Buildings in RTW Remastered need to be revised to include new ideas from Attila, RTW2 and Britannia etc.
The current building tree in RTW is limited to 64, with a 32 building limit on the UI. Of those, there are 21 Temple slots. There are numerous new buildings in the new games, such as in Attila, which can be used in game, now it has been updated.
Update Ideas: Resources Mining (CA uses one bonus for mines, it seems resource/5 works best, so made separate resource bonuses, cost by CA is bonus x500)
(Attachment is for non silver and gold mines)
;===============================================================
;== MINING == (Resource bonus/5 seems to work. Gold 3, Silver 2/level)
;===============================================================
building mines ;trade_level_bonus as mine_resource only works for silver & gold.
;Health penalty due to pollution. *Cost: averaged gold&silver bonus/2 x500.
;traits :GoodMiner
{
levels mines mines+1 mines+2 mines+3 mines+4 mines+5
{
mines requires factions { all, } and resource gold or resource silver
{
capability
{
mine_resource 3 requires resource gold
mine_resource 2 requires resource silver
population_health_bonus bonus -1
}
construction 1
cost 1250
settlement_min village
upgrades
{
mines+1
}
}
mines+1 requires factions { all, } and resource gold or resource silver
{
capability
{
mine_resource 6 requires resource gold
mine_resource 4 requires resource silver
population_health_bonus bonus -2
}
construction 2
cost 2500
settlement_min town
upgrades
{
mines+2
}
}
mines+2 requires factions { all, } and resource gold or resource silver
{
capability
{
mine_resource 9 requires resource gold
mine_resource 6 requires resource silver
population_health_bonus bonus -3
}
construction 3
cost 3750
settlement_min large_town
upgrades
{
mines+3
}
}
mines+3 requires factions { all, } and resource gold or resource silver
{
capability
{
mine_resource 12 requires resource gold
mine_resource 8 requires resource silver
population_health_bonus bonus -4
}
construction 4
cost 5000
settlement_min city
upgrades
{
mines+4
}
}
mines+4 requires factions { all, } and resource gold or resource silver
{
capability
{
mine_resource 15 requires resource gold
mine_resource 10 requires resource silver
population_health_bonus bonus -5
}
construction 5
cost 6250
settlement_min large_city
upgrades
{
mines+5
}
}
mines+5 requires factions { all, } and resource gold or resource silver
{
capability
{
mine_resource 18 requires resource gold
mine_resource 12 requires resource silver
population_health_bonus bonus -6
}
construction 6
cost 7500
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
Last edited by Kylan271; December 13, 2021 at 11:24 AM.
Reason: Fix miscalculations