Re: Dune mod for Attila?
Originally Posted by
scaniavikings
Yeah, maybe Shogun 2 would be a better candidate for modding. However Shogun 2 lacks desert maps. Can you elaborate on why you think Dune is not a good fit for TW? Would like to know.
From my perspective, Dune was less about large armies fighting over desert. What I mean is: Arrakis had very few settlements, even if we count the Fremen ones. Also, you didn't have large armies, but the armies you had, had great mobility. It was also very much focused on a single resource, spice or at most -2- if you count "water".
To give a better explanation an Attila map of Arrakis would probably have 2-3 provinces where there is province capital for non-Fremen and 5-6 provinces with Fremen-only sietches. They would be islands in a vast desert (sea).
If you go with 20 units per army, then we are looking at unit sizes of 20-30 Fremen/Sardaukar or 50-60 soldiers. Vehicles were very few and not weaponized on dune as they would attract worms.
Bombardment from space was a big thing - which you can only emulate with S2TW naval bombardments. Battles in the Dune Universe, at least as far as the movies and TV series are concerned, were either from soldiers & light arty or in space. You didn't have big artillery or Sonic guns.
S2TW also has geishas and ninjas that can be used as Bene Gesserit and other infliltrators. Different kinds of agents were crucial in Dune. More important than their counterparts in the Total War games.
And then, you had worms. Remember that "20-30 Fremen/Sardaukar or 50-60 soldiers" per unit? Weeeeeell... Fremen on a worm beat everything on the ground. I don't remember any worm being killed by guns in the movies or TV series. They could down an entire Harvester and move on, with perhaps a mild indigestion.
Simply put, Arrakis is not a planet you can conquer. It is empty, it is dangerous and it is untamable.
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