@to all
I will ask you players for your wishes regarding the time settings in the campaign: you have 4 possibilities to anser the poll:
1. current status: 2 turns per year, seasons correct, character aging correct 6 month/turn + more event triggered recruiting of units (more events as e.g. in the realistic building tree mod): 2tpy + event
2. current status: 2 turns per year, seasons correct, character aging correct 6 month/turn + unit recruiting as in vanilla (building dependent + not event triggered = faster): 2tpy + no_event
3. 1 turn per 1 year: summer, winter changing each year, character aging uncorrect 6 month per year/turn + event triggered recruiting of units (more events as e.g. in the realistic building tree mod): 1tpy + event
4. 1 turn per 1 year: summer, winter changing each year, character aging uncorrect 6 month per year/turn + unit recruiting as in vanilla (building dependent + not event triggered = faster):
1tpy + no_event
Vote !!
repman





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