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Thread: Desync problem in MP Campaign

  1. #1

    Default Desync problem in MP Campaign

    Hi,

    Some days ago a friend and I started a new MP coop campaign.
    All went pretty well for the first 25 turns.

    But today we got a desync issue every one or two turns.
    We tried several older save games but without any better result.

    I am playing Etruscans and he plays Macedon.
    Since our last sessions (two days ago) nothing was changed on mods or else.

    We use to run the following mods:

    Any idea how to fix this?

    Thanks in advance.
    Attached Thumbnails Attached Thumbnails 1.JPG   2.JPG  
    ​VICTORIOSO SEMPER

  2. #2
    KAM 2150's Avatar Artifex
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    Default Re: Desync problem in MP Campaign

    Your load order is wrong, you have it as DeI 3,2,1, should be 1,2,3.

    Also seems like you have conflicting mods like two separate mods for sack and liberation and on top all diplomatic options mod, they all do same stuff so I am not sure why you would have all three enabled. Also as stated by Dresden, one if these is not even DeI compatible.
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  3. #3

    Default Re: Desync problem in MP Campaign

    Thanks KAM.

    So I first changing the loading order.
    And then deleting Mod 4 (Diplomatic options) and 7 (City sack) and keep only Dresden's Sack, Liberation and Diplomatic options mod?

    Or - do you recommend to remove them all three mods and If I do so, is sack liberating etc. still possible within DEI?
    Last edited by Romaion; November 05, 2021 at 08:11 AM.
    ​VICTORIOSO SEMPER

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Desync problem in MP Campaign

    All Diplomatic Options is the compatible one, I think the one you named is the one that has it specified on description that its not compatible with DeI.
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  5. #5

    Default Re: Desync problem in MP Campaign

    Thanks KAM - I'll try this out tonight.

    Is sack and liberating in general possible for the human player with DEI 1-3 only?

    And what about the AI will they still be able to liberate cities?
    Last edited by Romaion; November 05, 2021 at 11:16 AM.

  6. #6

    Default Re: Desync problem in MP Campaign

    If nothing works after you have checked you both have the same compatible mods in the exact same load order and verified the game caches you could try this method https://www.youtube.com/watch?v=hDP1EPjVGMs

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: Desync problem in MP Campaign

    Quote Originally Posted by Romaion View Post
    Thanks KAM - I'll try this out tonight.

    Is sack and liberating in general possible for the human player with DEI 1-3 only?

    And what about the AI will they still be able to liberate cities?
    Yes, AI liberates in base DeI too.
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  8. #8

    Default Re: Desync problem in MP Campaign

    Many thanks for your support, we changed the loading order and deleted all non compatible mods.
    But that did not solved the problem.

    After that, we tried @Dumanthis method -> Still a desync.
    We attempt resync in the game then and finally It was working again! Now since 20 more turns without any problems.

    Thanks again for your support KAM and Dumanthis!
    ​VICTORIOSO SEMPER

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