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Thread: Thera - Emergent Minifactions (release for 2021)

  1. #21

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Hey random question, does anyone elses game crash when trying to load plague horrors?

  2. #22
    isa0005's Avatar Campidoctor
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    Default Re: Thera - Emergent Minifactions (release for 2021)

    Any news for us?

  3. #23

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Same thing is happening to me i have the system log but i don't know how to upload it here.

  4. #24
    Torvus's Avatar Campidoctor
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    Default Re: Thera - Emergent Minifactions (release for 2021)

    Finally downloaded this. Really excited to check it out as a contributor from the TFON days, I helped write the original Romuli lore ^_^

  5. #25

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Maybe copy paste? or email Boyar privately.

  6. #26

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Hi Boyar, would you consider a collaboration with CrayonVonCaesar, the creator of Thera Redux, to make a super submod with all the good parts from both sides?

  7. #27
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Thera - Emergent Minifactions (release for 2021)

    Recruitment seems very strange, unless Im doing something wrong.

    Like, the Money States don't have any basic recruitment, only AOR? Are we supposed to just use only mercenaries?
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  8. #28

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Quote Originally Posted by ♘Top Hat Zebra View Post
    Recruitment seems very strange, unless Im doing something wrong.

    Like, the Money States don't have any basic recruitment, only AOR? Are we supposed to just use only mercenaries?
    If you like to roleplay a bit, then the Money States use mostly mercenaries for campaigns.
    They also have unique buildings that allow the recruitment of some units specific for each city-state, and in the colony on Mesocala, they have the adventurers units.

  9. #29
    Bellus88's Avatar Ducenarius
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    Default Re: Thera - Emergent Minifactions (release for 2021)

    This is an update for the first Mini factions mod so the Roman Republic faction still has new portraits right?

  10. #30

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Quote Originally Posted by Bellus88 View Post
    This is an update for the first Mini factions mod so the Roman Republic faction still has new portraits right?
    Yes, it is the latest update. There are two Roman factions, the Constant Imperium and the Romuli Republic and all the starting characters have unique portraits, as for later family members, they stick to the normal Roman portraits, except for the princesses.

  11. #31
    Foederatus
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    Default Re: Thera - Emergent Minifactions (release for 2021)

    Is it possible to avoid movement reduction for certain factions?

  12. #32

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Anyone got an idea as to why my generals start losing their movement points; only able to move 2-4 squares a turn; after about 20 or so turns and how to remedy that?

  13. #33
    Lord of the Drunk Penguin's Avatar Tribunus
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    Default Re: Thera - Emergent Minifactions (release for 2021)

    Great mod, Boyar!

    I'm destroying EVERYONE with Mageocracy of Hadea.
    One question though:

    Does anyone else get this Weird Campaign Map Movement Bug where the character's movements die out in like 6 & 7 turns?
    This happens to agents and fleets as well.

    It means that after three battle victories, my character just becomes immobile or severely slow.
    How to fix this? thanks.


  14. #34

    Default Re: Thera - Emergent Minifactions (release for 2021)

    Hi! Has anyone found a solution to the movement bug? Thanks!

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