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Thread: Obsolete or problem causing mods

  1. #1

    Default Obsolete or problem causing mods

    Hi,

    I am playing currently a coop campaign with Arche Bosporus and the Seleucid Empire.
    We are currently at turn 130, both Empire Lvl. 3 or larger, but we never reached any reform. (Purple unit upgrade is also researched already)

    Attached I have a list of mods which we are using.
    Can some of them cause a problem like that.... and by the way: are some of them obsolete for todays DEI Version?

    Thanks in advance for your help.

    Click image for larger version. 

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    ​VICTORIOSO SEMPER

  2. #2
    KAM 2150's Avatar Artifex
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    Default Re: Obsolete or problem causing mods

    Problematic/Obsolete ones are:

    -Random desease be-gone - its already in DeI
    -Historical Family System - description states do not use this with Divide et Impera as it is already included
    -some diplomatic options mods are for sure conflicting with eachother, I would use DeI only ones
    -Realistic Destructible Objects is not fully compatible with DeI

    Also DeI needs to be at very bottom of the list, some of your submods were not even working as DeI Part 1 was higher in load order.
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  3. #3

    Default Re: Obsolete or problem causing mods

    Thank you very much for your quick reply.
    I will remove the obsolete / problematic ones you've listed.

    Loading order if I understand well, the DeI parts I - III should be the last ones in loading order and for the rest of the mods the order doesn't matter?
    ​VICTORIOSO SEMPER

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Obsolete or problem causing mods

    Correct. In general, whatever is higher on load order, will overwrite stuff from mods that are below.
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  5. #5

    Default Re: Obsolete or problem causing mods

    Many thanks KAM 2150,

    I will try it in my next campaign. Hopefully the reforms will take place there.
    ​VICTORIOSO SEMPER

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