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Thread: Switching Barding of a unit between mods

  1. #1

    Default Switching Barding of a unit between mods

    Me again...

    I've managed to do this years ago, but now totally forgot how it would work. I think it's under the text editing since i remember i had to do it, but like i said, i have no idea what i have to edit.

    So basically i want to use the horse armor from a unit of one mod, and apply it as horse armor for a unit of another. And now i forgot precisely what i have to do. I know it wasn't too much work, and once i knew what i was doing it was quite fast, but i totally forgot which files i have to edit.

    So if anyone has a few minutes to explain the process for me again, i'd appreciate it greatly.

    Thanks

  2. #2
    Gigantus's Avatar I don't get worked up over people anymore: they get a post-it with 'ridiculous' on their forehead and that's it.
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    Default Re: Switching Barding of a unit between mods

    The text part only touches on the defensive value of the mount, the physical armor requires modelling.




  3. #3

    Default Re: Switching Barding of a unit between mods

    I probably didn't explain too well. The horse remains the same. I would simply like to add for example the knight barding from x unit of x mod, to y unit of y mod. I could swear i have done it before by simply copy/pasting the needed folder under "mounts" from one mod to the other, and editing some text files later. I just can't remember all of what i had to change... But if it's too much work let me know, it's not a big deal

  4. #4
    Gigantus's Avatar I don't get worked up over people anymore: they get a post-it with 'ridiculous' on their forehead and that's it.
    Patrician Citizen Administrator Emeritus

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    Default Re: Switching Barding of a unit between mods

    That should then be only a matter of replacing the textures, and text changes, if at all, would be done in the modeldb file where the textures are being allocated.




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