battle_set_speed seems to allow increments which will solve the issue of finding a 'click' way.
In other words it would be rather simple to set the speed like that at the start of a battle and then leave it to the player to change it as desired, not happy about the 'condition' event as that always adds tons of processor load. Also not sure what the 'f' is for, will have to check on that.:
Edit: I'd rather implement that through a show_me script like I edited now, there is a way that the advisor doesn't show I think. Like Germanicu5's script.Code:script while ! I_BattleStarted end_while battle_set_speed 1.4f while I_InBattle end_while end_script
Totally agree.
Tons of scripts I've seen in modern mods that still use monitor_conditions.
We can change it to BattleConflictPhase event for single use in campaign battle. Or maybe there's a GameSpeedChange event?